Bayohne has posted a translated post originally posted by Producer/Director Yoshida. This one is quite a read!
Quote
<div class="blockquote"><div class='quote'>Hi everyone, Producer/Director Yoshida here.
The document I created for version 2.0 was huge and parts of it may have seemed vague and caused some confusion. I would like to provide some further details on FFXIV version 2.0, such as the transfer of character data and the decision to start billing before the next Letter from the Producer LIVE. I also intend to further explain things to you directly on the day of the LIVE broadcast as well.
(I’ll try to keep my answers on each topic as brief as possible)
FFXIV Version 2.0
The general outline for FFXIV version 2.0 is as follows:
Rebuild: Level/Map Design
Rebuild: Graphics Engine
Reboot: Server System Re-design (including layout)
Rebuild: UI System Reboot + 'Add-on' support
Reboot: Expanding the Player Community
These five points provide the driving force behind the next stage of FFXIV.
As I’ve been insisting, we’re “in the middle of overhauling the game” and I’ve been working to provide clear explanations and updates about what we have achieved so far, I’d like you to take this as an official announcement that FFXIV 2.0 is on the way.
Due to way that our servers currently operate, it has been difficult to implement and adjust these things.
Opening new servers
Setting up dedicated language-specific servers (to have language specific/global parallel worlds)
World transfer service (Limited window to move to a new server)
However, here is what the development team has managed to implement and adjust based on your feedback:
The introduction of new recipes
The Dzemael Darkhold and other new content
The introduction of personal and rental chocobos
UI Overhaul
The rebuilding of the battle system
The introduction of the Grand Company system
Quest continuation implementation
Adjusting and enhancing the beginning of the game
Continuous server adjustments
Which also define what "version 2.0" will be and will be incorporated as they are when the game relaunches.
(Working from the feedback you have given us, we’ll be switching to the brand new server and UI in the final stage).
However, after version 2.0 launches, some content will be removed or changed for quests related to "The Seventh Umbral Era" as well as new Primal content. Expect this new content to introduce items and achievements that otherwise can’t be obtained in version 2.0 (or after).
Furthermore, we’ll be implementing the following in patch 1.20:
Improving markets
More...
Quote
<div class="blockquote"><div class='quote'>Hi everyone, Producer/Director Yoshida here.
The document I created for version 2.0 was huge and parts of it may have seemed vague and caused some confusion. I would like to provide some further details on FFXIV version 2.0, such as the transfer of character data and the decision to start billing before the next Letter from the Producer LIVE. I also intend to further explain things to you directly on the day of the LIVE broadcast as well.
(I’ll try to keep my answers on each topic as brief as possible)
FFXIV Version 2.0
The general outline for FFXIV version 2.0 is as follows:
Rebuild: Level/Map Design
Rebuild: Graphics Engine
Reboot: Server System Re-design (including layout)
Rebuild: UI System Reboot + 'Add-on' support
Reboot: Expanding the Player Community
These five points provide the driving force behind the next stage of FFXIV.
As I’ve been insisting, we’re “in the middle of overhauling the game” and I’ve been working to provide clear explanations and updates about what we have achieved so far, I’d like you to take this as an official announcement that FFXIV 2.0 is on the way.
Due to way that our servers currently operate, it has been difficult to implement and adjust these things.
Opening new servers
Setting up dedicated language-specific servers (to have language specific/global parallel worlds)
World transfer service (Limited window to move to a new server)
However, here is what the development team has managed to implement and adjust based on your feedback:
The introduction of new recipes
The Dzemael Darkhold and other new content
The introduction of personal and rental chocobos
UI Overhaul
The rebuilding of the battle system
The introduction of the Grand Company system
Quest continuation implementation
Adjusting and enhancing the beginning of the game
Continuous server adjustments
Which also define what "version 2.0" will be and will be incorporated as they are when the game relaunches.
(Working from the feedback you have given us, we’ll be switching to the brand new server and UI in the final stage).
However, after version 2.0 launches, some content will be removed or changed for quests related to "The Seventh Umbral Era" as well as new Primal content. Expect this new content to introduce items and achievements that otherwise can’t be obtained in version 2.0 (or after).
Furthermore, we’ll be implementing the following in patch 1.20:
Improving markets
More...