MGS4 on 360 1st

I don't think you can really make an argument that 1 setup is "better" or worse than another for anything. When you play enough on a controller your muscles develop around that specific controller to be able to get very fine, accurate small movements. In that whatever you're used to is what's best. Considering it's been the same controller layout for years I'm very used to it. I'd figure when you first picked up a 360 controller after years of PS2 that you had an initial "this sucks" feeling.

When I play a FPS on the PS3 controller I take the perspective that the left stick is for the bottom half of your body and the right stick is the top half. Ever since timesplitters my brain has been wired to do FPS easily on the controller. In that sense if I was playing on the 360 I'd want my old controller. Just how I'm wired.

All things being equal, the D pad on the 360 is low quality and on the PS3 it's high quality. The triggers on the PS3 are probably worse for shooters but better for everything else. The quality of the pressure sensitive triggers is very high. You can very easily use them for driving by letting them be how hard you're hitting the gas or acceleration.

In some FPS I can see that being an advantage too. For example when I play MGS2 and 3 via the BC, by tapping it a little I put my gun away or pull it out. I squeeze harder to shoot. In resistance you pull lightly to shoot once and squeeze hard to fire rapidly.
 
Actually, the 360 controller layout is very similiar to the Gamecube controller, so I really had no problems with picking it up.
 
XboX Controllers are the most comfortable, especially if you're going to tackle hours of game play. Even though i have been costom Sony controllers for years now, long activity on them makes my metacarples on the middle fingers sore.

Sony does have the best D PAD ever made. XboX D Pads feel like Sega's pads. They require a extra accuracey for each dexterous move we make on them.

XboX analog sticks are better than Sony's i think. They have a nicer position. When making games in 3D, the 8 direction D-pad is no longer than main controll so microsoft came correct by putting it where it is.

I don't know if XboX has presure sensative buttons. Even if it did the Sony controller can still do more cause it has 2 buttons more, and it lets us use the force v.v
 
I don't think you can really make an argument that 1 setup is "better" or worse than another for anything.

Which is exactly why we didn't. It's all personal or what you're use to or prefer, which is what we where careful to mention on several occasions.
 
360 controllers are pressure sensative also.
 
360 controllers are pressure sensative also.

I'd almost bet the PS3 controllers are too. If I'm not mistakin' this for somethin' else, it's all to do with game options more than controllers. Most games, if you slam the analog controlling the reticle in a FPS game it will move faster than if you just slowly move it. Likewise, you can change options to make it always go at full speed, etc. in most games I own anyways. Like I said though, to clarify I'm not "bashing", I bet it's like this for the PS3 as well.
 
I'd almost bet the PS3 controllers are too. If I'm not mistakin' this for somethin' else, it's all to do with game options more than controllers. Most games, if you slam the analog controlling the reticle in a FPS game it will move faster than if you just slowly move it. Likewise, you can change options to make it always go at full speed, etc. in most games I own anyways. Like I said though, to clarify I'm not "bashing", I bet it's like this for the PS3 as well.

That's what the difference is between analog and digital really. Analog has variable ON levels, but digital is all ON or all OFF. All the game is doing is choosing the different levels of electricity by the varied degrees of moving to be read as varied levels or just ON/OFF. Some games didn't understand this at first, which is why the PS2 controller lets you turn off analog, because it confused games when they got a half-power signal.
 
Sony does have the best D PAD ever made.

No. It's very responsive, I will admit, but the best D-pad ever made is the Saturn's.

I still have yet to miss a move for any reason on a Saturn fighter.
 
I miss Sega T.T Oh Sega CD.. how I miss you most of all (I think that was the first console that used CDs actually.. hmm)
 
I miss Sega T.T Oh Sega CD.. how I miss you most of all (I think that was the first console that used CDs actually.. hmm)

Number one game missed from Sega CD: Sewer Shark.

RIP Ghost and Falco.

Number two for me: Corpse Killer, the game that lead me to the love of killing undead.
 
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Sewer Shark was so amusing :P I also liked the Jurassic Park game they had for it. If I could find the cords for my Sega CD I'd so still play it.
 
Sewer Shark was so amusing :P I also liked the Jurassic Park game they had for it. If I could find the cords for my Sega CD I'd so still play it.

I remember the Jurassic Park game had those annoying to find keycards, they always made me feel like snuffing the life out of a small rodent out of frustration.
 
I remember the Jurassic Park game had those annoying to find keycards, they always made me feel like snuffing the life out of a small rodent out of frustration.

ha! I remember those XD I also remember that if you didn't play the game right (like too much ammo wasted or whatnot) it was nigh impossible to beat the last part of the game

Correct me if i'm wrong but I think the Philips CDi was out before the Mega CD.

(I miss my CDi)

I'm not entirely sure actually x.x
 
First CD ROM on a console i'd say was the PC Engine (Turbo Grafx 16)

If you miss Sega CD so much you can always turn to the dark side and run the emulator for it. I'm running Sega CD on my PC with my long lost "Raod Avenger" game. I also see Sewer Shark at the site which i'm not allowed to post here. Then again the new mods might not give a damn, but who knows.
 
Saw this alot today also. Not sure what to think lol.
 
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