My Dread Spikes tests

Dayner

camel man
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Dayner Camelman
i did few test on the new drk toy .. so far :

*Dread Spikes cap seems to be 50% of your max hp...possibly a lower percentage if your dark magic skill isn't very high

*you get 100% of what you're hit for if the mob is weak or not resistant to dark magic

like spider hit you for 100 , you well steal / drain 100 hp

*Mobs resistant to dark magic (50% damage recovered)

like pots or bats

if a bat hit you for 100 , you well steal 50 HP

*you wont steal any hp from undead

*Dread Spikes's drains is hate free

*it wont drain magic , Ws , mob ws , or ja that do dmg like jump

stll doing testing in PvP
 
Dayner said:
*you get 100% of what you're hit for if the mob is weak or not resistant to dark magic

*Dread Spikes's drains is hate free

Good lord. If your information is correct, and I have no reason to doubt it, this is more powerful than the DRK 2-hr. And you can use it every 3 minutes.
 
Osse said:
Good lord. If your information is correct, and I have no reason to doubt it, this is more powerful than the DRK 2-hr. And you can use it every 3 minutes.

Well, it requires you to be hit.

But yeah. Kraken club DRK's with souleater etc. just became even stronger xD
 
:mad: everything a drk has it more powerful then its 2-hour. cant drain HP if you miss the damn mob.
 
Zaltana said:
:mad: everything a drk has it more powerful then its 2-hour. cant drain HP if you miss the damn mob.

Cant get much true-er than that.
 
Dread Spikes are really cool. And if you couple them with a Drain II beforehand they will last longer since you have a higher max HP. Drain II's been fun for me as well. I drained about 340 or 350 from that new Jade Sepulcher bcnm boss. And I like how the max HP boost is real, meaning if you get hit you can still get healed back up to that new max HP until it wears off.
 
When do you think they will realize this spell is too good and nerf it? Or do you think they actually gave you this spell on purpose?
 
Wow. This sounds really nice. :)

Been thinking about leveling DRK since collecting Homam and Hecatomb on THF will prove to be a nice thing for DRK. This is all the more enticing.

viva la /wrists!
 
Pretty sure it's here to stay as well SE made comments about giving DRK's a reason to use spells, so considering how the rest of the update was ( baring server / login issues ) it seems to fall into place.
 
Well until it drains for ~50% of the Drk max HP. It sounds that way. Well every 3 minutes. :D

Drk/War - uber tank a third of the time. :D
 
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Or A) overwhelmed B) dispelled On a side note if I remember it takes a large amount of MP from a DRK as well so aspir could be a concern in PVP.
 
Yah but for events and such Devotion and Refresh could take care of the MP issue. Doing the newest ToAU missions I used Devotion on Rappa but I don't think he was casting it all that much. All I remember is him saying "Drain II cool! *ow ow ow*"
 
A friend of mine was also playing around with the new spells for a while. Told me he was soloing some DCs at 75 no problem. That's about as much as I remember.
 
Dread Spikes is 78 mp. For me, as a mithra drk with full mp merits, that's not too big of a deal. But for some races and those w/o mp merits that's a huge chunk of their mana pool. Not to mention it only lasts 1 minute and it's a 3 minute recast so that leaves you at least 2 minutes of vulnerability, moreso if you use up all of the spikes before the minute is up. The HP gain from Drain II also lasts about a minute so you can couple these together, but that's over 100 mp to do so. If you have refresh you're okay, without it you're hosed, even with a Parade Gorget.

So no, I don't really see drks tanking anything yet, unless someone comes up with a clever system of tanking mobs with multiple drks sharing hate. That'd be hilarious to watch.

Mirewen said:
All I remember is him saying "Drain II cool! *ow ow ow*"

lol, it's funny cause it's true. Funny how much hate you can generate from draining 350 hp from a mob in addition to your normal melee dmg. Doesn't help that I had a warwolf belt on the whole time. <_<
 
Mirewen said:
So basically (unless nuked) DRKs are invincible?

Again, if the mob resists the spikes, you still lose HP, but gain back a resisted amount.
 
I imagine that Drks that have full black set are loving this especially much.
 
I'm not following. You mean because you take extra damage when you have the Black set on? That just makes the spikes wear off faster so that's not helpful. Not sure how the +absorb spells stuff would matter so I guess that's what you're referring to..
 
Oh. I didn't know there was a set amount of damage that the spikes could absorb. I haven't been keeping up that much with it, just reading here and there, but yeah i was talking about the taking more damage part.
 
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