Need some help here.
Ok, what I want to do is tinker with some of the model textures (I'll move on to the models themselves later.)
Using the model Viewer I convert the dats to MQO file, which gives me a Bitmap and an mqo. I did what I wanted to the bmp via photoshop. I can open the mqo in Metasequoia-freeware just fine, with the alterations I used so I know it's working up to that point.
Now my trouble: I cant get the viewer to recombine them into a .dat, or if they are I am not sure where they are going. Its got the option under file, and it says its successful, but theres no .dat, and I cant find out how to open it in the viewer. I know it wont apply in game till I actually replace the file in the ROM folder, but I need to get it proper format first.
Help ; ;!
Ok, what I want to do is tinker with some of the model textures (I'll move on to the models themselves later.)
Using the model Viewer I convert the dats to MQO file, which gives me a Bitmap and an mqo. I did what I wanted to the bmp via photoshop. I can open the mqo in Metasequoia-freeware just fine, with the alterations I used so I know it's working up to that point.
Now my trouble: I cant get the viewer to recombine them into a .dat, or if they are I am not sure where they are going. Its got the option under file, and it says its successful, but theres no .dat, and I cant find out how to open it in the viewer. I know it wont apply in game till I actually replace the file in the ROM folder, but I need to get it proper format first.
Help ; ;!