New Jobs Explained, New armor announced, and more!

Kolid

Airship Passenger
Adventurer
Joined
Apr 27, 2005
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FFXI
Linkshell
Council Of Chaos
Tada~ http://www.ffxionline.com/forums/general.ffxi.discussion/54628-new.aht.urhgan.info.famitsu.html

BLU:
- casting magic uses MP, each magic also has level restrictions
- special ability "Argel Law", increases effectiveness of blue magic for set time
- ability "Blue Chain" allows you to use physical-type blue magic in skillchains
- ability "Blue Burst" allows you to use magic-type blue magic in magic bursts
- status of char changes depending on the blue magic chosen
- lv75 sword skill: 269 blue magic skill: 276, (could be affected by magic equipped though)

COR:
- Phantom Roll: strengthens party members, can also "Double Up"
- Phantom roll affects jobs in the following way:
WAR -> dmg accuracy up, WHM -> healing MP up, BLM -> mag.atk. up, RDM -> mag.acc, up, PLD -> counter damage, RNG -> acc. (both) up, SMN -> refresh, COR -> exp. up, other jobs unknown for now
- Quick Draw: weakening magic on enemy
- Wild Card: allow party members to reuse their abilities

PUP:
- Maton (the doll) can be called like wyvern, using "Stringer"
- You can control your maton with items
- Maton will disappear when HP runs out but you can resummon or repair it
- You can change maton equipment - there are 12 types of "attachment", for head and frame parts
- graphics change according to equipment
- according to equipment, the maton changes skills in "white soldier", "firing soldier", "magic soldier" areas

New areas:
Gadarba floating lake: looks like Zi'tah

New NPC:
Beastman Mercenary "Gesshow" - Yagudo.

New equipment:
Beruan - self-defence equipment
Igito - mage equipment
NPC equipment revealed in besiege mode can also be equipped

New weapons:
Janviar - gold dagger
Amuhd - 2H axe with three gold points
Mezarak - 2H pole with 4 way spikes
Algor - legendary great sword

Other bits:
- field and dungeon music will be new
- region menu will change a lot. Aht Urhgan region map revealed... separate map to rest of VD.
- "unconfirmed items" will be from Assault only?
- Assault is for 3-6 people
- Besiege NPCs cannot be cured, they can also be captured and kidnapped
- There are mogs in Nashmo town

Well, it seems like BLU is going to have to be a back-line mage, like Red Mage,
with the lack of Sword Skill ; ; And it looks like Aden's gonna be busy making a new SC chart.

COR, wow, looking great with the EXP up, job reset, ATK+, and support abilities. Ladies, and Gents, we have our new support job =D

PUP, pretty interesting. It works just like an NPC, kindof. in "white soldier"(PLD or WAR), "firing soldier"(DD), "magic soldier"(BLM or WHM, we don't know yet)
The whole using items thing, seems cool though.

My guess at the 3 new AH Slots: Hexaguns, Automaton tools, Automaton Equipment.

My only question is: Why did they name a Great Sword after Al Gore? -.-
 
Kolid said:
COR, wow, looking great with the EXP up, job reset, ATK+, and support abilities. Ladies, and Gents, we have our new support job =D

I may be wrong but I woudn't give up a RDM or a BRD for that in exp PT.
 
Last edited:
I may be wrong but I woudn't give up a RDM or a BRD for that in exp PT.
We don't know everything COR can do now. SE said they will have 8 abilities, and we've only seen 3. It's like a BRD with no Ballad II, but 6 buffs.
 
BLU sword level is the same a WAR sporting an axe, so they're not as lame as RDMs. It's an A- rating.
 
Neyla said:
BLU sword level is the same a WAR sporting an axe, so they're not as lame as RDMs. It's an A- rating.

Aye, depending on their stats and how they are geared, I'd imagine they could be the meleeing mage RDM was supposed to be.
 
Lecan said:
Aye, depending on their stats and how they are geared, I'd imagine they could be the meleeing mage RDM was supposed to be.

RDM was never meant to melee, at least not in xp at all. :nono:
 
That's not quite fair Neo, I think SE meant for it to melee. The game has evolved in a way that doesn't make it very practical though.

But then again, considering BLU uses MP, I'm gonna make a wild guess and predict some anger because a mage does melee when they should rest MP ;)
 
Kalendor said:
That's not quite fair Neo, I think SE meant for it to melee. The game has evolved in a way that doesn't make it very practical though.

But then again, considering BLU uses MP, I'm gonna make a wild guess and predict some anger because a mage does melee when they should rest MP ;)
yeah, thats why their best rated weapon's skill level is B. :banghead3:
 
I'm not sure SE planned exp parties would want to kill IT, therefore C doesn't matter.
 
neophytal said:
RDM was never meant to melee, at least not in xp at all. :nono:

You might have just opened the floodgates for the old RDM Melee Argument :biggrin:
 
LadyKiKi said:
You might have just opened the floodgates for the old RDM Melee Argument :biggrin:

What argument? People still live in some dreamworld where RDM melee is somehow significant against another higher than an even match?
 
Neyla said:
What argument? People still live in some dreamworld where RDM melee is somehow significant against another higher than an even match?

More or less, yeh. The "melee in EXP party" situations. etc. :nyam:
 
It's not an argument, RDM was meant (in the design stage) to melee (Enspells make it obvious, history of red mage in SE also). The way we play this game now forces RDM to stay in the back and not melee in exp PTs, which is fine with me but frustrates quite a lot of people.

I foresee the same issue coming with BLU, A- or C skill won't matter when u need to rest MP and/or need to eat MP food instead of sushi or WHATEVER. BLU without MP = no more use than another melee with better melee abilities (pick the one you prefer).
 
Kalendor said:
I'm not sure SE planned exp parties would want to kill IT, therefore C doesn't matter.
your lack of support for your statement disappoints me. tell me how a RDM that is meleeing in a xp party (tough or better) is more benefitial than using mp, resting, and repeat.....?

lol
 
neophytal said:
your lack of support for your statement disappoints me. tell me how a RDM that is meleeing in a xp party (tough or better) is more benefitial than using mp, resting, and repeat.....?

lol

Exactly. :biggrin:
 
LadyKiKi said:
More or less, yeh. The "melee in EXP party" situations. etc. :nyam:

Scrub RDMs who melee in XP parties should be SATA'd.
 
Kolid said:
Well, it seems like BLU is going to have to be a back-line mage, like Red Mage,
with the lack of Sword Skill ; ; And it looks like Aden's gonna be busy making a new SC chart.

Lack of Sword skill? 269 is an A- skill cap, which is in line with every other one-handed skill cap in the game, with only one single exception (PLD Sword caps at 276 A+). Warrior (Axe), Ninja (Katana), and Thief (Dagger) all work with A- skill caps.


B skill weapons are about the same as A skill if you are NOT fighting IT mobs. While using a B weapon you can pretty much treat VT like an IT with an A weapon. If you're fighting VT mobs, like Decos, an RDM could very well melee... but he would have to be a secondary RDM, since another one would have to be there to handle the more important mage side duties.

oh and

ability "Blue Burst"

lolPSO
 
neophytal said:
your lack of support for your statement disappoints me. tell me how a RDM that is meleeing in a xp party (tough or better) is more benefitial than using mp, resting, and repeat.....?

lol

I didn't state SE was smart about it ! I know it's better, I wouldn't do it otherwise, it is my personal opinion they were meant to be the mage-melee combination somewhat, but they failed. Just like they failed in so many other jobs/topics. Remember NIN was not meant to tank for instance... and the use of : Ni for tanking is soooooooooooooooo much more obvious than the RDM issue.
 
I totaly agree that RDM's should be able to melee.. its not like they'll be that weak... its just that with all their spells and shit, they won't have time.
 
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