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The following I typed out on the new jobs prediction topic, but decided to make up my own topic for this for the ideas to be shared since I doubt many that already viewed that topic would go back there and find this here. You could also pick out a certain job you would like and give some ideas or details why it'd make a good job for this game.
I know these ideas won't be perfect, but it may give us some view from certain others perspectives. As for the job I chose, it was Time Mage, and here's why:
I used to go to ffcompendium.com all the time to look up FF game terms and such, and when I googled time mage, found the site again since I forgot about it. Here's a little something with time mages: http://www.ffcompendium.com/h/jobs/timemage.shtml
If Time mages are perhaps implemented, maybe SE can give them something like a float ability, not sure exactly what it'd do, but it could be AoE amongst the entire pty. And perhaps a Time Mage doesn't even need spells, or at least that many. Instead they can have certain abilities, like a 10 min ability to reduce weapon delays by 50% for 2-3 mins every 10 or 15 minutes, but cannot get this ability until lvl 40ish. That would be 50% haste but every once in a while?
A Time mage could also have something like a clock system, whether its an animated clock that appears when you use an ability to scroll clockwise randomly and come to a stop at a certain time, much like a corsair's animated dice, and at certain times on that clock, the Time Mage will do certain dmg, boost, debuff, etc. And this can be used every 2-5 mins?
If the animated clock isn't such a good idea, then maybe based on Vana'diels ingame time, an ability can be used that does almost the same corresponding to these times, or even the moon phase too. :O
There's so many ideas that people are giving out for a Time Mage, I don't see why they cannot be created in this FF game too. I think everyone keeps getting the idea that a Time mage would be much like a Rdm to do enfeebles and buffs and such, but in fact, SE can make a Time mage quite different, or even a little bit slightly, but still fun.
And since it is Time Mage, they would need at least some spells, so something like demi, gravity, quicken, reflect. They can have spells that do slightly the same thing like haste, but with different names and a little higher in percentage.
Quicken can be haste 20% at lvl 50, then at 65 then could have a AoE haste with the same percentage. Reflect can somehow make the mob gain hate on the Time Mage for a short time but only to casts its spell on it, then have that spell reflect back onto the mob, and it'd have something like a 30 seconds duration and reuse of 2 mins or so. I'm not sure how well that one would work out though..
So many people have been talking about this job though, and it'd just seem so odd to send us back to the past, but not have any time mages around, and I even suggested somewhere before that a Time Mage can have teleport spells much like a Whm does with tele-dem, holla, mea, etc. to move a party around to certain key locations spreaded apart, but they would only be able to use these teleport spells during the past, and another spell to transfer to one point from the past and present but at lvl 65.
I can't really think of anything atm right now, but I've seen a lot of other ideas, some good, some bad for a Time Mage job.
Edit: I just forgot to add too, a very important and awesome spell a Time Mage could get at lvl 75 lets say, is meteor... Maybe not as powerful, but quite decent enough to do at least 1k dmg.
I know these ideas won't be perfect, but it may give us some view from certain others perspectives. As for the job I chose, it was Time Mage, and here's why:
I used to go to ffcompendium.com all the time to look up FF game terms and such, and when I googled time mage, found the site again since I forgot about it. Here's a little something with time mages: http://www.ffcompendium.com/h/jobs/timemage.shtml
If Time mages are perhaps implemented, maybe SE can give them something like a float ability, not sure exactly what it'd do, but it could be AoE amongst the entire pty. And perhaps a Time Mage doesn't even need spells, or at least that many. Instead they can have certain abilities, like a 10 min ability to reduce weapon delays by 50% for 2-3 mins every 10 or 15 minutes, but cannot get this ability until lvl 40ish. That would be 50% haste but every once in a while?
A Time mage could also have something like a clock system, whether its an animated clock that appears when you use an ability to scroll clockwise randomly and come to a stop at a certain time, much like a corsair's animated dice, and at certain times on that clock, the Time Mage will do certain dmg, boost, debuff, etc. And this can be used every 2-5 mins?
If the animated clock isn't such a good idea, then maybe based on Vana'diels ingame time, an ability can be used that does almost the same corresponding to these times, or even the moon phase too. :O
There's so many ideas that people are giving out for a Time Mage, I don't see why they cannot be created in this FF game too. I think everyone keeps getting the idea that a Time mage would be much like a Rdm to do enfeebles and buffs and such, but in fact, SE can make a Time mage quite different, or even a little bit slightly, but still fun.
And since it is Time Mage, they would need at least some spells, so something like demi, gravity, quicken, reflect. They can have spells that do slightly the same thing like haste, but with different names and a little higher in percentage.
Quicken can be haste 20% at lvl 50, then at 65 then could have a AoE haste with the same percentage. Reflect can somehow make the mob gain hate on the Time Mage for a short time but only to casts its spell on it, then have that spell reflect back onto the mob, and it'd have something like a 30 seconds duration and reuse of 2 mins or so. I'm not sure how well that one would work out though..
So many people have been talking about this job though, and it'd just seem so odd to send us back to the past, but not have any time mages around, and I even suggested somewhere before that a Time Mage can have teleport spells much like a Whm does with tele-dem, holla, mea, etc. to move a party around to certain key locations spreaded apart, but they would only be able to use these teleport spells during the past, and another spell to transfer to one point from the past and present but at lvl 65.
I can't really think of anything atm right now, but I've seen a lot of other ideas, some good, some bad for a Time Mage job.
Edit: I just forgot to add too, a very important and awesome spell a Time Mage could get at lvl 75 lets say, is meteor... Maybe not as powerful, but quite decent enough to do at least 1k dmg.
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