Lodestone Hot Topic! 10/21/12 -10/27/12

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Hey Gang, here's a chance for those of you who don't frequent the official forums enough to get to get to know what topics are causing a buzz! So without further ado, here are the topics!

Letter from the Producer, XXXVII (10/26/2012)

neorei said:

http://forum.square-enix.com/ffxiv/threads/56778

Hello again to all you FFXIVers out there, and to all of you eagerly awaiting FINAL FANTASY XIV: A Realm Reborn. Yoshi-P here, bringing you the thirty-seventh Letter from the Producer.

I know you’ve all been on pins and needles wondering when they would come, but as we recently announced in a Topics article, acceptance notifications for the alpha test of A Realm Reborn have finally been sent out!

So long as we don’t feel the bite of any deadly bugs while we finish preparations, the alpha test will begin on October 29, 2012. We’ve prepared a forum exclusively for alpha testers which includes schedule details, so be sure to check it out and ready yourselves for a whole new chapter in the history of Eorzea.

Also, we’re going to continue adding testers with each phase, so if you weren’t selected the first time around, you may still have a chance to lend your talents to the cause.

Though there are plans to release even more new info regarding ARR over the next few weeks, I know you guys don’t like to wait, so I snuck in a few screenshots of our stress testing the servers for your viewing pleasure.

7523_4.jpg

Adventurers turned up in droves to put one of the new instanced dungeons, Tam-Tara Deepcroft, through its paces.

7523_5.jpg

As you can see, the new engine can handle a lot of characters at once, and I even had the settings set to high. (In case you’re wondering, everyone is sporting exclusive alpha gear for the dungeon.)

7523_5.jpg

In preparation for the beta and official release versions, we’ve also been testing new content that pits large groups against enormous foes. There’s some chatting going on in the log, but the content name is wrong. (lol)

7523_5.jpg

One of our staff members took a widescreen snap while we were trading blows with the mighty adamantoise.

7523_7.jpg

So, um, I haven’t actually told the marketing team about these screenshots yet, so they’re probably going to get mad. At any rate, our internal testing is over, and we’re bracing ourselves for the actual alpha.

Of course, the grand finale for the current version of the game is almost here as well. You won’t want to miss it, so be sure to glue yourselves to your monitors come November 11!

I know this letter was short, but it’s time for me to get back to working on the alpha test. Catch you all again soon!



http://forum.square-enix.com/ffxiv/threads/56781-Letter-from-the-Producer-XXXVII-(10-26-2012)

This post isn't from Yoshi P himself, but it has garnered a lot of responses and attention and hype from the Lodestone members!


skirmish: increase difficulty lvl.

syntaxlies said:

I did skirmish for the first time the other night(and last time). It was so incredibly easy that it was laughable(literally). Anyway, I was thinking maybe a star system like leves to bring the bosses up to a real boss level might make it fun.

would also like to see a token system on it (more stars more tokens) and have them used for materia and items, not just junk gear.



A small OP but one that has received 86 replies all in all. What do you guys think? Would it be beneficial to have a Skirmish system like this?

http://forum.square-enix.com/ffxiv/threads/56710-skirmish-increase-difficulty-lvl.


Would you care if SE ignored you?

Azurymber said:

I'm trying not to turn this into a negative thread.

Right now a lot of people have all jobs at 50 or many at 50.
2.0 is supposed to bring in a lot of new players to make this game a success

So I think it's fairly logical to assume that SE will have to make some serious choices.
Add content for low levels in updates
or Add content for high levels in updates

If they balance the content, I have a feeling people will complain that compared to other games, the updates are slow and have no substance.

But if they skew the content to the older players or to the lower players they may annoy x-group of people.

Further, with a quest-based leveling system I'm assuming once you get to 50 with maybe 2 jobs, things will get really repetitive. And that might have a negative effect on subscribership (as to compete with current players new players have to level 3 or 4 jobs)

So I'm wondering. If SE focused more on the leveling process for the first year, as opposed to a new dungeon every 2months, would you be cool with that?

Personally I would (And I have all dow/dom at 50)



http://forum.square-enix.com/ffxiv/threads/56814-Would-you-care-if-SE-ignored-you

A thread by a member of these very forums, Azury is proposing a question that poses thought - if you are one of those that have all the classes you want to 50, are you okay with SE ignoring you (not permanently of course) in favour of those who are new to the game? Be sure to share your thoughts with us!


SE stop doing the "norm"

Rokien said:

FFXI, that should have been your core model for 2.0 not GW2, RIFT, WOW, what have ya.

Please read these comments

http://massively.joystiq.com/2012/10...ke-to-see-mor/

You can see, most people are tired of how MMOS are being made, and they want them back to how they were(aka FFXI)

"... What made MMOs fun back in the day (and kept me logging in) was the sheer challenge of the content. Quests are fine to me, but do we really need a HUGE question mark? Glowing trails and arrows pointing you EXACTLY where you need to go? All that does is focus the gamer to consume the content as soon as possible. And we all know how much fun that is. Questing alone doesn't make me want to logon everyday. Its the complete experience."

I'm also not saying be stuck in the past, but add new things, be creative try something new that another game hasen't but keep that whole MMO WORLD feel. To me that's adventure, companionship, not, "go here, go there, go here" That's not any types of fun, that's just a good time killer.

Edit:

From SOE:
"I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better than what had come before it. It was slightly better.

What we are building is something that we will be very proud to call EverQuest. It will be the largest sandbox-style MMO ever designed. The same exciting content delivered in a new way. Something you've never seen before. The MMO world has never seen before. We didn't want more kill 10 rats quests. We didn't want more of the same. If you look at the MMOs out there, they're delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game."



http://forum.square-enix.com/ffxiv/threads/56363-SE-stop-doing-the-norm

Rokien is a household name on the official forums, and brings us another topic to discuss! What are your thoughts about SE leaning towards the new style of MMOs as opposed to making another niche Mass Multiplayer game?

Another round of topics brought to you by the fine Lodestone community!

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