New stuff for jobs

I made a thread about this O.o XD anyways.. I don't like the Merit points thing.. and a shield can block damage completely.. I mean.. that makes sense.. but shields can be broken or pierced but depends on the shield. SE should think about things over more O.o
 
new job abilities 0.0

/drool

woot! I better hurry up and get 75 now >.<
 
nothing for drk until 75...one more reason to get there fast! ><
 
I bet the whm job trait will raise damage of banish spells. So as not to let RDMs and pld get better damage wtth um.
 
Third eye adjusted, jeez, I hope its not a nerf ^^

Although, I must admit, despite my doubts, Im looking forward to another job ability. A SAM's abilities are nice, however limited they may be :(
 
Jesus, when the hell will they do something for Dragoons!!!!!!!!!?????? I WANT PTS TO WANT ME GUH DURNIT!!!!
 
-New methods of obtaining the spell "Raise III" are being considered.

Congrats whm now you whont have to waist as much money on getting it if they do consider it.
 
I guess a really twisted mind can come up with a nerf for "Third Eye" but
it's already pretty wimpy. I'm hoping it gets beefed up a little.

New ability? DROOL, if it's cool. NOT DROOL if it's something like
another resist blind and you keep getting blinded.
 
asiamise said:
Although, I must admit, despite my doubts, Im looking forward to another job ability. A SAM's abilities are nice, however limited they may be :(

psshh "limited"? RDM abilities: 2 (chainspell[2hr] and convert[death])

sam: 4 PLUS the new one in the update = 5

; ; i want SOMETHING new for RDM's...
 
What the heck is wrong with "Third Eye" ?? Also I can't wait to see what the new ability is.
 
ziphor said:
asiamise said:
Although, I must admit, despite my doubts, Im looking forward to another job ability. A SAM's abilities are nice, however limited they may be :(

psshh "limited"? RDM abilities: 2 (chainspell[2hr] and convert[death])

sam: 4 PLUS the new one in the update = 5

; ; i want SOMETHING new for RDM's...

Of course, you getting zillions of spells instead of abilities doesn't make up for that in the least.


Also, that's hardly a "nerf" toward shields.
More blocking means faster skilling up.
More low-damage blocking beats 1-2 no-damage blocks any day.
 
Camryn said:
Also, that's hardly a "nerf" toward shields.
More blocking means faster skilling up.
More low-damage blocking beats 1-2 no-damage blocks any day.

Except of course that a partial block will still be able to interrupt casted spells.
 
ziphor said:
asiamise said:
Although, I must admit, despite my doubts, Im looking forward to another job ability. A SAM's abilities are nice, however limited they may be :(

psshh "limited"? RDM abilities: 2 (chainspell[2hr] and convert[death])

sam: 4 PLUS the new one in the update = 5

; ; i want SOMETHING new for RDM's...

Convert = death? Pretty much the only time it's ever killed the RDM I static with is when she got unlucky enough to get hit with an AoE before casting her Divine Seal-powered Cure 4, or when that Cure 4 pulled hate. Both times are very rare, and even when she does pull hate she's skilled enough to take a hit or two while the tank tries to get hate back (especially since she always buffs up with Stoneskin if she has the MP before using her Convert macro if it's mid-fight). Of course, I did see a level 60-something /anon RDM die right after using Convert when he had Rasp on after killing the NIN AF NM on the boat... I suppose you gotta be smart when doing that... (poor guy... I even offered to cast Erase on him after the NM died... I then told him to not decline a WHM's offer to cast Erase on you >.> )

And let's not forget that RDM gets all sorts of spells. If a RDM had another job ability to keep track of during a fight, I think his head would explode.

Anyway, back to the topic at hand...

Everything looks good, it looks like Shield skill will be a much more common Guarding type ability. I'm guessing the new SAM trait will be another Store TP trait (I think they only get two so far, at 10 and 30 - correct me if I'm wrong). Banish doing more to Undead is nice, although I think Cure damage to Undead should also be increased. Don't really care that much about the merit point system, but I suppose more stuff like that is good.
 
well nothing is really "wrong" with third eye. I'll expand this a little;
you get one blink on a 30 second timer. That's pretty good.
However, it doesn't protect you from things like Bomb Tosses.

All my comment is really about is, you just can't nerf Third Eye because
there isn't much of a place to go nerf it. It's already at the bottom and
needs improvement. I suppose if it is in fact a nerf, 5 min. cooldown
or something like that but I'm thinking this "adjustment" will or should
be an improvement. *crossed fingers*

--and I'm skeptical and excited that the new sam ability will be something
like "Ignore Krono".
 
Duffman said:
--and I'm skeptical and excited that the new sam ability will be something
like "Ignore Krono".

lol!

I can't wait for the update now. Gimme gimme! XD
 
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