Data!
For these tests I took my sub off.
I did not equip +cure potency.
Only few pieces of equip had other stats that I am not listing (if you need to know them please ask).
I will list my mnd, vit, healing magic skill and amount cured.
(I am a level 75 elvaan whm casting on a 75 taru rdm on lightningsday)
Code:
...............| .vit. | .mnd. | healing skill | CureV
base...........| ..59. | ..68. | .....274..... | 622
Basic:
+skill.........| ..59. | ..68. | ...274+37.... | 634
+mnd...........| ..59. | 68+36 | .....274..... | 674
+vit...........| 59+12 | ..68. | .....274..... | 628
Trying to find relationships between the individual stats and CureV potency (also for checking accuracy):
Code:
...............| .vit. | .mnd. | healing skill | CureV
+skill+vit.....| .59+9 | ..68. | ...274+37.... | 639
+vit+skill.....| 59+12 | ..68. | ...274+22.... | 636
+vit+mnd.......| 59+12 | 68+19 | .....274..... | 657
-vit+mnd.......| 59-12 | 68+17 | .....274..... | 642
-vit+mnd+skill.| 59-12 | 68+17 | ...274+22.... | 649
+skill.........| ..59. | ..68. | ...274+22.... | 630
-vit+mnd.......| 59-12 | 68+47 | .....274..... | 687
+mnd+skill.....| ..59. | 68+27 | ...274+37.... | 675
Now if we look at this it seems like:
+2Vit = +1hp
+2Mnd = +3hp
+5skill = +2hp
So the formula I come up with is:
((vit/2)+1) + (mnd/2)x3 + ((skill+/5)+random#)x2 + 380 = CureV
random# = -1 or 0 or +1 (so it basically randoms from -1 to +1)
Notes:
Anything behind the decimal is droped in between steps.
Skill is always rounded down to the closest multiple of 5.
Apparently there are is a random factor which will effect 2hp plus or minus.
(I added this to skill, since it takes effect in steps of 2hp aswell, and try to think of it as 'resists'.)
I couldn't figure out any other relationships between the stats and doubt there are any.