Magic ACC vs INT/MND?

Zerayla

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Zerayla
I've been doing a little browsing to upgrade some of my RDM gear, and its been a while since i've been in a party to pay attention to results so was hoping that I could hear from some other RDMs as to what gear they prefer to wear, when it comes to landing Enfeebles/Nuking, as in what gear gives better results.

So here are the questions, and the gear thats in question:
*Note this is for VT or IT mobs
  • Which piece will offer the higher damage outcome for nukes?
  • Which piece will offer the better accuracy for the nukes to land?
  • Which piece will offer the better duration for enfeebles?
  • Which piece will offer the better accuracy for enfeebles?
(I'm not entirely sure if duration + accuracy of enfeebles goes hand in hand)

Mahatmaslops1.jpg

Duelists_tights.jpg

Wise_Braconi_Plus_1.gif



Also, if you have other suggestions for gear that wasn't mentioned above, I wouldn't mind hearing. Another question i'd like to have some feedback on is whether any RDMs have had better success with the Wise Tabard vs Chasauble. In my experience, I have better success when using the Wise Tabard.
 
really simple for the elemental questions. the duelist tights will land more often, the mahatma will land hardest and the wise is completely out of the running. almost all spells except AM2 have a decent base Macc, wise by all i've ever heard simply sucks, therefore i presume that macc isn't exactly all that. i'm under the impression it's a lesser form of skill+ gear. i'd stick with the mahatma for enfeebles, if you don't have any leg enfeebling skill gear, int/mnd notably increases the potency(though i never took my watch out and checked the durations) of enfeebles.
 
Blackchaoshero said:
really simple for the elemental questions. the duelist tights will land more often, the mahatma will land hardest and the wise is completely out of the running. almost all spells except AM2 have a decent base Macc, wise by all i've ever heard simply sucks, therefore i presume that macc isn't exactly all that. i'm under the impression it's a lesser form of skill+ gear. i'd stick with the mahatma for enfeebles, if you don't have any leg enfeebling skill gear, int/mnd notably increases the potency(though i never took my watch out and checked the durations) of enfeebles.

There aren't any leg pieces that have enfeebling skill + are there? I don't think i've ever come across anything.

And so for nukes, the elemental skill+ 10 is better than 8 INT? And for enfeebles, the 8 INT or 8 MND is better than magic accuracy +3? I thought this was the case, but was never entirely sure and had heard that the Wise legs at least, were very handy but never tested it myself.
 
2MND is equal to 1m.acc on white magic, 2INT is equal to 1m.acc on black magic. That being said, Mahatma pretty much steps on Wise Braconi. And if MP's an issue, Jet Seraweels are still better. =P

I'd personally suggest the relic pants mainly because RDM doesn't get terribly good Elemental Magic skill, and the damage boost from Mahatma's pointless if you're getting resists anyways.
 
skill > accuracy >MND/INT for resists
magic attack > int for the most part for damage

you just have to weight out what benefits you the most for the situation you're in. Hig hresist rates, go with skill. Low resist rates, go with INT

But yeah, wise just sucks for RDM. Mahatma is best for damage. Don't bother with wise
 
Which piece will offer the higher damage outcome for nukes?
Mahatma will give you the highest damage cap, but as a RDM Duelists will give you the best damage over a number of nukes.

Which piece will offer the better accuracy for the nukes to land?
Duelists

Which piece will offer the better duration for enfeebles?
If duration is variable then it's "believed" to be a function of resists. In that case the Wise would probably be slightly better (not enough to be worried about though). Neither Skill nor MND/INT have any effect on the duration cap of enfeebles.

Which piece will offer the better accuracy for enfeebles?
Again the Wise, but it's a small effect. Nashira Seerweels (5 Enfeebling Skill, MagAcc+3) are the outstanding option for Enfeebling legs, if you can get them...
 
rampagesama said:
There are Nashira Seraweels:
Nashira-Seraweels.jpg


But, they are a drop from Proto-Ultima in Limbus-Temenos.

Gah, yet another end game drop I probably will never see. >_<

And thanks for the feedback, seems that getting the Mahatma would be the better choice for enfeebles (unless I can attempt getting Nashira Seerweels) and then using the AF2 legs for nukes which I already do.
 
Well, I love my seraweels for stuff that actually resists my enfeebles, and that's not a lot...

Usually I just stack on MND. Nothing resists me anyway. And if they do happen to resist me, it's not the end of the world. It's not like I can't recast the enfeeble for 16 MP. I'd prefer them be strong when they're that cheap.

The exception to this are things that easily reach their cap, or have a long recast time. And are also important to land, like Sleep, Bind, Silence and Gravity. For those I suggest going full-out on enfeebling gear.
 
Are you planning to take RDM to your end-game stuff? Because from what I can gather, you're going through merit parties, in which case I focused on +MP more than anything else. I rarely nuked in end-game, and I rarely enfeebled in my merit parties (the thing was dead too fast and it was a waste of MP). Basically, I back-up cured, hasted, refreshed, and possibly put a Dia II on a mob every now & then.

In which case, I found the Wise Gear to give a decent MP boost that I wore the legs pretty much everywhere (boy shorts rule).
 
Alyada said:
Are you planning to take RDM to your end-game stuff? Because from what I can gather, you're going through merit parties, in which case I focused on +MP more than anything else. I rarely nuked in end-game, and I rarely enfeebled in my merit parties (the thing was dead too fast and it was a waste of MP). Basically, I back-up cured, hasted, refreshed, and possibly put a Dia II on a mob every now & then.

In which case, I found the Wise Gear to give a decent MP boost that I wore the legs pretty much everywhere (boy shorts rule).

Only end game stuff I might participate in as RDM would be Dynamis, but as of right now i've been playing my PLD for that. Other than that, i'm usually lucky to be able to merit with friends and get to play a support role as RDM, and not main healer so i'm able to MB, and enfeeble in addition to the refresh and hastes. Also, I do help out a lot with quests that involve high lvl NMs for LS members, and i've been bringing my PLD more often to these so I guess for a non-cannon party and your typical NM quest mobs is where i'd be wearing my gear mostly.
 
rampagesama said:
There are Nashira Seraweels:
Nashira-Seraweels.jpg


But, they are a drop from Proto-Ultima in Limbus-Temenos.


*edit* Nevermind, Druids are Healing/Elemental...blah. For some reason I thought they were 3 Elemental / 3 Enfeebling. =/
 
Last edited:
Would Druid's Slops be better than Mahatma's? (In regards to enfeebles) I can't recall what the conversion is for enfeebling skill = INT/MND.
 
Zerayla said:
Would Druid's Slops be better than Mahatma's? (In regards to enfeebles) I can't recall what the conversion is for enfeebling skill = INT/MND.

Ah, sorry, that's a bad screwup on my behalf. ><;

I personally think Mahatma's would be better. Something like Nashira Seraweels are only terribly good for landing on things INCREDIBLY resistant to certain things (mainly HNMs). If you can land the spell easily then I'm pretty sure you just want more INT/MND for more potency. I could be wrong on this though...
 
Zerayla said:
Would Druid's Slops be better than Mahatma's? (In regards to enfeebles) I can't recall what the conversion is for enfeebling skill = INT/MND.

There isn't one known... In general though, INT/MND has only a minimal effect on accuracy, Skill will always be better for landing an Enfeeble.
 
There's no denying that base stats have an affect on the proc rates of enfeebles however, so sometimes sticking a bit of extra int or mind into a slot where you would normally put Enfeebling Magic can be a benefit (if you know you'll land the spell on the monster, for example standard EXP mobs & coffer/other event type monsters)
 
Mishaela said:
If you can land the spell easily then I'm pretty sure you just want more INT/MND for more potency. I could be wrong on this though...

No, you're right here. On something like merit mobs, Nashira is overkill. A stock RDM with no merits and decent AH gear can easily break 300 skill, on VTs and low ITs merit PTs favor that's plenty. This is why some people like to switch up their staves for a Mythic or Mistilteinn, to better bludgeon the effects of slow/para etc onto mobs that can't resist well. Although people theorize there is a MND/INT cap to an enfeeble's potency.

Wise on the other hand, is mostly junk, good for some situations where you can't add raw skill, and the cap looks like a condom.
 
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