Lord of Onzozo

Lavi said:
Two Words: Blood Weapon A.K.A. Total Hotness. :nyam:
Just that one time alone would be broken.


Problem is, it would lose effectiveness after a certain number of hits. Considering it's Soul Eater, not Blood Weapon that boosts the damage.
 
Skaw said:
Problem is, it would lose effectiveness after a certain number of hits. Considering it's Soul Eater, not Blood Weapon that boosts the damage.

Well, yah, but "Two Words" sounds so much cooler "Four Words" and I thought it was basically understood. Blood Weapon isn't a very effective attack (it does what it should, but SE gives so much more damage)without Soul Eater and if you're using a Kraken Club, it's pointless wihtout.
 
you forgot poland
 
Tagrineth said:
Actually equipping dual krakens would guarantee more hits per round. Average with dual krakens would be about 6-7 hits per round, but there would be no way to figure that for sure because of the lack of proof of 9-16 hit rounds.
You be giving a mob so much tp in process though, and as skaw already stayed unless you a whm clubs suck as main weapon even more so with 8dmg.
 
hellstorm said:
You be giving a mob so much tp in process though, and as skaw already stayed unless you a whm clubs suck as main weapon even more so with 8dmg.

what if you combined it with en-spells?
2-8 en-spells on top of it?
 
Lavi said:
Two Words: Blood Weapon A.K.A. Total Hotness. :nyam:
Just that one time alone would be broken.

Why does everyone forget souleater?!?


Skaw said:
Problem is, it would lose effectiveness after a certain number of hits. Considering it's Soul Eater, not Blood Weapon that boosts the damage.

As for losing effectiveness. Like no one cure bombs the drks right?
 
the real question is, if said person already has the kraken club, WHY! would they go back and camp LoO again on such a horrible drop rate
 
Tyrath said:
Why does everyone forget souleater?!?




As for losing effectiveness. Like no one cure bombs the drks right?

Well it loses effectiveness because you can't land a cure inbetween the 2-8 attacks, you can only land a cure before or after the 2-8. The first hit, yes it will be effective but the remaining 7-8 will have a diminishing effect.
 
Big problem about two KClubs...one averages 4 swings per hit, yes, but two KClubs, while averaging the maxed eight, is also virtually double the delay for a potentially lesser result since you could get two 5-8 swing procs within that time if you'd only been using just the one club to begin with.
 
Dowzer said:
Well it loses effectiveness because you can't land a cure inbetween the 2-8 attacks, you can only land a cure before or after the 2-8. The first hit, yes it will be effective but the remaining 7-8 will have a diminishing effect.

Oh I know that. Thought he meant after the first set of swings the rest would be crap >.>
 
Mishaela said:
Big problem about two KClubs...one averages 4 swings per hit, yes, but two KClubs, while averaging the maxed eight, is also virtually double the delay for a potentially lesser result since you could get two 5-8 swing procs within that time if you'd only been using just the one club to begin with.

I like how people are saying Dual Wielding two of clubs would increase the chances of more 8 hit rounds. Sure, that's great and all.

What they aren't taking into consideration is how it also increases to hit once or twice too.
 
Dual wielding krakens be stupid as if you have 2 weapons and a kraken only does 1-7 attacks not 1-8. Be more powerful as a /war. Who cares if you take damage as not /nin. Get a good tank then and can use /war making you a better DD.
 
kclubzj0.png


Hay guys wats goin' on up in this bitch.










E-Peen +20
 
Congrats Odon! :biggrin:
 
Damn grammar.

raytwoC.jpg
+
raytwoC.jpg


[Impossible to gauge]

My clubs, EPEEN+Mugen
 
Kraken said:
Dual wielding krakens be stupid as if you have 2 weapons and a kraken only does 1-7 attacks not 1-8. Be more powerful as a /war. Who cares if you take damage as not /nin. Get a good tank then and can use /war making you a better DD.
Blazn?
 
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