New Corsair "info"

Tiael

Slime Knight
Adventurer
Joined
May 2, 2005
Messages
3,544
Age
42
Location
North Syracuse, New York
Nation Banner
Windy
Main Job
Dragoon-Male
Secondary Job
RedMage-Male
Third Job
Beastmaster-Male
Linkshell
KeitaroPrime
FFXIV
Tiael
Playonline said:
060414.gif
Free-spirited. Unpredictable. Vengeful.
Click here to find out more about another of the exciting new jobs to be introduced with the Treasures of Aht Urhgan expansion disc--the corsair!

Playonline said:
- The Corsair - (04/14/2006)
cor_title.gif


cor_title02.gif
cor01.jpg

"All who lack courage are free to leave this ship for solid earth. There is no glory or honor in this battle, and it will rage on until you have gained or lost all you have ever desired.

“Yet I have faith that even without our king, you shall achieve honor through your companions. Even should you end up in an early grave, your friends will pass on the tales of your glory until time's end."

-Notes from an address by the corsair Luzaf


The valiant corsairs were once the scourge of the Near Eastern seas. Attired in a dignified frac and tricorne, and wielding the distinctive six-barreled weapon known as a "hexagun," any descendant of the legendary pirates is an impressive sight. Despite the positive whisperings of the corsairs’ actions and ideals in the streets of Al Zahbi, the Imperial Army seeks the corsairs' arrest on charges of insurrection. What tragic events lie in their past? And what secrets hide within the lighthearted games they play?

line.gif


cor02.jpg
cor_title03.gif

"'The Black Coffin'...a ship aptly named.
'Tis often said that numbers and strength will win a war.
So how could a single vessel have sent our invincible fleet to the bottom of the sea?
Its dark name speaks true... The ship has become our coffin."

-From the memoirs of a Battle of Arrapago veteran


Around 200 years ago, there was a nation in the Near East that flourished through the strength of its navy. This kingdom was called the Kingdom of Ephramad. The Empire of Aht Urhgan engaged in several disputes with the kingdom over territorial waters. Eventually, the Empire forged an alliance with the Mamool Ja Savagelands and invaded the Kingdom of Ephramad, which fell in a mere eight days.
The kingdom's prince, Luzaf, received the news of his nation's demise on the return trip from his studies in Bastok. He immediately changed course to the Arrapago Islands, where he established a provisional government. Rallying the remnants of Ephramad's fleet, he began ardently harrowing the Aht Urhgan Empire using guerilla warfare. Thus were the corsairs born. Luzaf took his graceful ship, the "Ebony Queen," and remodeled it for war, renaming it the "Black Coffin." Luzaf then continued his campaign against the Empire as the corsairs' captain.

The Empire suffered so many defeats to the elusive corsairs that she nearly lost jurisdiction over the sea. However, the situation was reversed when the Imperial Army discovered the corsairs' location. The army devised a plan to gather the corsairs at their home port and destroy them in a trap. The plan succeeded, and the fight raged on until only the Black Coffin was left. Luzaf and his crew are recorded to have fought valiantly despite the overwhelming odds, but ultimately went down with his ship into a watery grave.

Many of the surviving corsairs refused to acknowledge the death of Luzaf, and carried on the rebellion against the Empire in smaller groups. Even today, their proud descendants are still continuing the battle against the Imperial Army.

line.gif


cor_title04.gif
cor03.jpg

"Battle is much like a game. You must know your enemy, formulate a strategy, and then pray to the gods of providence. The only difference is that on the battlefield, you're wagering your life. It's one game where folding is not an option."

-Last words of Ironclaw Safharg after his capture (792-837)



Games play an indispensable role in the lives of the corsairs, who use games to break the monotony of everyday life, to raise capital, and occasionally to solve disputes between crew members. This preoccupation led the corsairs to discover ways to use the principles of games in battle, and techniques like "Phantom Roll" and "Quick Draw" were devised. "Phantom Roll" utilizes dice to control the luck of one's companions, while "Quick Draw" allows the corsair to strike the enemy with a card that contains elemental power. Perhaps the corsairs' fascination with such battle games reflects the precariousness inherent to their own lives, which are often spent one step ahead of the reaper.

Only those who possess an iron resolve and innate luck for weathering great risks have the necessary qualities to walk the path of one who wages his own life for justice--the corsair.

Illustration by Mitsuhiro Arita

cor04.jpg

Sounds like another great background
 
Last edited:
Hmm sounds kind of like a NIN with the cards. And as far as the phantom roll goes, that could seriously blow.

Phantom Roll You roll a 1. The Nest Beetle takes 1 point of damage.
 
Wow Corsairs look pretty cool, I can't wait for the update to come out so I can find out more :D
 
Once again a proud race for proud elvaans! All ya peeegs die in za fire
 
I wonder if this means they're going to add Luck as a new stat. How much armor are they going to hafta update if they do that lol. *panics*
 
luck is probably going to be based on Charisma or at least its the one that makes sense more than the other ones. not only that but its a useless start 90% of the time.
 
"Phantom Roll" utilizes dice to control the luck of one's companions

It's for the pt members. So it would be like...

Phantom Roll!
Maximilium takes 1600 points of damage!
Maximilium is defeated!

lol
 
Khajit said:
luck is probably going to be based on Charisma or at least its the one that makes sense more than the other ones. not only that but its a useless start 90% of the time.
ya that is what im thinking as well
 
Is it possible that we may get a new LCK stat to fill out the range of stats? From what some of my melee friends tell me, each stat is related to an element. But there's only seven stats and 8 elements... it would sorta make sense.
 
Morari said:
Is it possible that we may get a new LCK stat to fill out the range of stats? From what some of my melee friends tell me, each stat is related to an element. But there's only seven stats and 8 elements... it would sorta make sense.

I highly doubt they will, TH ftw? <.<;

Although in the interview they DID say we might get surprised...
 
Everlasting said:
I'm guessing some type of Luck (or whatever you want to call it) skill just like Ele Magic and Enfeb, etc.

That's actually a very good theory
 
Well, I was at the Fan Fest.

Basically, through use of a PowerPoint Presentation, they pretty much revealed that Corsair is another "Buffer" job. Corsair will have interesting Job Traits-- something along the lines of "Job Trait Sharing"? -- I think they said if a Corsair enters a party, and there's a WAR, BLM, WHM etc... COR will take WAR's Double Attack, and give it to the other PT members as a job trait... Then do the same for BLM's "Conserve MP"... WHM's "Clear Mind"... and stuff like that.

Also, the way Quick Draw is handled is it's something like "Black Jack". The higher the number you roll, the higher the potency of the attack. Except, instead of 21, with Corsair, the number you're trying to land on is "11". At the Fan Fest, I even saw Corsair use the Phantom Roll move to cast a type of "Cure Spell" on itself? I could be just delusional, but I'm fairly confident that's what I saw.
 
Back
Top