MND vs INT???

Winklewil said:
This isn't quite true. It's a common belief, I know, even among very experienced people. This might be due, in part, to the fact that there is a VERY fringe group of people that still maintain that INT plays a minimal part in accuracy ... there's kind of still a controversy about it. Even they will confess, however, that if it's true, it's such a piddly difference it's hardly worth mentioning.

Nevertheless, as is evident from extensive testing by both the red mage and black mage community at Allakhazam, Somepage, KillingIfrit, and others, I'd say that it's almost completely certain by now that neither INT nor MND have any effect whatsoever on magic accuracy. That is to say, they won't help with resists. The only thing they have an effect on is potency.

The only factors that come into play for elemental magic (nukes) accuracy:

1) Your elemental magic skill.
2) Elemental resistances in the mob.
3) Elemental bonuses due to day/weather.

That's it. INT is damage, and damage alone.



MND, likewise, has no effect on enfeebling accuracy. It has an effect on enfeebling potency. This means boosting your MND while casting Paralyze won't help with your resist rate, but the added MND will make the effect proc more often once it does land. To help with resists, you've got to boost enfeebling skill and do what you can to get around ice resistances ... wear an Ice Staff, burst it, etc...


I must have had unique experiences then, cause i have always used shock(-MND) and have always seen a reduction in resists/ 1/2 nukes.
 
Winklewil said:
This isn't quite true. It's a common belief, I know, even among very experienced people. This might be due, in part, to the fact that there is a VERY fringe group of people that still maintain that INT plays a minimal part in accuracy ... there's kind of still a controversy about it. Even they will confess, however, that if it's true, it's such a piddly difference it's hardly worth mentioning.

Nevertheless, as is evident from extensive testing by both the red mage and black mage community at Allakhazam, Somepage, KillingIfrit, and others, I'd say that it's almost completely certain by now that neither INT nor MND have any effect whatsoever on magic accuracy. That is to say, they won't help with resists. The only thing they have an effect on is potency.

The only factors that come into play for elemental magic (nukes) accuracy:

1) Your elemental magic skill.
2) Elemental resistances in the mob.
3) Elemental bonuses due to day/weather.

That's it. INT is damage, and damage alone.



MND, likewise, has no effect on enfeebling accuracy. It has an effect on enfeebling potency. This means boosting your MND while casting Paralyze won't help with your resist rate, but the added MND will make the effect proc more often once it does land. To help with resists, you've got to boost enfeebling skill and do what you can to get around ice resistances ... wear an Ice Staff, burst it, etc...
Well, Killingifrit is also the site that says Sniper Rings sucks for Dark Knight. The reason? it have -dark resistance on it. And... DRK's are dark, and... they cast dark spells -.-

and allakhazam... what can I say. And the *ONLY* thing Somepage is good at, is listing items, quests etc. And mysterytour, well... they've been wrong on more occasions then I can count. And let's not even bother going in to theorderls...

ffxionline was good when applepie left. But like the noobs they are, they chased hi maway with their noob comments, and now its not even worth going to.

And the other online forums on gaming sites just plain out SUCK. Its like going to a hell that every noob goes to when they are born. I can't even read all the abbreviated posts without getting a strong urge to poke my eyes out with a rusty metallic spoon.
 
I dunno, when I leveled BLM to 37 I had nearly as much +INT as I had base INT and I seemed like I went unresisted noticeably more often than I did before buying up tons of INT gear. I'm fairly convinced that, at least in large quantities, having a huge +INT base has some kind of effect on resistance. It might require so much that the difference is unmeasurable after the 40s but I definitely noticed something, even paired with other same-level BLMs.
 
I've also noticed when I first leveled BLM, tarus of the same level always had a far lower resist rate. I originally leveled BLM a long time ago to about 40ish for BCNM for 40's (The Worm's Turn) back when BLM was popular for BC40's. At the time, Seer's gear was not available and I relied mainly on rings and those ugly cloaks for INT boosts. Once Seer's gear was released, I got a huge boost in INT (HQ set gives +6-7) and noticed a significant decrease in the amount of resists. I think the reason people might disagree is the effect is not as significant as +elemental skill much like adding +DEX is not as efficient as getting +acc gear.
 
INT effects both nuke damage and resist rate which is why it is so important for blm. Magic attack bonus significantly increases nuke damage but does not effect resist rate. Elemental magic skill does not effect damage but significantly improves resist rate.
 
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