Low-Tier HQ testing help

Jojojo

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I want to test whether the Tier 1 HQ rate is 5% or 10%. Does anyone know how many tests would be required before I could be 95% sure?

We haven't gotten to that part in my stats class yet.
 
Being 95% sure will be your call to make, it's kind of a subjective thing in cases where randomness is involved. After all, doing 100% HQ on tier 1 for 50 straight synths is not technically impossible, it's just very very very unlikely. Just keep doing your synths and track how much HQ you do. It will eventually trend towards a certain percentage, and I do believe it is accepted to be 10%. I haven't done extensive tests on tier 1, but from what I have done, 10% seems about right. But you won't be able to measure how sure you are in percentages, I don't think.
 
That HQ rate I have in my sig is over the course of about 800 recorded synths since I hit 99. So... that's my experience. I personally believe the t1 HQ rate to be closer to 7-8%.
 
The HQ tier 0 synths are oppositely proportional to the value of the materials you know you're going to break anyways due to mis-synthing something so high level. The only people who actually manage to HQ a tier 0 synth are people who:

A - Don't want to.
B - Don't need the money.
C - Has more money than half the server put together.
D - Isn't synthing it for himself (lolsanotreeincident)

But on a serious note, after roughly 4 years of this game, i can safely say the randomness factor in FFxi is something severely twisted, thus making it 100% impossible (see what i did thar?) to deduce how much of a % you really get in a tier 0-1 or even 2-3-4 synths. It's simple, cause you can get Sanoske and another cloth 100 and have them synth the same materials at the same time 100x and they can get totally different results. (Think someone did that once).
 
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