- Joined
- Jun 15, 2007
- Messages
- 197
- Location
- Los Angeles
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- Third Job

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- Quetzalcoatl
- Linkshell
- Machina
- FFXIV
- Elohim
Tanking is predicated on two basic abilities - damage mitigation and hate management.
PLD and, to a lesser extent WAR, mitigate damage with high defense; PLD also has minimal healing magic. NIN and SAM use evasion and parry, respectively. Hate is managed with Provoke and Damage. So what would make a new and interesting job class which could both mitigate damage and manage hate?
Dancer.
A dancer class could have a provoke style dance which taunted the mob, angering it and gaining hate. It could also have certain dances which evaded damage, augmented parry, and/or drained HP. It would have a low natural damage output augmented by a dance which guaranteed critical strikes, and maybe a dance which provided a low grade curaga - to restore, say, 75 hp to all party members at level 20, 250 hp at level 50, etc.
A Dancer could also have a passive regen effect, mitigating its lower defense and stacking with an actual Regen, and "stances" which augmented elemental resistance - i.e. Flame Fandango, Water Waltz, Ice Tango, Thunder Cha-Cha. This would make it a very useful tank against magic wielding enemies, stronger than a PLD or NIN. If it had a dance which doubled WS and MB bonuses, it would also effect the return of the old-style, non cannon party. And all bonus damage would add to hate.
All of these abilities would probably be overpowered, so some selection and balancing is required, but it would provide a new tank, different enough to attract player interest, but strong enough to compete with PLD & NIN. If the main attribute was DEX, you would see a lot of mithra dancetanks.
PLD and, to a lesser extent WAR, mitigate damage with high defense; PLD also has minimal healing magic. NIN and SAM use evasion and parry, respectively. Hate is managed with Provoke and Damage. So what would make a new and interesting job class which could both mitigate damage and manage hate?
Dancer.
A dancer class could have a provoke style dance which taunted the mob, angering it and gaining hate. It could also have certain dances which evaded damage, augmented parry, and/or drained HP. It would have a low natural damage output augmented by a dance which guaranteed critical strikes, and maybe a dance which provided a low grade curaga - to restore, say, 75 hp to all party members at level 20, 250 hp at level 50, etc.
A Dancer could also have a passive regen effect, mitigating its lower defense and stacking with an actual Regen, and "stances" which augmented elemental resistance - i.e. Flame Fandango, Water Waltz, Ice Tango, Thunder Cha-Cha. This would make it a very useful tank against magic wielding enemies, stronger than a PLD or NIN. If it had a dance which doubled WS and MB bonuses, it would also effect the return of the old-style, non cannon party. And all bonus damage would add to hate.
All of these abilities would probably be overpowered, so some selection and balancing is required, but it would provide a new tank, different enough to attract player interest, but strong enough to compete with PLD & NIN. If the main attribute was DEX, you would see a lot of mithra dancetanks.