More job updates: Dark knight, Dragoon and more

Chasym

DoomBringer
Adventurer
Joined
Apr 25, 2004
Messages
4,176
Age
42
Location
Toledo ohio
Website
www.sector7paranormal.com
Main Job
DarkKnight-Male
Secondary Job
Summoner-Male
Third Job
Paladin-Male
Linkshell
Rise
FFXIV
Chasym Toloren
More Job Adjustments (10/02/2006)

The next version update will feature adjustments to several jobs. Building on the previous notice regarding the samurai job, we would like to take this opportunity to describe the changes in store for dark knights, dragoons, and ranged attacks, which are used mainly by rangers and corsairs.


Adjustments to Ranged Attacks

As a result of adjustments to make ranged attack damage differ according to the distance from the target, jobs that specialize in ranged attacks have suffered a decrease in performance. In the next version update, we plan to reassess the adjustments made to accuracy and attack power according to distance from target.

[The Distance Calculation and Added Effects]
Ranged attack damage and accuracy are currently adjusted by a calculation based on the distance of the player from the enemy target. However, we plan to decrease the values for ranged accuracy and ranged attacks used in this calculation. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.

For example, if a player eats sushi, he will be able to largely compensate for the accuracy adjustment, and if a player eats meat, he will be able to compensate for the damage adjustment.

[Changes to Distance Adjustments]
We plan to slightly widen the range in which players can deal out maximum damage using bows, crossbows, and other distance weapons, as well as ease the decrease in accuracy and attack power that comes the farther the player is from the target.


Job Adjustment: Dark Knight

Timing will soon be more important when using the Absorb-TP spell, which was added in the July version update.

[TP Absorption Amount Adjustment]
Currently, the amount of TP an enemy possesses has little effect on the amount absorbed by the Absorb-TP spell. We plan to decrease the amount of TP absorbable from enemies with few remaining TP so that players will have to consider the timing of the spell.


Job Adjustments: Dragoon

Dragoons will receive adjustments to jump abilities and will be able to copy the Stoneskin effect to their wyverns.

[Job Ability: Spirit Surge]
The recast time for the Jump, High Jump, and Super Jump job abilities will be reset when using Spirit Surge.

[Job Ability: Super Jump]
The recast time for Super Jump will change from 5 minutes to just 3 minutes. In accordance, the merit point Group 1 category "Super Jump Recast" will allow players to shorten recast time by 6 seconds instead of 10.

[Job Trait: Empathy]
Players who have acquired the Empathy job trait will be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.

In addition to the above adjustments, the next version update will also feature changes to the summoner job. Keep checking the main page for details in the next few days!
Nothin spectacular like i had expected besides the ranged adjustments
 
Galaika said:


/SAM will still take a back seat to /WAR even after the update.
 
yeah that fly guy does make some nice sigs;)
 
Since my account is disabled til I get paid next, by that time the version update should be here. I can't wait for the new update...SAM's can actually get invites now, since they've decreased with the addition of new jobs *cough*bluemage*cough*.
 
Miruyasha said:
Since my account is disabled til I get paid next, by that time the version update should be here. I can't wait for the new update...SAM's can actually get invites now, since they've decreased with the addition of new jobs *cough*bluemage*cough*.

[derail-rant] the bolded text gets more annoying every time i read it. every melee job in the game complains about not getting invites. its not your job that makes your invite count seem low. it's the fact that are x1,000,000 of you on at a time when you're seeking. you have to wow the party seekers instead of just sitting there with a green dot next to your name. advertize people, advertize. [/derail-rant]

on subject: they better make it easier for me to get summoning magic skill ups. i've been dreading/waiting for this update for a long time.
 
Its not that I was complaining, its that I was stating that SAMs wont have to advertise as much as they did before. Hasso and Seigan are good enough to warrant people WANTING to see how they affect a SAMs performance in a party. We know the info. on what they do, Seigan adds a counter effect to Third Eye and makes its recast 30 secs, and Hasso is a 5% increase to atk, speed, and acc. This all sounds very nice on paper (or text in this case lol) but, lets face it, no one really knows how these new abilities are going to pan out in a party. Curiosity is going to get SAMs invites without having to advertise as much.

Off-topic: Zalt, have you worked your way up to ruling us all with your fist?
 
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idk i mean any job that can make a self sc easy would get an invite to my pt...

try having 2 sams in your pt and watch the crazy damage begin from the blm and rdm magic bursting off each
 
Khidir said:
idk i mean any job that can make a self sc easy would get an invite to my pt...

try having 2 sams in your pt and watch the crazy damage begin from the blm and rdm magic bursting off each

I love having another sam in a party with me. Most of the time, I don't even have to say the sc were doing, just the MB for it and he/she'll sc with me perfectly. It's like mind reading...but not really.
 
lol been there done that. they had the lvl 50 JSE on too. body and legs. much enjoyment to be had. :cool:
 
Indeed. Another thing I was somewhat curious about was that since they're reducing the Zanshin to acquire it at 20, does that mean SE is going to add more Zanshin traits on as you level (ex: store tp)? That would be pretty sweet.
 
just to be sure on this. Zanshin is a trait that lets you swing again if you miss the mob right? something like a toned down double attack.
 
Correct, if you miss you have a chance to attack again. Good for sams without acc gear (god forbid).
 
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