New Starcraft II trailer is up. :o

As zerg, if I have over 300 minerals and gas at any time I am doing something horribly wrong :)
 
i try not to have an abundance or cash but once i move in for the kill i mirco manage my units and forget to make more. imma start putting postit notes on my monitor to remind me. lol
 
You know what's apparently funny? The Koreans are seen as awesome right? Well if you last 9 minutes with em they don't know what to do and become an easy pwnage :P or so I've been reading.
 
You know what's apparently funny? The Koreans are seen as awesome right? Well if you last 9 minutes with em they don't know what to do and become an easy pwnage :P or so I've been reading.

I must be playing like a Korean then cause most of my games last 9 to 10 minutes now. Much more fun when playing shorter games cause then you don't have to deal with huge armies. It is more about using few units to overcome your enemy.

Also check out this replay :D
http://www.sc2replayed.com/replays/59124-1v1-terran-protoss-kulas-ravine

I have never had a closer game then this.
 
i lost a game because of 1 pylon myself. all i had to do was rebuild my nexus and take out the guys few remaining units. but because i missed ONE pylon in a destroyed base i was going to take over i lost my last probe. he 86'd all my other buildings before i could reach him.
 
I must be playing like a Korean then cause most of my games last 9 to 10 minutes now. Much more fun when playing shorter games cause then you don't have to deal with huge armies. It is more about using few units to overcome your enemy.

Also check out this replay :D
http://www.sc2replayed.com/replays/59124-1v1-terran-protoss-kulas-ravine

I have never had a closer game then this.

If you fail horribly after 9-10 minutes than you must be :P cause they don't have any idea other than how to rush XD
 
If you fail horribly after 9-10 minutes than you must be :P cause they don't have any idea other than how to rush XD

Well my build has a backup plan :P while I go for the kill I usually expand. I've only had one game though where my nexus started to be built though not sure if it finished before the game ended.

I'm still thinking of ways to replace the current void ray harass + front door but, every opponent I face seems to have trouble with countering this. They all like to complain too especially zerg, which I completely understand having no AA units until tier 2. As protoss though we are so bad when it comes to rushes. Speedlings are insanely stupid, and a proxy barracks reaper close to the base is nearly impossible to kill when your cybernetics isn't up and all your probes are about to die. Thankfully no one does this too often in Diamond league 1 v 1. People seem to setup for a more macro intensive game where I play the micro. The last zerg player questioned me as to how I was able to get 2 voids out with a decent ground army. He fast expanded while I spent my money on units rather then tech, so it was just his fault expecting me to let him build up an army.
 
mother effer i just got promoted to the silver league in random partner 2v2.

:banghead3::banghead3::banghead3:
 
If you are on the 3v3 or 4v4 maps as terran, and the map has a rich mineral field on an island, take the minute to load your SCVs into the Command Center, liftoff and land there. Start gathering rich minerals. Since your command center will have only enough room for a few of the SCV, you'll still have one in your original starting location. While pulling in rich minerals without worrying about an initial ground assault, you can EASILY build up and put another CC where you started.

Just a good way to get things pumping.
 
I think it means that you'll be going up against harder opponents

League apparently doesn't matter after a while. If you keep winning you will match up against higher players with similar stats to you. So a silver player can play a platinum player if they keep winning and a gold can play a diamond league player. I'm sure random is pitted against partied teams too. So league only matters in the beginning, after a while you will start playing people of equal skill.
 
if i play with oraga i'm in silver league. but now if i play with random players i'll be in silver too.
 
Finally got around to picking this up since work footed the bill. I suck something fierce at multiplayer, so that didn't have much appeal to me. I finally finished the campaign last night and I have to admit that I am extremely disappointed. I guess the $60 price tag kind of assumes a number of hours spent playing on battlenet, but I am certainly glad I didn't have to spend any of my own money. The campaign was INCREDIBLY short, I mean it took less than 15 hours of gameplay on Norman mode and the story was extremely linear and cliche. It almost seems like the campaign is an afterthought and extremely casual-friendly when compared to the online stuff. I miss some of the missions from the first SC, the ones which took a couple of hours to beat and took some true resource management. Also, from about the ~20 1v1 games I've played, even a handful against A.I. opponents, the matches rarely last more than 15 minutes--basically a DPS race plugged into the RTS genre.
 
15 hours doesn't equate to 60 bucks? You're gonna hate Mafia 2 and other games :P and must have hated other games cause a lot of them are 10 hours or so long. Though, to each their own :) I'm not a huge RTS competitive person, but I love custom maps that come out. Though ya, I'd say normal is every game's "Easy" these days. Should try it on Hard or, even more fun, Brutal. That's a real challenge then.
 
Last edited:
Ideally, I want a least one hour of single-player gameplay for every $1 spent. If a $60 game can't deliver at least 30 hours of single player gameplay, not counting multiple play-throughs, then that's pretty weak in my opinion. Didn't Blizzard publicly state that Wings of Liberty was going to be bigger than SC1 and Brood Wars combined? I know I logged way more than 30 hours of gameplay in SC1 on Normal and I am 99% certain that there are far more than 29 missions between SC1 and Brood Wars. Like I said, I know that one of the most appealing features of SC2 is the online play. I would rather have paid $30 for the single-player game and then had the option to spend an additional $30 if I wanted the battle.net experience as well. Would it have killed them to put in 5-6 missions that would take 1-2 hours to complete or a handful of missions where you really have be mindful of your resources? Even when you're given "choices" in the game, they're not really choices as they don't have any significant effect on the storyline--all you get is access to a couple of different units, units which you don't even need to complete the campaign. I always thought that SC1 was the best of the best with regards to single-player RTS strategy and storyline. With SC2, I feel like Blizzard somewhat took a step back with regards to the challenges of SC1 for the sake of battle.net. Kind of comparing apples to oranges here, but I've spent about $110 on Dragon Age (expansion + all DLC) and on one save file/storyline playthrough i have well over 100 hours of gametime. Also, while the choices in DA do not ultimately alter the storyline, they do make for radically different playthroughs and character interactions throughout the course of the game. Fortunately though, my employer paid for SC2 and I'll get to use the extra $40 on my giftcard for Civilization V in about three weeks.
 
well i you are right about one thing. the bulk of the people that play starcraft do it for the multiplayer. Reya and i have a ton of fun blasting other players into the next star system. :)
Now if i could just find which hole oraga crawled into....

As for the story you've only chipped away at 1/3 of it.
 
Last edited:
Ideally, I want a least one hour of single-player gameplay for every $1 spent. If a $60 game can't deliver at least 30 hours of single player gameplay, not counting multiple play-throughs, then that's pretty weak in my opinion. Didn't Blizzard publicly state that Wings of Liberty was going to be bigger than SC1 and Brood Wars combined? I know I logged way more than 30 hours of gameplay in SC1 on Normal and I am 99% certain that there are far more than 29 missions between SC1 and Brood Wars. Like I said, I know that one of the most appealing features of SC2 is the online play. I would rather have paid $30 for the single-player game and then had the option to spend an additional $30 if I wanted the battle.net experience as well. Would it have killed them to put in 5-6 missions that would take 1-2 hours to complete or a handful of missions where you really have be mindful of your resources? Even when you're given "choices" in the game, they're not really choices as they don't have any significant effect on the storyline--all you get is access to a couple of different units, units which you don't even need to complete the campaign. I always thought that SC1 was the best of the best with regards to single-player RTS strategy and storyline. With SC2, I feel like Blizzard somewhat took a step back with regards to the challenges of SC1 for the sake of battle.net. Kind of comparing apples to oranges here, but I've spent about $110 on Dragon Age (expansion + all DLC) and on one save file/storyline playthrough i have well over 100 hours of gametime. Also, while the choices in DA do not ultimately alter the storyline, they do make for radically different playthroughs and character interactions throughout the course of the game. Fortunately though, my employer paid for SC2 and I'll get to use the extra $40 on my giftcard for Civilization V in about three weeks.

My god wall of text :O

Still, when Blizzard said that they hadn't decided to split the game up into 3 :P and it's kinda bullshit they did that, but if they had kept it as one big game, ya that would be MASSIVE compared to SC1 and Brood Wars. And ya, most RTS games are usually played because of the multiplayer these days. Most don't even really HAVE a real campaign or story, just a tutorial they call campaign. Blizzard at least still has a story :P
 
Finally got around to picking this up since work footed the bill. I suck something fierce at multiplayer, so that didn't have much appeal to me. I finally finished the campaign last night and I have to admit that I am extremely disappointed. I guess the $60 price tag kind of assumes a number of hours spent playing on battlenet, but I am certainly glad I didn't have to spend any of my own money. The campaign was INCREDIBLY short, I mean it took less than 15 hours of gameplay on Norman mode and the story was extremely linear and cliche. It almost seems like the campaign is an afterthought and extremely casual-friendly when compared to the online stuff. I miss some of the missions from the first SC, the ones which took a couple of hours to beat and took some true resource management. Also, from about the ~20 1v1 games I've played, even a handful against A.I. opponents, the matches rarely last more than 15 minutes--basically a DPS race plugged into the RTS genre.

You played normal, you didn't play hard or brutal. I'm sure some of the missions are much harder on those settings then normal. CoD's campaign is even shorter and Halo 3 can also be quite easy to beat in a day. Those 2 games are still praised for having great campaigns yet they don't last nearly as long. They have multiplayer just like Starcraft to add up the hours. Starcraft even has the option of customs for those who don't like the ladder style play. Those alone create a whole new game to play.

I'm not sure why you would want a game to last over 15 to 20 minutes in multiplayer. Sure there are some epic 40 minute games but at the low level of play they are extremely boring to play imo. 20 minutes seems to be the average game time. Hell I hate it when my 1 v 1s go over 10 minutes because that means I need to think a little more then usual on how to finish up the game. Length of games is all based on the skill of the players, if you are supremely better then they will be shorter. If you are even then it may last quite a while.
 
Back
Top