R
Ryio
Guest
Hello everything. i think this is like, my first post here hehe.
I figured it would be really nice to have an intelligent discussion on upcoming possible jobs. In the new expansion, I dont think they will add just Blue Mage because that would cause a severe imbalance as far as Blue Mages go. So, I got to thinking... What other jobs could be thin of seeing? One thing I kept in mind when coming up with these is that SE wont make something new. I mean, come on.. this is Final Fantasy. They would play to thier fans and use something from a previous FF game. So, with that in mind I came up with the following theories. (I aologise if a thread like this has aready been made XD)
Feel free to read them and add on. Point out any flaws you see or add your own ideas. Just please, no flaming. ^^ Also, I realise that a lot of these might involve a new WS set (or 2) of using abilities like one would use spells. Like... abilities that cost MP or some other factor. Just dont disown the thought, think or it as a possibility ^^
Coming from FFT for the GBA we have:
Illusionist
Templar
Time Mage
Alchemist
Fencer
Assassin
Gunner
Juggler
Also we have other jobs like:
Berserker
Mystic Knight
Thats all I can think of now, I think I covered pretty much anything. (prolly not XD)
Now, lets go over these and how they could be used.
==Illusionist==
I guess a job based on confusing the enemy and disorienting it?
I mean, they dont have a confuse spell in the game yet so it plausable.
Also, in the game they gave them diffrent elemental based spells that werent nessicarily the same as fire or Blizzard, but were unique too. Like, tempest which was wind damage and they could give it a special effect like It adds this staus effect or lowers this stat, etc...
== Templar ==
What we are looking at here could basically be a tank that has spells to enfeeble the enemy and enhance the party. Most likely weaker versions, but thats what a templar is basically.
== Time Mage ==
This is what I think could really be implemented into the game quite nicely. I know they already have spells like Haset and slow, but Time Mage could have them avalible to them earlier! Plus, there are a HUGE amount of spells that a time mage gets that they havent implemented really.
First of there is the -ga versions of Haste and Slow that can be implemented. Also, this is a class that would most likely get the spell Meteor and NOT BLMs. It's how its been in previous FFs, and it might be this way too. i mean, BLMs might still get it. Who knows?
Also, they could have spells to quicken the casting time of spells or certain abilities. Also, Time Mages always got demi. That spell hasnt been given out yet, so we can always look at that.
Bind obviously would be good here... But we could also look at spells that reduce the time of enemy spell charging times, or TP move execution. Maybe possibly a spell similar to Silence that blocks them completely?
Reflect is a big one too. That spell hasnt been implemented yet, and could most likely be given to Time Mages too, seeing as how they have had it in the past.
Float is another one. It could render earth based spells/abilities null while increasing wind based moves? Moving on...
==Alchemist==
Another big one that I think could be implimented quite nicely.
Ever wish all those Grenades and explosives in the Ah actually had some use? maybe here! Alchemist mixes items to create new items, and can use items like Potion or High potion as simple abilites. Since and alchemist mixes items to create diffrent effectsm this can be though as like Rikku in FFX. Her overdrive allowed her to create special abilites by mixing items. It could be possibly here too. Like, if an alchemist mixes two Holy Waters, maybe a small version og Holy Could be produced? Possibilities here seem endless.
== Fencer ==
Ive been thinking on this one and it hit me that FFXI doesnt really have a sole sword based job. I mean sure PLD use sword, but they are to tank and they have white magic. Warriors CAN use swords, but they end up using GAs and Axes, almost never swords. Ablities for these Fencers could have something to do with diffrent sword techniques, used just like spells that involve hitting vital points and such. This class could specialize more in thins like fencing weapons and bilbos, similar to RDM swords. I could imagine this being a very agile class too.
== Assassin ==
Im kind of stumped on this one. What these do is basically have damage dealing moves, but with added status effects added to them. Like a move lets say called .. um... "Heart Stab" That does damage and lowers the VIT of an opponent? Im really not sure as far as this class goes... Assassins are really involved in one hit killing enemies and such. Who knows though, they may find a way.
==Gunner==
This is one I would really like to see. A dual wielding class of handguns. This class I can see having low HP and defense but being quick and agile. Abilities would involve shows that focus on dealing damage. of course, I now realise that this would require making a whole new WS set. Who knows, might happen. Let's hope. ^^
==Juggler==
Basicallay, your "gambler" job class. Ths would be pure gold. (no pun intended). Skills and spells based purley on Charisma. A thought that hit me just now, maybe instead of using MP for spells and things like that, it could actualy cost gil. I mean, there has been skills like that in previous games like Spare Change, and Bribe. of course with our economy, I dont know how this would work but it is always plausible. One thing we must always keep in mind is that SE will never go far from thier roots. Meaning whatever the job did before in previous games, is what it will most likely do here. Weapon could be dice XD
==Berskerer==
Okay, here we are looking at a class that is pure damage.
Maybe have a set of skills that revolve around high damage at the cost of HP? Also, I havent seen the spell Berserk in this game yet, so this could be a point they could put it in? I could see hate problems with this though, and also teams of berserkers owning everything in sight... But, they could tone it down a notch and round it out. We never know. ^^
==Mystic Knight==
Rounding this up is the mystic knight. This class is based around imbueing the sword with diffrent elements. Now, I know what you're thinking. RDMs already have that, right? Well, true. But there are so many more there can be! I mean, EnHoly and EnDarkness. Even charging your sword with status ailments would be genius. EnSilence, EnBlind... it goes on. This is one class I would personally love to see put into effect. Possibilties seem endless.
Well, if anyone here thinks of anything new to add, or wants to add onto this post please do. I want to start a major thread where we can all speculate about all of this and see what comes true. Also, i relaise I have left out possible 2-Hour abilities but I will work on those. For now, just tell me what you think. ^^ Thanks for reading. Now, please comment. ^^
I figured it would be really nice to have an intelligent discussion on upcoming possible jobs. In the new expansion, I dont think they will add just Blue Mage because that would cause a severe imbalance as far as Blue Mages go. So, I got to thinking... What other jobs could be thin of seeing? One thing I kept in mind when coming up with these is that SE wont make something new. I mean, come on.. this is Final Fantasy. They would play to thier fans and use something from a previous FF game. So, with that in mind I came up with the following theories. (I aologise if a thread like this has aready been made XD)
Feel free to read them and add on. Point out any flaws you see or add your own ideas. Just please, no flaming. ^^ Also, I realise that a lot of these might involve a new WS set (or 2) of using abilities like one would use spells. Like... abilities that cost MP or some other factor. Just dont disown the thought, think or it as a possibility ^^
Coming from FFT for the GBA we have:
Illusionist
Templar
Time Mage
Alchemist
Fencer
Assassin
Gunner
Juggler
Also we have other jobs like:
Berserker
Mystic Knight
Thats all I can think of now, I think I covered pretty much anything. (prolly not XD)
Now, lets go over these and how they could be used.
==Illusionist==
I guess a job based on confusing the enemy and disorienting it?
I mean, they dont have a confuse spell in the game yet so it plausable.
Also, in the game they gave them diffrent elemental based spells that werent nessicarily the same as fire or Blizzard, but were unique too. Like, tempest which was wind damage and they could give it a special effect like It adds this staus effect or lowers this stat, etc...
== Templar ==
What we are looking at here could basically be a tank that has spells to enfeeble the enemy and enhance the party. Most likely weaker versions, but thats what a templar is basically.
== Time Mage ==
This is what I think could really be implemented into the game quite nicely. I know they already have spells like Haset and slow, but Time Mage could have them avalible to them earlier! Plus, there are a HUGE amount of spells that a time mage gets that they havent implemented really.
First of there is the -ga versions of Haste and Slow that can be implemented. Also, this is a class that would most likely get the spell Meteor and NOT BLMs. It's how its been in previous FFs, and it might be this way too. i mean, BLMs might still get it. Who knows?
Also, they could have spells to quicken the casting time of spells or certain abilities. Also, Time Mages always got demi. That spell hasnt been given out yet, so we can always look at that.
Bind obviously would be good here... But we could also look at spells that reduce the time of enemy spell charging times, or TP move execution. Maybe possibly a spell similar to Silence that blocks them completely?
Reflect is a big one too. That spell hasnt been implemented yet, and could most likely be given to Time Mages too, seeing as how they have had it in the past.
Float is another one. It could render earth based spells/abilities null while increasing wind based moves? Moving on...
==Alchemist==
Another big one that I think could be implimented quite nicely.
Ever wish all those Grenades and explosives in the Ah actually had some use? maybe here! Alchemist mixes items to create new items, and can use items like Potion or High potion as simple abilites. Since and alchemist mixes items to create diffrent effectsm this can be though as like Rikku in FFX. Her overdrive allowed her to create special abilites by mixing items. It could be possibly here too. Like, if an alchemist mixes two Holy Waters, maybe a small version og Holy Could be produced? Possibilities here seem endless.
== Fencer ==
Ive been thinking on this one and it hit me that FFXI doesnt really have a sole sword based job. I mean sure PLD use sword, but they are to tank and they have white magic. Warriors CAN use swords, but they end up using GAs and Axes, almost never swords. Ablities for these Fencers could have something to do with diffrent sword techniques, used just like spells that involve hitting vital points and such. This class could specialize more in thins like fencing weapons and bilbos, similar to RDM swords. I could imagine this being a very agile class too.
== Assassin ==
Im kind of stumped on this one. What these do is basically have damage dealing moves, but with added status effects added to them. Like a move lets say called .. um... "Heart Stab" That does damage and lowers the VIT of an opponent? Im really not sure as far as this class goes... Assassins are really involved in one hit killing enemies and such. Who knows though, they may find a way.
==Gunner==
This is one I would really like to see. A dual wielding class of handguns. This class I can see having low HP and defense but being quick and agile. Abilities would involve shows that focus on dealing damage. of course, I now realise that this would require making a whole new WS set. Who knows, might happen. Let's hope. ^^
==Juggler==
Basicallay, your "gambler" job class. Ths would be pure gold. (no pun intended). Skills and spells based purley on Charisma. A thought that hit me just now, maybe instead of using MP for spells and things like that, it could actualy cost gil. I mean, there has been skills like that in previous games like Spare Change, and Bribe. of course with our economy, I dont know how this would work but it is always plausible. One thing we must always keep in mind is that SE will never go far from thier roots. Meaning whatever the job did before in previous games, is what it will most likely do here. Weapon could be dice XD
==Berskerer==
Okay, here we are looking at a class that is pure damage.
Maybe have a set of skills that revolve around high damage at the cost of HP? Also, I havent seen the spell Berserk in this game yet, so this could be a point they could put it in? I could see hate problems with this though, and also teams of berserkers owning everything in sight... But, they could tone it down a notch and round it out. We never know. ^^
==Mystic Knight==
Rounding this up is the mystic knight. This class is based around imbueing the sword with diffrent elements. Now, I know what you're thinking. RDMs already have that, right? Well, true. But there are so many more there can be! I mean, EnHoly and EnDarkness. Even charging your sword with status ailments would be genius. EnSilence, EnBlind... it goes on. This is one class I would personally love to see put into effect. Possibilties seem endless.
Well, if anyone here thinks of anything new to add, or wants to add onto this post please do. I want to start a major thread where we can all speculate about all of this and see what comes true. Also, i relaise I have left out possible 2-Hour abilities but I will work on those. For now, just tell me what you think. ^^ Thanks for reading. Now, please comment. ^^