Looks like Peregrine was right. Blm nerf.

you call 500 damage a minute over powered? ok. RNG still does more than that and they got nerfed, blm out does that too, most melee *if allowed* would do more than 500 a minute, c'mon zoo be realistic, they only advantage is that their damage is hate free, and considering how fucking hard it is to lvl smn they should at least get that much.
 
Hate free is a pretty big deal, especially on mobs where pulling hate can be incredibly dangerous, like wyrms and even massive offensive HNMs like kirin. And on kited mobs like kirin, diabolos makes him look like a joke. Not to mention no need for SC or anything to make sure the avatar isnt resisted. Either way, I'm just pointing out that people are calling blm overpowered, but in many end game activities, smn > blm. There are already quite a few ppl trying to lvl up smn, the only reason there still isnt the same #'s as blm is because smn is a pain in the ass to lvl. Giving them refresh would make mn #'s skyrocket, and make them the next candidate for the nerf bat.
 
Ithenas said:
majority of melee can do damage hate free, it's called SATA

How many melee get TP every 50-60 seconds, and the hate of the dmg does have to go to somone and sometimes getting SATA off is quite difficult and dangerous at times (or impossible with wyrms), while BPs don't really require any setup at all. Obviously SATA does have its benefits, just as smns do have some cons, main point being smn is not in need of any kind of upgrades, except for the whole smn skill thing.
 
maybe they don't need upgrades, but your claim that they are overpowered is laughable, seriously, go try and XP smn right now.
 
Ithenas said:
maybe they don't need upgrades, but your claim that they are overpowered is laughable, seriously, go try and XP smn right now.

What does being overpowered have anything to do with how easy it is to exp smn? I'll be the first to tell you that smn has almost no purpose in exp parties besides a bad healer or a bad blm before lvl 70, but when they do, their dmg can be insane. And that 500 dmg is assuming the smn is using diabolos, which isn't the best in many cases. Go do 500-1k+ WS's plus melee dmg every 50-60 seconds and tell me how long you go without getting hate. I'd say its a fair trade off, difficult to lvl vs becoming the most desired DD in many situations.
 
Zoolander said:
What does being overpowered have anything to do with how easy it is to exp smn?
This is the moust laughable comment in this thread, which is pretty sad.
 
so for all the crap they have to go thru to get to 75 you're saying they should be nerfed? what's next? gimp WHM because they have a monopoly on endgame curing?
 
lol wtf? I never said they should get nerfed, I even said

zoolander said:
I'd say its a fair trade off, difficult to lvl vs becoming the most desired DD in many situations.

Just that they shouldnt get an ability to make lvling it as easy as rdm.

Sabia said:
This is the moust laughable comment in this thread, which is pretty sad.

How is it laughable? I tihnk every experienced person will agree that smn has a very odd place in exp pts, mainly before lvl 70. And as I've said...about 5 times now...they get very powerful at lvl 70 and are great for situations like fighting a mob that could kill a mage in one hit if they get hate, or even the entire alliance/zone if a person gets hate behind the mob...
 
Firestreak said:
Well something needs to be done. Only 2 jobs that can tank, only 2 jobs that can refresh. Most people don't enjoy playing that refresh job. People bitch about a few BCs and squaresoft's right on it, how about what causes 5 hours of seeking time?

More than two jobs can tank. Warrior can tank, but people overlook that, much like you're doing now. About refreshing, see below.

What causes seeking time? Player mentality. Square's done what they can to change this many times. Giving Dragoon a new two hour, moving mob locations to make previously undesirable areas more appealing. But guess what? The general player is so idiotic, they overlook what Dragoon can do, and these exp areas. That isn't Square's fault.

What is Square's fault, however, is allowing people to flock to Black Mage for so long because of their imbalance when stacked. And they're going to do something about it.

Zoolander said:
The only thing "wrong" with smn is the issue with smn skill doing jack shit, which they seem to be fixing.

Give them AOE refresh? Give me a break, then they would never run out of MP and would make smn an easy job to get to 75 with.

Putting up with a worthless skill for nearly 3 years, undesirability, and being forced to hire people to kill avatars for them isn't wrong? Yay, they fixed one aspect so far(Avatars,) and another on the way thats actually set in stone right now(Skill).

Party Refresh will fix the Undesirability part. You act like it'll be as good as Refresh from Red Mage. Look at Ballad. Ballad 1, is 1 MP/3Sec Refresh. Ballad 2, is 2 MP/3Sec refresh. They can scale it anyway they want, but to obviously not render Red Mages useless, chances are it'll be 2 MP refresh, tops.
 
Bajaratt said:
You didn't read it fully. They said nin was too powerful, but they weren't planning on doing anything to nin YET. They're still looking at ways to balance nin out, not that they're just not doing anything at all.

And here's the mentality that I was talking about, that melee aren't the in thing so if they want to be "picked first" they should have been blm's.

So why wait to be picked? Just get together w/ other melees and do w/e it is that u need to do.
 
Sirelrohir said:
So why wait to be picked? Just get together w/ other melees and do w/e it is that u need to do.


How many times do I have to say "PEOPLE SUCK BLACKMAGES E-PENII LOL" before you get it? People don't want to do anything without a Manaburn solution holding thier hands for them. It's fucking sickening.
 
Skaw said:
How many times do I have to say "PEOPLE SUCK BLACKMAGES E-PENII LOL" before you get it? People don't want to do anything without a Manaburn solution holding thier hands for them. It's fucking sickening.

lol, fine, but you cannot blame that on blm, u have to blame that one on them! Nerfing blm will not change anything for melee.
 
Skaw said:
How many times do I have to say "PEOPLE SUCK BLACKMAGES E-PENII LOL" before you get it? People don't want to do anything without a Manaburn solution holding thier hands for them. It's fucking sickening.


So why is it BLM's fault, that other players choose a BLM to do stuff for them?
Is it not the other players choice, even thu they are well aware that they can do it with another PT setup?

Does it really hurt peoples ass that much, that a group of BLM can do something faster than others?

I got DM done with a group of 16 BLM and 2 misc jobs. I wont say it was easy way out. We went 1/3 on it, and even on the winning run there was only half the BLM's standing, and that was non-taru's.
We took R1 all the time.

Yes, we can aga the shit outta BCNM's. Does that mean we get better drops? no.
The only thing that are advantage to a blm, is that its done faster.

I did KS30 Double Dragonian the other day. setup was 2x NIN, MNK, BRD, WHM, BLM.
Record for the KS was around 3 mins and 20 secs.
On our fastest run, we did it in 3 mins and 50. Normal time was around 5 mins.

If the 3 min and 20 secs run was done by a manaburn pt, are thoose few mins extra fighting for normal PT setup really that devastating?

Whatever SE have in mind for BLM, I hope they take the BC fights in mind.
Change the BC's if you want. Thats what allows many BLM's to enter and kill what is there.

If they take away manaburn outside BCNM's of any kind, you ruin pretty much a BLM's best chance of getting EXP/Limit at 75.

The chance of being invited to a melee PT, is little. Why get a BLM that need resting and lots of time to cast spells, and cant do much DoT due to hate controll, when you can get a another melee, that can deal good DoT, good WS dmg and even take more hits.

Every job shines in its own way, yet many fails to realise this.
 
Why is it BLMs fault? Easy, they gloat over thier abuse. Remember Odon's BLM Dynamis shell, sure, it didn't launch, but it was a gloat. The same thing happened to Rangers, and the only gloating Monks are the bandwagoners, who are extremely oblvious at the jobs faults.
 
The Mnk Nerf will happen, I know 10 ppl that will level MNK after the nerf it it happens. any nerf effects everyone.
 
Darklion said:
The Mnk Nerf will happen, I know 10 ppl that will level MNK after the nerf it it happens. any nerf effects everyone.


I welcome it with open arms, I wish it would happen pre-emptively. Much like your fellow Black Mages who don't enjoy bandwagon filth infecting thier jobs, I don't as well.

I didn't pick up the job for it's damage aspect, I played it because I've played a mage in every other MMO I've played, this is my first character that I've mainly played melee. All the way to 75, I played and people never really thought much of MNK being a huge source of damage, just because it's not an advanced job or used MP. Being a sleeper was nice back then.
 
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Skaw said:
Why is it BLMs fault? Easy, they gloat over thier abuse. Remember Odon's BLM Dynamis shell, sure, it didn't launch, but it was a gloat. The same thing happened to Rangers, and the only gloating Monks are the bandwagoners, who are extremely oblvious at the jobs faults.

Most blm i know do not gloat. I have never gloated about being able to burn anything. I leveled this job specifically b/c it was powerful. My main is a pld and i wanted to play the complete opposite of my main. One bad apple shouldnt ruin everyone elses experience.
 
So your attitude is that we should restructure the game constantly, nerfing whatever job most people play that think their job is the greatest even if you don't see an imbalance, as oppose to letting everyone just play the game as they please, for whatever reason they please?
 
Makes me wonder how many people are gonna hop on BLU bandwagon(they'll be like OMG 1k Needles 1337ness!!) when BLM gets nerfed, if it does get nerfed, still don't think it will be.
 
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