New Song? <Can I have it?>

Juando

Chocobo Licensed
Adventurer
Joined
Jul 6, 2004
Messages
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Location
Bryan, TX
I've been meaning to ask others about this , and this seems as good a time as any. On the FFXI website there is an update regarding a new song added to the game. The update goes on to say that only the most resourceful players in vanadiel will be able to find it; how resourceful do you have to be? Is it a reward for a quest you have to accoomplish? Or is it the theme in a new location that you have to find? They dont' really give alot of details. Does anybody have any additional info? Or better yet, does anybody know how to find it???

<Help me out!>
 
kick ass. hey how many CoP missions are there. im on the carmine chip one.
 
Full list:

Chapter 1: Ancient Flames Beckon
1. The Rites of Life (1-1)
2. Below the Arks (1-2)
3. The Mothercrystals (1-3)

Chapter 2: The Isle of Forgotten Saints
4. An Invitation West (2-1)
5. The Lost City (2-2)
6. Distant Beliefs (2-3)
7. An Eternal Melody (2-4)
8. Ancient Vows (2-5)

Chapter 3: A Transient Dream
9. The Call of the Wyrmking (3-1)
10. A Vessel Without a Captain (3-2)
11. The Road Forks - Emerald Waters - Vicissitudes (3-3 San d'Oria-1)
12. The Road Forks - Emerald Waters - Descendants of a Line Lost (3-3 San d'Oria-2)
13. The Road Forks - Emerald Waters - Louverance (3-3 San d'Oria-3)
14. The Road Forks - Memories of a Maiden - Comedy of Errors (3-3 Windurst-1)
15. The Road Forks - Memories of a Maiden - Comedy of Errors (3-3 Windurst-2)
16. The Road Forks - Memories of a Maiden - Exit Stage Left (3-3 Windurst-3)
17. Tending Aged Wounds (3-4)
18. Darkness Named (3-5)

Chapter 4: The Cradles of Children Lost
19. Sheltering Doubt (4-1)
20. The Savage (4-2)
21. The Secrets of Worship (4-3)
22. Slanderous Utterings (4-4)

Chapter 5: The Return Home
23. The Enduring Tumult of War (5-1)
24. Desires of Emptiness (5-2)
25. Three Paths - Past Sins - Southern Legend (5-3 Louverance-1)
26. Three Paths - Past Sins - Partners Without Fame (5-3 Louverance-2)
27. Three Paths - Past Sins - A Century of Hardship (5-3 Louverance-3)
28. Three Paths - Past Sins - Departures (5-3 Louverance-4)
29. Three Paths - The Pursuit of Paradise - Spiral (5-3 Tenzen-1)
30. Three Paths - The Pursuit of Paradise - Branded (5-3 Tenzen-2)
31. Three Paths - The Pursuit of Paradise - Pride and Honor (5-3 Tenzen-3)
32. Three Paths - The Pursuit of Paradise - And the Compass Guides (5-3 Tenzen-4)
33. Three Paths - Where Messengers Gather - Entanglement (5-3 Ulmia-1)
34. Three Paths - Where Messengers Gather - Head Wind (5-3 Ulmia-2)
35. Three Paths - Where Messengers Gather - Flames for the Dead (5-3 Ulmia-3)

Chapter 6: Echoes of Time
36. For Whom the Verse is Sung (6-1)
37. A Place to Return (6-2)
38. More Questions than Answers (6-3)
39. One to be Feared (6-4)

Chapter 7: In the Light of the Crystal
40. Chains and Bonds (7-1)
41. Flames in the Darkness (7-2)
42. Fire in the Eyes of Men (7-3)
43. Calm Before the Storm (7-4)
44. The Warrior's Path (7-5)

Chapter 8: Emptiness Bleeds
45. Garden of Antiquity (8-1)
46. A Fate Decided (8-2)
47. When Angels Fall (8-3)
48. Dawn (8-4)

You're on number 18 out of 48. Though admittedly a number of the missions are just running around seeing cutscenes. Listing them off by things that actually require effort:

1. 1-2 - 1 area crawl, 1 BC, 30-cap
2. 1-3 - 2 area crawls, 2 BCs, 30-cap
3. 2-3 - 1 area crawl (including 1 NM), 40-cap
4. 2-5 - 1 area crawl, 1 BC, 40-cap
5. 3-3 San d'Oria-2 - 1 NM, uncapped
6. 3-3 Windurst-2 - 1 NM, uncapped
7. 3-5 - 1 area crawl, 1 BC, 40-cap
8. 4-2 - 1 area crawl, 1 BC, 50-cap
9. 4-3 - 1 area crawl (including 2 separate NMs), 50-cap
10. 5-1 - 1 NM, uncapped
11. 5-2 - 1 area crawl (including 3 separate NMs), 1 BC, 50-cap
12. 5-3 Louverance-3 - 1 BC, 60-cap
13. 5-3 Tenzen-1 - 1 area crawl, 50-cap
14. 5-3 Tenzen-3 - 1 NM, uncapped
15. 5-3 Tenzen-4 - 1 area crawl, 60-cap
16. 5-3 Ulmia-2 - 1 BC, 50-cap
17. 5-3 Ulmia-3 - 1 BC, 60-cap
18. 6-2 - 3 NMs (together), uncapped
19. 6-4 - 1 BC, 60-cap
(Everything past here is uncapped.)
20. 7-4 - 6 NMs (4 of which are together)
21. 7-5 - 1 BC
22. 8-1 - 9 NMs (3 trios)
23. 8-2 - 1 area crawl, 1 NM
24. 8-3 - 1 area crawl, 1 BC
25. 8-4 - 1 BC

And in that regard you're on number 7 out of 25. And yes, chapter 5 does take forever. The parts commonly considered "hard" are 2-5, 3-5, 4-2, 5-3 Ulmia-2, 5-3 Ulmia-3, 6-4 (this one's particularly nasty), 7-5, and 8-3.
 
OMG, Cops is long as hell, ill not looking forward to doing this
 
If this post is too long, don't bother reading it.

; ;, but CoP is fun! Minus the deaths and sometimes slightly annoying situations and finding the right group who will stay for all the missions.

It had a good story, and quite long as well (and clearly seen above). Unlike the RoZ story, which was good and all, it just wasn't long enough. 17 missions. And the Rank missions, rank 1-5 is basically kinda...out of place (which is why most are alike to the other nation counter-parts).

CoP is fun, and hosts 3 rings, some fun bc battles, and the loss of exp!

Anyways, if you didn't know, the 3 rings are:

Dcl. Grd. Ring (Ducal Guard Ring): Warp to Ru'Lude 5/5 (Damn you S-E!)
24 hour recharge.

Tavnazian Ring: Warp to Tavnazia Safehold 1/1 (Unlimited) 24 hour recharge.

Rajas/Tamas/Sattva Ring: You pick which one.

Rajas: 2~5 STR, 2~5 DEX, +5 Subtle Blow, +5 Store TP.

Tamas: 2~5 MND, 2~5 INT, 15~30 MP, -3 Enmity.

Sattva: 2~5 AGI, 2~5 VIT, 15~30 HP, +3 Enmity.

And the song the topic is about.
 
CoP is great, hell im only on 4-2 and the story is already quite intriguing.

CoP is long, but almost half of it is just running around watching Cut Scenes to enhance the plot (which is awesome, so far, and from what ive heard, just gets better). The fights are hard, and require good teamwork and in some cases certain job combo's, but I'm pretty sure there's a way to go through it with "different" setups than what most people use.

Square did a good one with this expansion, It's kind of a shame so many people don't want to do the missions, when they are the heart of the whole expansion. On the upside I have noticed a lot more people taking interest in the missions now than before. Which is a good thing indeed.
 
yea i really wanna get going on missions, but ppl are ded set on certain jobs going, and thf isnt really one of them T_T; so im leveling other jobs and such so i can finally see the storyline.... not to mention that Raja's ring.. *drool*


(~is also addicted to ENM fights, although 1/13 on drops.... and that 1 drop was worth 50k T_T)
 
Funny, I have this distinct memory of staticing with a THF (among others) to do CoP missions. Must just be my memory acting up, because *obviously* missions are quite impossible if one party member is a THF. The mobs get this "omg a THF I pwn everyone nowz" move, see, and we don't want *that* to happen.

As for job desirability for pickups, well, they're pickups. They're workable for the first few missions (and have an unimpressive success rate even on those easiest ones), but you really don't see them much past chapter 2. If anyone manages to get through all of CoP by joining pickups, I'd be quite impressed - quite honestly, I know of nobody who's managed to do it without forming a static.

So yeah, just ... form a static, and be THF as one of the DD roles. Assuming subjobs, you could probably do WAR and/or NIN for 30- or 40-cap, and maybe 50-cap.
 
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