- Joined
- Jun 20, 2006
- Messages
- 107
Uzor said:That won't workConvert is on a 10 min cooldown ^^
Awww, killjoy.
Uzor said:That won't workConvert is on a 10 min cooldown ^^
Khidir said:Why does it matter anyway you know SE can just modify so you can't get <insertuberability> from sub like drg call wyren(sp) <Hello!>
No point of raising lv cap since SE can raise the levels of abilities or make them not available as a sub /shrug
/end rant
That's not really a solution, now is it? What would be the point of raising the lvl cap if you would just raise the level of current HNM's/gods along with it?Khidir said:Give Kirin and the other hnms 20 or so more levels, its the logical thing to do, didn't mention since SE would do it anyways or should.
decidence said:Make tougher HNMs and allow alliances to have 36 people not 18. Adjust the AI on mobs so they are more unique every time you fight them and then we might find the game less boring.
Uzor said:That's not really a solution, now is it? What would be the point of raising the lvl cap if you would just raise the level of current HNM's/gods along with it?
the only reason left to raise the lvl cap then would be so you can exp grind for another 5 lvls. But that doesn't sound like a whole lot of fun.
In all honesty, only reason you'd raise the lvl cap would be so that you could get stronger. But if you raise the lvl of the current HNM's/gods, then you immediatly lose the reason to raise the lvl cap, as you no longer do it so that you can become stronger.
I mean, sure, you'll be stronger then the normal exp mobs, but that's not what you want. Its atleast not what I want. And if they don't raise the lvl of the current HNM's and gods, then they suddenly become boring as they'll be too easy to do (not saying they are hard atm, they're not. They're actually all rather easy). So then we have to ask us once again, what IS the reason for a raised lvl cap? I'm sure its not so you can exp for another 5 lvls.