New areas? O.o

takinori

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I know people such as Neosquall have mentioned these before, but as a CoP fanatic, i must emphasize these.

List of CoP areas with interesting areas in red:
Bibiki Bay
Attohwa Chasm
Boneyard Gully
Pso'Xja
The Shrouded Maw
Uleguerand Range
Bearclaw Pinnacle
Oldton Movalpolos
Newton Movalpolos
Mine Shaft #2716
Tavnazian Safehold
Lufaise Meadows
Misareaux Coast
Sealion's Den
Phomiuna Aqueducts
Sacrarium
Riverne - Site #B01
Riverne - Site #A01
Monarch Linn
Promyvion - Holla
Spire of Holla
Promyvion - Dem
Spire of Dem
Promyvion - Mea
Spire of Mea
Promyvion - Vahzl
Spire of Vahzl
Phanauet Channel
Carpenters' Landing
Hall of Transference
Empyreal Paradox
Ou'Hpat Obelisk

Al'Taieu
Grand Palace of Hu'Xzoi
Garden of Ru'Hmet
Dynamis - Qufim
Lower Promyvion
Mordion Gaol
Dynamis - Valkurm
Dynamis - Buburimu
Dynamis - Tavnazia

Diorama Abdhaljs-Ghelsba
Diorama Abdhaljs-Purgonorgo

Personal Thoughts:

Lower Promyvion: this must be like Promyvion-Al'Taieu :D

Ou'Hpat Obelisk: An Obelisk is a type of towering structure originally created by ancient Egyptians (I should slap myself for knowing that):
obelisk1.jpg

Could the Ou'Hpat Obelisk be an area in which there is an exciting climb to the top where we await the mother of all bosses?... we can only find out w/ further updates

Mordion Gaol: (Shame on me for knowing this also) -> a Gaol is a type of jail... i wonder what this jail will be for???

One thing for sure.... adventure awaits us....
 
I would imagine the sea-sounding areas are the final parts of the Promyvion storyline.

As for new Dynamis... well, why not? Maybe a second set of relic gear?

And Mordion Gaol is the holding area for people who are pulled out of the world for ToS violations, etc.
 
Were these areas really shown by SE? Or did you just think them up, if SE really introduced Dynamis - Valkurm I can't wait to do it.
 
I believe you can find them in the .dat and/or model viewers.
 
Dynamis Valkurm sounds pretty cool. You can never escape the Dunes!
 
Don't forget that just because the areas are in the game doesn't mean that it'll actually be possible to enter them. It's very possible that some of the area were from an early stage of the game's creation but were scrapped after being partially made and added, and no one bothered to completely delete them.
 
the new dynamis areas, hmm. wonder if they are possibly making lower lvl dynamis?
 
Empyreal Paradox
Ou'Hpat Obelisk
Dynamis - Qufim
Lower Promyvion
Dynamis - Valkurm
Dynamis - Buburimu
Dynamis - Tavnazia
Diorama Abdhaljs-Purgonorgo

I erased the other names as they are already in game to players. Anyways, the .dat files contained a list of area names in a specific order. Every area that come out in CoP to a list of later unlockable via patch and mission areas. They were listed in a certain order in which obtained.

After one area (forget name) came Al'Taieu and after came Grand Palace then the Garden meaning it follows an order. After that came Empyreal Paradox and the Obelisk, followed by the Dynamis areas and then Purgonorgo Island. I assume Paradox and Obelisk are 2 BC areas.

There has already been a picture with the Obelisk (found by searching .dat) and it has also been mentioned by Nag'molada (one of the main characters in the Chains story) meaning it exsists. And I'm pretty sure the other areas will be coming out shortly.

Lower Promyvion seems to be coming out next patch (and probably the final for the story) and I assume its the crystal shown in the cutscene where it currently ends. The Dynamis Areas....to be truthful, nothing with the story but probably a continue to the Dynamis Story itself.

If you finish Dynamis-X, you hear Raogrimm say that Dynamis will always exsist which opens the possiblity of more areas. And the Diorama area is a Ballista area as we already have one.
 
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