Ideally, I want a least one hour of single-player gameplay for every $1 spent. If a $60 game can't deliver at least 30 hours of single player gameplay, not counting multiple play-throughs, then that's pretty weak in my opinion. Didn't Blizzard publicly state that Wings of Liberty was going to be bigger than SC1 and Brood Wars combined? I know I logged way more than 30 hours of gameplay in SC1 on Normal and I am 99% certain that there are far more than 29 missions between SC1 and Brood Wars. Like I said, I know that one of the most appealing features of SC2 is the online play. I would rather have paid $30 for the single-player game and then had the option to spend an additional $30 if I wanted the battle.net experience as well. Would it have killed them to put in 5-6 missions that would take 1-2 hours to complete or a handful of missions where you really have be mindful of your resources? Even when you're given "choices" in the game, they're not really choices as they don't have any significant effect on the storyline--all you get is access to a couple of different units, units which you don't even need to complete the campaign. I always thought that SC1 was the best of the best with regards to single-player RTS strategy and storyline. With SC2, I feel like Blizzard somewhat took a step back with regards to the challenges of SC1 for the sake of battle.net. Kind of comparing apples to oranges here, but I've spent about $110 on Dragon Age (expansion + all DLC) and on one save file/storyline playthrough i have well over 100 hours of gametime. Also, while the choices in DA do not ultimately alter the storyline, they do make for radically different playthroughs and character interactions throughout the course of the game. Fortunately though, my employer paid for SC2 and I'll get to use the extra $40 on my giftcard for Civilization V in about three weeks.