I have a complaint as one of the many who have chosen to level multiple jobs. There seems to be a somewhat poor design on the part of Squaresoft in terms of encouraging players to level again and again keeping us interested in the game.
Probably the first thing you'll notice is divine might - in which you get several choices of earrings and each is best for 1 job. Then Square decided to do a very odd thing. The earring you pick is the only earring you can have - and the choice is permaneant.
Most of us doing DM had 1 job, as most of us got sky as our first job approached 75. Therefore the choice was simple.
Then we continue onward to merits. We get 12 combat merits and 8 magic. Well, this is enough perhaps? If you for example leveled your first job redmage, it's a no brainer- and you cap out 8 enfeebling magic.
Now if you ever level BLM, you can't merit elemental. If you ever level SMN, you can't merit summoning. If you ever level BRD, can't merit singing. Can't level ninjutsu, can't level dark magic. (Not that most DRK would care that much.)
Then you start to think about your job. Maybe you're a elvaan and you realize your BLM is 14 INT points behind that tarutaru BLM.
Well, they say you can make up with gear. Well, let's see about that. You're an Elvaan BLM, I'm a tarutaru. How are you going to make up for a 14 INT base difference?
Or how about you merited your enfeebling magic and I merited my elemental. You going to make up 16 elemental with gear? AF2 hat is only 10 and you're losing 6 int that I'd get off demon+1 helm.
Yeah, I understand - specialization - great! But should specialization mean that a very poorly equipped Elvaan Nin should outdamage the mithra with the best gear because the differences in race is bigger than the differences in gear? Should specialization mean that you can level so many jobs but only 1 melee job and 1 mage job at a time can be fully merited?
Wouldn't it be better to make the difference in gear greater to motivate people to rationally gear up their characters instead of more logically playing an entirely different character for each job allowing them to simply stack the right merits and right race to the right job every time?
Why only 1 CoP ring for character if I'm willing to go through the trials of CoP again and again for the right ring for every job. It's their game. It's their challenge. Why would they limit me on what I can do when they want me to keep playing?
Isn't it the ultimate contradiction that the very premise of the game is versility, playing different jobs on the same character and doing the game again and again from different angles - but in the end they stack it so you can only pick 1 job to specialize in and the other jobs will never be able to compete, even if you sink more gil and put more effort in than the others.
I don't know, maybe I'm alone in feeling this way. I constantly try to see how I can improve myself - improve my damage output, or whatever - and I always am analyzing the minute differences that are possible and compare them against the backdrop of these giant differences I have no control over. This isn't really meant as a whine but more of a question of if I'm alone in realizing a lack of purpose in the design?
PS: I don't expect the majority of the playerbase to be able to relate to this, and they will probably see it as more of a whine than anything else. Hopefully others with multiple jobs 70+ will relate.
Probably the first thing you'll notice is divine might - in which you get several choices of earrings and each is best for 1 job. Then Square decided to do a very odd thing. The earring you pick is the only earring you can have - and the choice is permaneant.
Most of us doing DM had 1 job, as most of us got sky as our first job approached 75. Therefore the choice was simple.
Then we continue onward to merits. We get 12 combat merits and 8 magic. Well, this is enough perhaps? If you for example leveled your first job redmage, it's a no brainer- and you cap out 8 enfeebling magic.
Now if you ever level BLM, you can't merit elemental. If you ever level SMN, you can't merit summoning. If you ever level BRD, can't merit singing. Can't level ninjutsu, can't level dark magic. (Not that most DRK would care that much.)
Then you start to think about your job. Maybe you're a elvaan and you realize your BLM is 14 INT points behind that tarutaru BLM.
Well, they say you can make up with gear. Well, let's see about that. You're an Elvaan BLM, I'm a tarutaru. How are you going to make up for a 14 INT base difference?
Or how about you merited your enfeebling magic and I merited my elemental. You going to make up 16 elemental with gear? AF2 hat is only 10 and you're losing 6 int that I'd get off demon+1 helm.
Yeah, I understand - specialization - great! But should specialization mean that a very poorly equipped Elvaan Nin should outdamage the mithra with the best gear because the differences in race is bigger than the differences in gear? Should specialization mean that you can level so many jobs but only 1 melee job and 1 mage job at a time can be fully merited?
Wouldn't it be better to make the difference in gear greater to motivate people to rationally gear up their characters instead of more logically playing an entirely different character for each job allowing them to simply stack the right merits and right race to the right job every time?
Why only 1 CoP ring for character if I'm willing to go through the trials of CoP again and again for the right ring for every job. It's their game. It's their challenge. Why would they limit me on what I can do when they want me to keep playing?
Isn't it the ultimate contradiction that the very premise of the game is versility, playing different jobs on the same character and doing the game again and again from different angles - but in the end they stack it so you can only pick 1 job to specialize in and the other jobs will never be able to compete, even if you sink more gil and put more effort in than the others.
I don't know, maybe I'm alone in feeling this way. I constantly try to see how I can improve myself - improve my damage output, or whatever - and I always am analyzing the minute differences that are possible and compare them against the backdrop of these giant differences I have no control over. This isn't really meant as a whine but more of a question of if I'm alone in realizing a lack of purpose in the design?
PS: I don't expect the majority of the playerbase to be able to relate to this, and they will probably see it as more of a whine than anything else. Hopefully others with multiple jobs 70+ will relate.
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