- Joined
- Apr 27, 2005
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As if it wasn't already obvious, I'm pretty well re-hooked into the world of Viewtiful Joe, and as I was playing the original that started it all, I remembered something: I still haven't taken a second to open and try out the latest VJ game "Viewtiful Joe: Double Trouble" (I had to get it when I first picked up my DS, and I'm glad I did).
Normally, you can easily whore almost any boss or little enemy in VJ1 or VJ2 with a simple flurry of punches in slow and zoom, I think it's referred to as "RHOH" (dunno what it stands for, just know it works really well), but in this one, they removed zoom and mach speed for a new flavor of VFX powers that only the DS can bring. The first new power: "Split". Split allows you to touch the screen to cut it in half to mess with objects and solve certain puzzles.
Split allows you to move this vacuum tube to remove junk that's in your way, letting you snag a much needed key to finish this portion of the stage.
Another of the new VFX powers: "Slide". With Slide you can swap the top and bottom screens so you can get a closer look at an object, and even mess with it to solve another puzzle.
Sliding this switch into the touch screen allows you to reach it, and actually flip it so Joe can advance further into the stage.
"Scratch" is a fun addition to Joe's arsenal of VFX powers, it allows you to scratch at the screen (rubbing works too, you don't wanna actually scratch the touch screen I'd imagine) and drop random objects onto your enemies' heads, knocking them out, or even destroying them if you do it enough.
Finally, "Touch" (DS is just a fancy GBA without touching now isn't it?
). When in "slide" you can use Touch to spin objects such as a gear on a machine to finish certain puzzles. The odd thing I've found about "Touch" is that certain enemies can only be defeated with touch, so you need to time your Slide/Touching just right so you don't wind up getting pummeled while trying to tap that little pest out of existance so it stops interrupting your attacks on the other enemies.
In my opinion, VJ: DT is quite a piece of work, and I'm glad it's a part of the VJ series (I've only gotten through one act before deciding not to overdo it the first time through). Hopefully, they'll still continue the series on the Gamecube (or Revolutions would be nice ^^ ) for the third part that I'm still dying to hear any info on. Anyway, this one is worth playing if you've got a DS, and liked the originals. They didn't mess it up in my opinion, I just miss hearing all the banter during the cutscenes, they cut the voices to a minimum in the cs's for this one, but I imagine the gameplay would suffer greatly if they insisted on using voices the whole way through.
There's my two gil, kinda turned into 2k pretty quick didn't it? ^^;
Normally, you can easily whore almost any boss or little enemy in VJ1 or VJ2 with a simple flurry of punches in slow and zoom, I think it's referred to as "RHOH" (dunno what it stands for, just know it works really well), but in this one, they removed zoom and mach speed for a new flavor of VFX powers that only the DS can bring. The first new power: "Split". Split allows you to touch the screen to cut it in half to mess with objects and solve certain puzzles.
Split allows you to move this vacuum tube to remove junk that's in your way, letting you snag a much needed key to finish this portion of the stage.
Another of the new VFX powers: "Slide". With Slide you can swap the top and bottom screens so you can get a closer look at an object, and even mess with it to solve another puzzle.
Sliding this switch into the touch screen allows you to reach it, and actually flip it so Joe can advance further into the stage.
"Scratch" is a fun addition to Joe's arsenal of VFX powers, it allows you to scratch at the screen (rubbing works too, you don't wanna actually scratch the touch screen I'd imagine) and drop random objects onto your enemies' heads, knocking them out, or even destroying them if you do it enough.
Finally, "Touch" (DS is just a fancy GBA without touching now isn't it?
In my opinion, VJ: DT is quite a piece of work, and I'm glad it's a part of the VJ series (I've only gotten through one act before deciding not to overdo it the first time through). Hopefully, they'll still continue the series on the Gamecube (or Revolutions would be nice ^^ ) for the third part that I'm still dying to hear any info on. Anyway, this one is worth playing if you've got a DS, and liked the originals. They didn't mess it up in my opinion, I just miss hearing all the banter during the cutscenes, they cut the voices to a minimum in the cs's for this one, but I imagine the gameplay would suffer greatly if they insisted on using voices the whole way through.
There's my two gil, kinda turned into 2k pretty quick didn't it? ^^;