03/04/15
- Patch Before Zilart expantion went live.
- Level limit raised to 65, new spells and weapon skills were introduced.
- Pld gains Rampart.
- Most of the improvement has been anounced in their boards. However most of the BAD side aka NERF has never been anounced and were stealthly patched.
- Post skill 200, the difference between Skill A and below Skill B difference becomes more severe. Job specific WS has become clear and each job has been given their proficient part and whats not. (warriors starts to use more axes, leaves swords behind and such)
- Not only the WS but also have issues with accuracy equation. Prior to skill level 200, the equation of accuracy was 1skill = 1accuracy. Post skill 200 the accuracy equation becomes 1skill =0.2 accuracy. There for the difference of the accuracy between A and B were not severe between players. However they forgot to modify the mob's evation, which made the players very hard to hit the mob. Having B class skill in a weapon made some problems since they could not get their WS of their profesion with 65 being the level cap.
- Some spell skill has become easier to improve. Prior to this patch there were no way to increase the skill of heal other than casting towards undead mobs. Now the skill rises casting to anyone. But of course, it was a meaningless skill reguardless. (brd subbing whm and whm cureII difference are practically null)
- Warrior's Aggressor got nerfed. Before it was 25% accuracy up and 25% evation down, now became a fixed number. However, the defendfer became from 3min to 5min (I know this since I have read the info elsewhere).
- Rng received Endlesshot and new Conquest point arrows. However having the TP reset swapping Arrows made this skill and arrow useless.
- Rdm receiving without notice Convert, Fast cast applied always, and clearmind has made them one of the most seeked jobs, or in JP term Godly job.
- Brds had their soul voice, ballad, march, and madrigal nerfed, has become from the "Sole god job" into a God job. (er what the difference anyway...)
- Bsts can now summon pets.
- Monk's Martial art traight has been improved, Chiblast and Kick has been added.
- Drk gains new line of attacker job spells. Absorb.
- Dagger type weapons now has piercing element,
- Erase, Dispell and Phalanx were added.
- Cure hate has finally tuned down and they won't get much hate unless you try it.
- Enfeeble and Enhancement tuning up, introduction of new jobs and new hunting areas has made people think that the game were advancing in a bright side.
- NOT... the exp gained in 61+ has been tuned to a hell zone. IT mobs started 12 levels ahead from your current level, to gain 200 exp needed to kill mobs that were 18levels ahead of you ( frankly, the developers were complete morons when they implemented this and was like anouncing IT = death).
- Level 2 Skill chains has been nerfed badly, the resist of skill chain effects become obsolete. Battle with IT became pointless unless you have a supreme party configuration.
- Appart from some specific players, people now have started to gain exp against Tough~Very tough mobs. However, exp gained from Even con and tough has also been lowered. Their tactics shifted from skill chain to spamming multi hit WS.
- Prior to this patch, orcs and bones were the primary source of exp mob which were now replaced to crabs and beetles. Black cloud from bones becomes absurdly strong like nowdays, Evil Weapon learns (forgot name in english) Stun AoE attack, Orcs now have 1.5 times more hp than any other mobs. This made the players to move away from their old hunting grounds, and forced to move to new areas.
- New monster type has been added to the old areas who were ninja, summoner and bsts who already were starting to cast ninjutus, use avatar as their pets and so on.
- Goblin droped their items like rain.
- Level3 skill chain was introduced, but for not be able to perform till 65, and since dancing edge were so ridiculously strong, people haven't used much.
- Fear of using Rampage and Pentathrust in conjuction with Meditate, they have removed Skill chain elemental from them. (I don't know what this means...)
- Food effect which before was 1hour duration, those which stacks has been reduced to 30min.
- The Gil farming method of getting Silver and mithril coins has been nerfed since their drop rate has been hit severely.
- Implemented casting time into items and this has solved the bug of scrolls dissapearing, however some items had such a horrible casttime which became completely useless in battle.
- New items with Latent effect has been introduced. However users could not determin these effect since eighther they were not displayed or could not determin how to activate it.
- Sneak now you have to cut the effect in order to recast it. But this made them not to wear off when opening chests.
- COffer and Treasure chest now has a fixed 30min repop timer.
- Competition on Carbuncle's Ruby and Kazam keys spread through Vanadiel and people starts to get frustrated of severe competition.
- New HNMs has been added through out the new areas, however their loot has been so poorly implemented and there were so many that didn't give gil nor title, that many of them were left untouched.
- some serious problems when imputting JP characters.
- Bug that you could buy maps of new areas countless times.
- NPC merchants now buys items from users even cheaper, and people starts to have more difficulty in cash grinding. Specially the mages.
- The region stores which were located in Jeuno has dissapeared.
Shit's situational.
There are some mobs that 1 BLM can take that 6 DD would have difficulty with (puddings), and then there are mobs thats BLMs can't take (g.colbri).
I disagree with this statement. Me and my friend, Xynin, have duoed a G. Colibri, yes it does take a little longer but with a RDM and BLM it is possible for a BLM to kill a G. Colibri within 2 minutes.
On topic about BLM not being overpowered, here's something interesting. SCH is pretty damn overpowered.
*coughs* I may not have alot of right to speak, seeing as my Black Mage never made it past 34, but, Black Mage has a shit ton of power, long ass recast times, and alot of MP.
Square Enix could at least lower the recast times. My Red Mage, with her Teir III spells, could go up the III's, cast each one, and go back to the first one I casted and none of them were up. From Thunder III to Aero III, the recast time wasn't up yet.
I, personally (keeping in mind my BLMsn't high at all) Think the spell would be alright to add, with the exception of the Merit-able situation. We all know SE's too damn cheap/lazy to tinker with Merits.
*coughs* I may not have alot of right to speak, seeing as my Black Mage never made it past 34, but, Black Mage has a shit ton of power, long ass recast times, and alot of MP.
Square Enix could at least lower the recast times. My Red Mage, with her Teir III spells, could go up the III's, cast each one, and go back to the first one I casted and none of them were up. From Thunder III to Aero III, the recast time wasn't up yet.
I, personally (keeping in mind my BLMsn't high at all) Think the spell would be alright to add, with the exception of the Merit-able situation. We all know SE's too damn cheap/lazy to tinker with Merits.
I'm probably not the only BLM that feels this way, but I woulden't mind being over-powered.![]()
Bwahahahaha!
Honestly, whether it's suken, or just some other thing SE comes up with, I feel like we need an update. Not so that we can deal out even better damage, but just to change things up a little. BLM has been more or less the same for a very long time now and I've gotten bored with it. I don't like to solo anymore, and full manaburns have reached the point of being just "meh".
That brings me to my next point. It seems to me that merit parties vs. stuff like colibris can bring in about 50% - 100% more exp than a manaburn at flans. The exp rate of my first merit party seriously blew my mind. Now I wouldn't mind that if BLMs got to get a piece of the action, but we're left to party amoungst ourselves. I admit I haven't had much experience with merit parties (given my jobs) but I haven't heard of blms taking part in them except for way back in those days you guys are reminicing to when people would MB intentionally (I miss them too). If we get an update I'd like it to be one that allows us to partake in the great exp/hr that some of the other jobs are able to get vs. colibris.
I'm with you Kaji. I love blowing stuff up (especially unresisted like in Puk ISNM). Maybe SE should make a place where the abilities of BLMs are enhanced. Then we can nuke really hard (and get some exp), but still participate in end-game the same way we do now. Might even provide a solution to the above problem
What needs to be changed, as it's been mentioned hundreds of times, is an alteration to how exp is gained. Successfully executing a Skillchain and Magic Burst should give an extreme bonus of exp, in ways that it can measure up or surpass TP burn's efficiency.
The bonus would ultimately have to depend on how much damage the Magic Burst did. Cheating the system by having your RDM MB Thunder 1 in a merit party would not work. The only reasonable (and better than merit exp) would come from tier IV, aga III and AM/II.
It sounds soooooooo good on paper. Now let's be realistic.
A lot of you LOVE the skillchain + magic burst days. I know I did, I know a lot of others who did too.
Lots of people fucking hated it too, lol.
This is generally what I've been trying to say. Incorporate BLM back into fast parties without hindering the fast parties exp. Currently a BLM is a burden on the party.
Its been said and reinforced before: The "problem" isn't MP, its never been MP, its resist rates. Similarly, if you have to cast Aero-Water back to back to back to back to back to back to back then I don't know what it is you're fighting, but you're dead. Black Mage in a group is all about hate control, black mage in a burn is all about speed and efficiency, and what you described is neither one of those. The recast times are fine because no competent black mage is ever going to spam tier 4s like that and expect to live.
Black mage is about controlling yourself, not throwing as much damage as you at something and emptying your MP in 30 seconds. That's for Blue Mages. :biggrin:
That had occured to me, but the whole senario was just a fantasy not to be taken seriously. However, in my mind it was unlike the flan camp since flans are still able to resist our magics. What "enhanced abilities" implies was really left to everyone's own interpretation.Dowzer said:Well by "enhanced abilities" for a different camp or different kind of monster sounds awfully similar to flans. I don't understand what you mean by change it up a little but deal the same damage. Flans were made for us, our abilities are enhanced against them because they take +25% magic damage and give us a little exp.
It was not my intention to give a specific suggestion with details on how it would work. I just wanted to point out that it would be nice to have some change in the job, which brings me to:Dowzer said:See what I mean? You're on the right side of the argument but you really didn't say how it would work. That's why I posted the old suggestion of adding an experience point bonus in regards to magic burst damage.
I was making two different points. The first was that I think it would be great if BLMs got an update in general. As said I've grown bored with it, and the change might renew my interest. The second was that I'm a little peeved that we don't get to be in today's merit parties, and if we were to receive any sort of update my preference would be one that gets us into these parties.Dowzer said:Care to elaborate how "changing it up a little" would find us a spot in nowadays parties?
Honestly I haven't thought about how to do this, but lets examine some of the problems we face when trying to make an adjustment that would allow us into a merit party:Dowzer said:I ask that because I'd really love to hear the ideas. I agree, there needs to be something NEW. Magic bursting skillchains is OLD and so are monsters who are weak to magic. I'd love to hear an idea to incorporate BLM into TP burn parties without magic bursts or an experience point bonus.
AgreedDowzer said:As much fun as creating skillchains for magic bursts is, it will get old again really fast.