New Tank Job

i wouldnt be surprised if it is blu. when i was lvlin my thf before, we had a blu tank at around 52ish. it worked very actually. mnk can tank now to a point, so that also wouldnt surprise me.
 
Holy huge sig batman!

Ya read my mind, like exactly. :nyam:

Anyways, I'm sort of eager to see how a new tank job would fit in with our ninjas and paladins.

I had this whitemage tank for me this one time. It was pretty badass.


Vote4whmtank!
 
Just for you.


/vote whm tank

Still think it's going to be sam or war.
 
The "Just for you." bit was in reference to the size of my sig. :P

And whm tank would be like a million birds with no stones. I don't know anyone who would complain. Power hungry peeps would level whm and the rest of us would have a healer AND a tank at the same time! Everyone wins!
 
lolsundi and his loldrk

look at the gear Drk have and thier Vit/stats over all. They're generally considered the paper Knight, but that's only because it's geared for damage explicitly. Tough if you go down that train of thought, you'd be a sneaze away form saying war too.

Mnk

Mnk are already coming into their own on the tankign front for stuff like Slavage and such, the only thing i can see them doing in that relm would be to add a bonus seigan/hasso "Stanse" to the job, kinda like if you use one your counterstance is defensive I.E. guard goes up exponentially, or the opposite, your attack rate goes up via Matial Arts VII level.


Sam

Sam is a Dangerous job to have as tank. and after screwing around wiht it enough I can say.. they are too over powered, and woudl be even more so if they were made tank. Sams have Shadows, High evasion, Counter attack, high accuracy, TP on demand, High Parry, Stunning abilities, Gear options to either negate 50% damage, ~40% w/out defending ring, and a shit tone of emnity gear. They're like a ninja that do rediculous damage, and have shadows that don't go away when an AoE hits em. Sure, not as reliable and predictable as a nin, but the trade off is there for fights where attack negation is needed from shadows in a heavy AoE environment.

War

Sure, why not, the only drawback is that War is a supreme damage class, more now so than ever with teh 2h update. Too risky for imbalance.

Blue

Yes.. They can make a wicked tanking build, but they talk any kind of emnity for the most part.

Thf?

Fuck man who knows. this job has more frigging Emnity gear than a PLD at times... they also recently made sure they were lowered on the food chain recently making them even more useless than Drgs were. This option seems kinda risky for a job that excells in soloing. You'd have to give it some way to generate emnity reliably, and then you got TP issues. Aside form that the only tanking quality Thief really has is it's evasion. All its gear is aimed at that, not defense, and HNM just don't fuckin miss ever... SO no thief.

I like how it's so up in the air though. Kinda nice seeing that there's so amny options and nothing really stands out like a buring sun like PLD does. I personally like to ponder the advent of the ninja. PLD weren't an original job, Mnks and Wars were already suppose to be that job, SE also hadn't intended up to be chaining IT ++'s originally though. Their idea was more along the lines of current everyday merit pts. but i digress. If it's goign to be a job, my bet leans towards a forgotten job in the original 6, and my bet's on monk.

Again:

Mnk, Tremendous Vit & HP, defensive abilities, hate over time abilities, Defensive gear, etc... It just makes the most sense.
 
I find it funny that all the people scoffing ar rdm and brd tanks are laughing at it so much when those jobs were used to tank and rdm still does on big things depending on ls.
 
The new tank job is PUP / SCH

and it will go something like this....

6C8_zatchbell.jpg
 
http://www.bluegartrls.com/forum/viewtopic.php?f=2&t=26086
BG which was taken from the Dev panel said:
...

- 2-Handed weapon wielders will be 'adjusted'.

WAR:
- Ability to automatically strike back (ala Counter) and Store TP from the attack.

MNK:
- Considering new ability to slow attack speed of monk but increases attack power per hit.

WHM:
- Repose spell: SLEEP for WHM!
- More teleport spells!

BLM:
- Lowering the rate monsters resist Skillchains
- New transportation spells for BLMs

RDM:
- Increasing RDM's usefulness as a FRONTLINE mage, meleeing

THF:
- New JA: Accomplice - STEAL HALF a party member's ENMITY and transfer to the THF.

PLD:
- Damage reflect with shield

DRK:
- DRK specific spells

BST:
- HP recovered by pets
- Snarl added, used for jug pets.. to transfer ALL hate to pet
- Add pet food for curing status effects

BRD:
- New songs
- Ability select single targets for AOE spells.

RNG:
- New Velocity Shot - Ranged attacks are quicker and more powerful

SAM:
- Adjustments will be made due to 2handed updates
- Ability to improve effectiveness of SC's, increasing damage for SC's

NIN:
- Sneak effect NINJUTSU
- Temporary reducing enmity then bringing it back up

DRG:
- Increasing the number of actions of wyvern
- Bloodpacts for Wyvern!

SMN:
- New ability, Healing MP via elemental spirits.
- ..........Odin Prime?

BLU:
- New spells

COR:
- New rolls for new jobs
- New effect for Quickdraw

PUP:
- New automaton attachments
- New automaton weaponskills for high level PUPs

HOLY CRAP! If it's true. supposedly taken from the dev panel not too long ago.

That makes at least 2 possible tanks( how much damned HP does that crab have? I think it's in the thousands) and might just give war a shot at trying it as well.
 
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There was a post here with that information, posted by uzor I believe. You forgot to mention in this one the increase in bard effects to "make them a busier class".

For rdm, I'm seeing a tp >> effect ability really easily.

Maybe and en spell that grants mana per hit and increases accuracy greatly, or a maybe eve grants entire party mana per hit.

I know I'd be smacking that mob if it gave everyone some nice mp back in addition to refresh.
 
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Believe CourierCarrie has along the lines of 5000hp, maybe a bit more...was pretty much sticking with Lars just for a while before I retired BST sometime back, so I can't remember exactly.

But hate to say, jugpets can't do all that much in terms of acc (let alone damage) vs things like VT/IT mobs. Snarl could be great depending on recast timer, since the BST themselves can typically obtain hate worlds easier than the pet. However in regards to if it'd make the jugpet an official tank, I'd hafto say no - the DoT of both the jugpet and BST is generally left in the dust by other melee jobs, so even with this ability it wouldn't really do a whole lot.

Should've known it was too much to ask for them to give an actual purpose behind BST having all those useless Killer effects, eh?
 
Believe CourierCarrie has along the lines of 5000hp, maybe a bit more...was pretty much sticking with Lars just for a while before I retired BST sometime back, so I can't remember exactly.

But hate to say, jugpets can't do all that much in terms of acc (let alone damage) vs things like VT/IT mobs. Snarl could be great depending on recast timer, since the BST themselves can typically obtain hate worlds easier than the pet. However in regards to if it'd make the jugpet an official tank, I'd hafto say no - the DoT of both the jugpet and BST is generally left in the dust by other melee jobs, so even with this ability it wouldn't really do a whole lot.

Should've known it was too much to ask for them to give an actual purpose behind BST having all those useless Killer effects, eh?

I'm not sure about the total HP Carrie has, but I've seen her take a Throat Stab for over 3k and she's been hit by some Ancient Magic and didn't blink.

Problem is going to be they are making Snarl "Jug pet only". That really sucks because jug pets have crap defense against even Tough mobs, let alone VT and IT. I'm just imagining being able to charm Slimes or Leaches in Mt Zhayolm and have them tank Trolls. Big opportunity lost there.

I can envision going BST/WAR in a lower lvl party, have the BST voke, take a couple of hits, then Snarl, move the hate to the pet, let pet get hit, then voke again to pull back to BST and keep going. I guess it depends on how much HP you can rest/recover on the pet and how low the reward timer goes. I guess you could spam Pet Food Alpha or Beta if you've got a 30sec Reward timer. I just don't see that working at higher levels though.
 
"DRG:
- Increasing the number of actions of wyvern
- Bloodpacts for Wyvern!"
Omg if this is true I wouldn't have a clean pair of pants left in my house.

I just wish that DRG had more control over their wyvern other than with the breaths (ie: attack, retreat, etc)
 
I just wish that DRG had more control over their wyvern other than with the breaths (ie: attack, retreat, etc)
I agree, imagine if you could tell your wyvern to handle a link while you deal with the first mob. Heck maybe make so it could kite a link even. ;)
 
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