My first day in the dunes...

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kadium

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Oct 26, 2004
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Parkersburg, WV
My first day in the dunes was interesting. My first two parties splintered early on. No biggie. Shouldn't be too hard for a lvl. 11 black mage to find a new group to be with, and it wasn't.

The leader in the third group was a thief with no armor. He wasn't "wasting money" on it because it was his subjob. So he's out there with beginner material through and through. Even only a month in I know better than that. A galka warrior was how we survived the first fights, sacrificing himself again and again until he'd had enough and left.

Our fearless leader also had no interest in white mages joining the fold. Red mages would suffice. Fair enough except he'd always pull back things that were out of our league and both myself and the red mage would get drained dry and have to rest again and again before the monsters would finally drop. At one point he saw me resting and started joking I wasn't pulling my weight.

It's true I stuggled with some beasties, but all the whacking he and the warriors did wasn't getting us very far. I'd rest up and the monsters would still be where they were before I sat down. I was nice enough I didn't bail on them in the middle of something and watch them all die. I liked the other members, just not the leader.

By the end myself and the white mage he eventually agreed to were the only people doing any damage. Isn't it sad when the white mage (lvl. 12) is your second best killer? The leader kept dropping because I think the white mage gave up on him. There were many private messages about the matter.

I saw the leadership and determination with the galka warrior and total shit from the thief. The best and the worst parties have to offer. And, yes, I had some fun. But if I could have nuked the bossman, his guts would have been strewn all across the beach.
 
welcome to the dunes! *pat on the back* it only gets better from here on out ^^;
 
The party leader he's talking about was a major tool. His entire leadership "concept" centered around having one of his high-level friends there to power level the party.

If there's a better way to give players new to parties an unrealistic expectation of the experience, I'd love to know what it is. We're talking about having Lv. 11-13 players fighting snippers and Goblin Leechers. It's no wonder his first high-level friend eventually left in disgust.

Demone isn't kidding about the WHM being the second-best damage dealer (Demone being the first). The melees were able to do maybe 3 or 4 hp damage on it every so often. Each fight would take 5-10 minutes. First he'd bitch that the WARs weren't voking the snips off him and then complain that they weren't letting the high-level player keep hate. It was total chaos, and I laughed every time the leader died.

When you average it out, they were getting maybe 1000xp an hour. I'm sure this gimped-out thief is very good at tanking as a warrior, but that's the only role I'd be comfortable seeing him in. I sure as hell wouldn't join a party where he was the leader.
 
look at the shithead relativity chart.

valkurm > quifm > kazham

or at least thats what I've found so far. so it gets better as you progress...

but valkurm is horrible. the gobs and bogies don't help a bit.

I pity you ;_;

I'm gonna have to do this agian when I level SAM... >.<
 
It used to be so easy to get a great party going in the Maze, but I hardly see anyone there anymore. Everyone to busy dying in the dunes, I guess. I forgot what level I first went there (11 or 12, I think), but if you can find people willing to go there I really do recommend Maze Makers until 15,16. I didn't go to Valkurm with my first job until I was 17. I kind of split White Mage between the two. For Black Mage, I just grabbed all my gear, spells, and enough pie to last me until lv 20. 3 days later I left at lv. 19 with only one death. Guess I got lucky... ^^
 
I liked the maze, too. I went there to get the lapis coral for and found myself getting all sorts of experience with little of the hassles in the dunes.
 
I'm sure this gimped-out thief is very good at tanking as a warrior, but that's the only role I'd be comfortable seeing him in. I sure as hell wouldn't join a party where he was the leader.

The simple fact that the was fighting leechers at lvl 13 in a PL party shows that he flat out doesn't know what he's doing. It's a safe bet to say he's horrible at every job.
 
The leecher was a nightmare. My spells were totally ineffective against it. The best they could do was beat on the things and wear the other mages down with the constant heals. Then, of course, when they finally beat it down halfway it heals itself and the high level watching over them told everyone to run. Three warriors from the party closest to us had to come over and take it out.

I'm going to pay far more attention to the people around me now, and aviod this guy altogether. Totally depending on the power leveling was a joke. I was embarassed and only stayed so long to help the people around me. Really, we should have all dropped out and formed our own party. Impolite perhaps, but we would have fared better and accomplished more.

But yes, I commented many times about how hostile the dunes are, from both monsters and players.
 
Valec31 said:
kadium said:
Three warriors from the party closest to us had to come over and take it out. quote]

Why didn't the power leveler "take it out"

She'd been torn up pretty bad because of the constant heals she was dishing out and probably had almost no MP left. She left shortly after that battle, giving up on Ex. The white mage who joined afterward kept letting him die afterward. His attitude had a negative effect on everyone.
 
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