New Battle system - Campagnie

Uzor

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Found this on BG
http://i21.tinypic.com/264lx51.jpg
Translated by Elmer the Pointy said:
  • New Battle System: Campagnie
  • Campagnie takes place across Quon and Mindartia, as the Alliance of Altana fights the Beastmen.
  • The enemies are the Shadow Lord's 血盟軍, personal army bound by a blood oath, consisting of Orcs, Yagudo and Quadav, and the Shadow Lord's personal guard.
  • Campagnie will incorporate elements of strategy as you defend various forts across the land.
  • Left Picture is assumed to be Orcs fighting in Ronfuare. They speculate that losing the fort to the Orcs may increase their number in the present-day Ronfuare.
  • Right Picture is assumed to be Yagudo guarding a structure in Sarutabaruta. They wonder if perhaps players will be able to successfully drive out the Yagudo, thus eliminating their presence in present-day Sarutabaruta.
Linked the image instead of breaking the board
 
Sounds to me more like the new conquest system for the past.
Guess we'll see.
 
So, this is how they plan to incorporate the mob extinction they talked about in the 1st announcement. Looks interesting.
 
Transliteration is campagnie but reads campani-ay.
 
Thats a good thing too. Seems the whole Conquest theme has been dead for a while now. This should liven it up a bit, even if just for a little while.

Or, it may just make the beginning zones lag-tastic for everyone...
 
Were goblins and Moblins members of the Shadow Loard armies?
 
Were goblins and Moblins members of the Shadow Loard armies?

Likely. They're in Dynamis, and the Dynamis monsters were part of the Shadow Lord's armies.

Makes me curios though... They say it takes place across ALL regions, which sounds like it'd mean all zones, like Conquest. Does that mean we'll see plenty of high-level Beastmen all the time, or will it basically be just like it is now. As in, no waves of enemies like in Besieged, just random beastmasters that pop every now and then? And would some Warchief or Leader NM spawn near the outposts that you need to kill in order to "repress" the enemy forces?

It sounds interesting, but I can't imagine it would be a battle system on the scale of Besieged that takes place in every single zone randomly...

Anyway, I wonder if we'll see Cactars, Manticores, Hippogryph, and Morbol/Ochu in Valkurm...
 
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Why does this sound like a way to bring back garrison? if not exactly like it disregarding the increased mob prescense if a party loses?

unless it's like the sandy 7-1 nm you pop and let it mpk everyone in w.ron
 
Dividing it up into 3 different areas to correspond to the cities is an interesting idea. Lets hope it helps out with the Besieged lag.
 
Hmm..I wonder if each battle is going to take place in different areas at the same time.
The players on our server would have to divide to defend each nation's grounds.

This will start to push people to be more patriotic about their home nations.
Who will you fight for? :-D

The fact we're divided up, and not bunched into one area like Besieged, may fix a lot of lag issues. This war-like enviroment is going to rock if things run in a smooth heavy paced enviroment. :-)
 
Can't Wait

This all sounds awesome get a party of Blm's ^.^ -Aga time. These new games seem like there making BLM, and yes drum roll please ...... PLD! back where they should be! see you on the battlefield :ph34r:
 
It should be an active battle system.

Walking through Sarutabaruta and a swarm of Yagudo just pop around a tower? Better have THF sub. <.<
 
Lol those forts in Ronfaure gonna have a purpose now? ;o
 
Cool, this sounds interesting. What kind of awards do we get from it anyone knows?
 
Why does this sound like a way to bring back garrison? if not exactly like it disregarding the increased mob prescense if a party loses?

unless it's like the sandy 7-1 nm you pop and let it mpk everyone in w.ron

Garrison! Omg I haven't read that word in years. lol
 
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