- Joined
- Sep 29, 2004
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- Quetzalcoatl
I personally can't stand it. Like anything, it has it's pro's and con's. To me,
these things have to many cons to make it worth doing. I hope there are less and less
of these events in the new patch.
Level capping pro,
- Ability to drop a decent item for a lower level without 1~6 lvl75s WASTING a lvl30/40/50/60 NM(s)
- Ability to have a higher level join in an area/event with his lower level buddy.
Level capping con,
- Costs too much to buy gear for lvl20,30,40,50,60,70 etc.
- Takes too much room for the above sets of gear even with the NPC armor storage (not all complete sets)
- Takes too much time to change gear when you get a quick /tell "Hey, wanna do xxxx event?"
- thinking "Yes, I do but I'll have to change gear and hope I remembered everything
- Confusing, to me anyway. Eventually I will get the correct gear and set off for whatever but
I really have to make sure I grabbed everything.
For me, it's all gear related: money, storage, confusion/time.
You, of course, are entitled you your opinion but I think this was the shittiest Idea ever.
At least they could've implemented some sort of armor attribute morphing. I'll explain. I don't
know which game but I've heard there was another MMORPG that did this. You could wear the same
gear and the stats would just adjust down to the apropriate range of the lvl cap.
That is probably one severly huge programming project to implement.
Do you like them the way they are or do you think they suck balls too?
Not much of a flame; I'll edit this and toss in a bunch of "F" bombs if it makes you happier.
these things have to many cons to make it worth doing. I hope there are less and less
of these events in the new patch.
Level capping pro,
- Ability to drop a decent item for a lower level without 1~6 lvl75s WASTING a lvl30/40/50/60 NM(s)
- Ability to have a higher level join in an area/event with his lower level buddy.
Level capping con,
- Costs too much to buy gear for lvl20,30,40,50,60,70 etc.
- Takes too much room for the above sets of gear even with the NPC armor storage (not all complete sets)
- Takes too much time to change gear when you get a quick /tell "Hey, wanna do xxxx event?"
- thinking "Yes, I do but I'll have to change gear and hope I remembered everything
- Confusing, to me anyway. Eventually I will get the correct gear and set off for whatever but
I really have to make sure I grabbed everything.
For me, it's all gear related: money, storage, confusion/time.
You, of course, are entitled you your opinion but I think this was the shittiest Idea ever.
At least they could've implemented some sort of armor attribute morphing. I'll explain. I don't
know which game but I've heard there was another MMORPG that did this. You could wear the same
gear and the stats would just adjust down to the apropriate range of the lvl cap.
That is probably one severly huge programming project to implement.
Do you like them the way they are or do you think they suck balls too?
Not much of a flame; I'll edit this and toss in a bunch of "F" bombs if it makes you happier.