Flash
I love Flash as a whm, I have flashed every party since level 45.
It generates a good amount of threat, for sure, BUT, it saves you some too by negating attacks that would otherwise cause you to have to cure. And if your tank is half decent, its nothing more than a gnat in the ear compared to his hate generation.
Why Ninja loves flash: Provides time in case images goes down, like stun, or makes their images last longer, ask Meeze, we used that to great effect.
Why Paladins should love whm flash: Balancing flashes and stuns together in a party to not overlap can severely inhibit the monsters ability to attack at all, coupled with enfeebles like slow and paralyze, you'll find your party staying at high hp and mp, and the overall flow a lot easier. But this relies on your tanking keeping hate, which typically is not a big problem in the least.
I have no issues of paladin vs ninja, I've seen great ones of both, and I've seen horrible of both. They are balanced and only as good as the player behind it, though it takes a considerable more amount of skill to balace all the tasks a Ninja has to accomplish to remain in control and alive. My issue comes when there is a breakdown in the pt as severe as the tank not tanking at all.
Wether or not he used all his mp is void. If the monk can howling fist for 400 and strip hate, and the warrior can follow it up with rampage for 300-400 and strip hate again... you have a SERIOUS problem. What happens in 3 levels when you get drks and sams slamming mobs for 1k+? Even now DRK has Guillotine. Do we just shrug and sacrifice them to the altar of doing their jobs too well? Do we sac the whm in the name of keeping the drk alive? No, the tank should be able to control this, many have before and many will in the future. Getting stripped by 400 damage midfight is inexcusable, MP or no.
I love Flash as a whm, I have flashed every party since level 45.
It generates a good amount of threat, for sure, BUT, it saves you some too by negating attacks that would otherwise cause you to have to cure. And if your tank is half decent, its nothing more than a gnat in the ear compared to his hate generation.
Why Ninja loves flash: Provides time in case images goes down, like stun, or makes their images last longer, ask Meeze, we used that to great effect.
Why Paladins should love whm flash: Balancing flashes and stuns together in a party to not overlap can severely inhibit the monsters ability to attack at all, coupled with enfeebles like slow and paralyze, you'll find your party staying at high hp and mp, and the overall flow a lot easier. But this relies on your tanking keeping hate, which typically is not a big problem in the least.
I have no issues of paladin vs ninja, I've seen great ones of both, and I've seen horrible of both. They are balanced and only as good as the player behind it, though it takes a considerable more amount of skill to balace all the tasks a Ninja has to accomplish to remain in control and alive. My issue comes when there is a breakdown in the pt as severe as the tank not tanking at all.
Wether or not he used all his mp is void. If the monk can howling fist for 400 and strip hate, and the warrior can follow it up with rampage for 300-400 and strip hate again... you have a SERIOUS problem. What happens in 3 levels when you get drks and sams slamming mobs for 1k+? Even now DRK has Guillotine. Do we just shrug and sacrifice them to the altar of doing their jobs too well? Do we sac the whm in the name of keeping the drk alive? No, the tank should be able to control this, many have before and many will in the future. Getting stripped by 400 damage midfight is inexcusable, MP or no.