Latent Effect Activation Master List

Bajaratt said:
+10% {staff element} magic damage(15% HQ), -2 {staff element} avatar perpetuation(-3 HQ), and I think something else.
+2 NQ / +3 HQ to perpetuation for the opposite element of the staff.

Example:

Thunder Staff = -2 perp Ramuh / +2 perp Titan... or... whatever it is. I hate elements.
 
Elemental staves will:

For their own element:
+10% elemental magic damage (anything "nuke"-like, including certain staff WS), +15% for HQ
-2 MP/tick avatar/spirit perpetuation cost, -3 for HQ
some amount of decreased resist for nukes *and* debuffs, some greater amount for HQ (nobody has yet to put statistical numbers on elemental staff resists; it's obvious that they help but how *much* they help is unknown)

For the element they "beat":
-10%/15% elemental magic damage
+2/3 MP/tick perp cost
increased resists on nukes and debuffs

(In other words, don't use them for the element they beat. No weapon at all is better than the wrong staff.)

Order of elements and what beats what ...
Light > Dark > Light
Thunder > Water > Fire > Ice > Wind > Earth > Thunder

So that Thunder Staff would make Ramuh cost less and Leviathan cost more.
 
Damnit! That's what I had written before I ninja-edited my post.
 
Code:
Opo-Opo Crown: Eating Pamamas gives +7 CHR

The crown gives +14 CHR and also +50 HP and +50 MP.
There is a -7 CHR on the crown so at the end you get 7CHR not important to add, but please add the HP/MP.
 
What activates the Latent Effect on the lvl 70 throwing weapons from ToAU? aka Mamoolbane, Lamiabane etc
 
You need to be in a beastmen's "stronghold". From what was reported in another thread, it doesn't strictly apply to just that beastmen, it is in any of them. This also applies to the enchantment. Pretty useless overall, but maybe they'll improve them.
 
Zethren said:
Code:
Opo-Opo Crown: Eating Pamamas gives +7 CHR

The crown gives +14 CHR and also +50 HP and +50 MP.
There is a -7 CHR on the crown so at the end you get 7CHR not important to add, but please add the HP/MP.

Pamamas actually give the +50hp/mp. crown is only the Chr effect.
 
CmdrFly said:
Rune weapons begin draining the mp as soon as you engage a target, before you start hitting or building hate in any way on it.

Maneater does have a hidden acc bonus @ <100%, +5acc to be exact.

Seems to me like Hercules' Ring and Muscle Belt both begin around 45%, and regen up to ~51-52%. However, gonna start a topic shortly about some discussion there. Seems like +hp gear doesnt always affect these things.
the hercules ring will be active if you are in yellow hp and will stop the 1 hp before it goes to white.
if i remember right, thats what it is. its been a while since i equiped my ring. or even used pld for that matter
 
I haven't even heard of anyone with an Amood yet, I'm also curious about it. Maybe it's like the opposite of the Blau Douch? Someone needs to find out :x
 
Sarion said:
Pamamas actually give the +50hp/mp. crown is only the Chr effect.

That is not correct, you can check ffxi sites such as sompage if you do not belive me. If that was true the pie market would nearly be out of business and everyone would just eat 80g Pamamas.
 
Oh my mistake, I checked late at night and didn't see the
"Restricted to: Item equipped: Opo-opo Crown"
 
The latent effect ENM weapons (Blau Dolch, Maneater, et al.) have variable hidden effects.

In other words, some weapons give more/less stats than others.

Stone-Splitter, for one, gives acc+10 att+24.
 
masterorion said:
the hercules ring will be active if you are in yellow hp and will stop the 1 hp before it goes to white.
if i remember right, thats what it is. its been a while since i equiped my ring. or even used pld for that matter
It definitely stops at a static percentage. Haven't tested too closely what that is, or when it kicks in, but it can go past 1hp below white or as far as 2hp below white. It will always give 3hp/tick, so wherever that last tick lands is the variable - it will always be within 3hp of white though, if I understand you correctly. But for example, if the ring has just hit it's regen cap, I can equip all my WAR AF for some +HP to make the ring get a few more ticks. However, if I equip a Bomb Queen Ring, the HP regen does not kick in for those extra few ticks.

That ring is the only +HP equip I've seen so far that does this though. I haven't tried Gigant Mantle or a classic old Bomb Ring yet.

Dayner said:
Berserker's Axe
i heard the hidden effect increases berserks effect , but iam not sure
http://ffxi.allakhazam.com/db/item.html?fitem=2852
I have never heard of this, but I expect to have one soon so I will post here with results.

Amood is still a total anomaly to me.
 
Back
Top