Next update on EXP

It's bs, but maybe bow It will be easier to hit 75 rdm for the few xp left I need, will be even faster now. If my internet would ever frikin god work.
 
People like myself, that level 1 time per week, welcome this.

Too bad it's BS for some of you.
 
What would make this nice is if all the excess exp from each lvl got tacked on to what you needed for your next lvl. For example if you were lvl 60 and had earned 20k exp per lvl from 50->60 and they changed the requirement to 15k per lvl, that's 5k x 10lvls = 50k extra exp. Apply that 50k to your next lvls in the job. So when you login in you might suddenly be 62 or 63 instead of just 60. Just imagine how rewarding this would be for lvl 75 players who get loads of merit points out of the deal. :wink: Wishful thinking at least.
 
Rones said:
What would make this nice is if all the excess exp from each lvl got tacked on to what you needed for your next lvl. For example if you were lvl 60 and had earned 20k exp per lvl from 50->60 and they changed the requirement to 15k per lvl, that's 5k x 10lvls = 50k extra exp. Apply that 50k to your next lvls in the job. So when you login in you might suddenly be 62 or 63 instead of just 60. Just imagine how rewarding this would be for lvl 75 players who get loads of merit points out of the deal. :wink: Wishful thinking at least.

Haha if this were the case you'd end up with a lot of people logging on and being gimped with their gear. Log off as a 49 SMN with Seer's gear and no elemental staves, log on as a level 51 SMN with with Seer's gear and no elemental staves. :lol:
 
I´m looking it from the bottom. i am just lv52, but i like the idea, my last parties was lfp or lfm like 5 hours, play 1 or 2 and some disbands and start again :-/
i really like the game (1 and a half year playing).
i love missions, quests, picklocking (im a thief) and all the things around, but when u get lv 51 u cant do anything beside exping.
i got rank5-1 and i cant go for 5-2 at this level yet
i cant start zilart missions.
i fell like 50-55 is just make exp, i got almost 60 quest done on my country (Sandy) but i cant keep doing the next quest because level, i cant kill a 62 NM :-/
i started cop a lot ago because of lv30 cap on promys and almost got a dead end there too
anyway i fell like the big change will be not that big and it will try to make a little more level people to stop the economics trouble on AH and move more people inside the zilart things.
Sorry lv75 people, it ll be great that u can choose another job where u can put the lost exp at least but i will not put my hopes on that :-)
 
no, they said they will not lv you up, but they will bring you to 1tnl is you got over it, but what if u have more left over after u lv? would it come back once u lv up? like say if your 1tnl, and u still got 20k xp more, when you lv wuld it add the 20k xp? or wuld it be lost for ever?
 
in a way its good get some fresh high lvls, but i think theres more that will be effect then just that. people will be buying spells more, gear, items. so who knows. prices could change alittle
 
:shock:

Damn.

I know this might help me level faster being at level 64, but now people that have already hig 75 won't respect us as much.

Blah, I'm still leveling dragoon. It's hard enough.
 
Probably the main thing I like the most is the reduced EXP penalty (8% instead of 10%). Also, having a smaller climb to get up to 75 and be able to start HNMs/gods/Dynamis only makes me happy. And having more people at Dynamis level is only a good thing (more people = more Dynamis being done = more ancient currency being made).
 
8% means at LOT at 50+...especially when WHM hafto suck up a R1 instead of R2/3. :?

Really though, I'm glad the exp needed is being lowered (but by how much..?) as later on some of the parties just suck (again, only had one party post-60 that's netted above 3k/hour, thanks Vet) and the xp loss being lowered a bit will help considerably..and the whole "noobs hitting 75" dealy won't happen, since levelling post-60 becomes so much more treacherous, they literally can't get away with making stupid mistakes constantly.
 
Chouzan said:
Could it be possible that this is a prerequisite step to raising the level cap beyond 75?

Thats a very good point. I think its very possible.

And I guess this will help me get 75 sooner, I'm not complaining :P
 
Blackmagik said:
i think this is a good idea, more people at 75 and it is funny how at 70+ you need like 38k+ to lv, and its better for people who have lifes but what if your @73? and they change it so u get like 40-50k xtra (not likly) would you be 1tnl to 74 and then whe u get 74 will u get the other xp u need?

sadly no...it only caps your exp at the (for example) if you need 35,000 to lv, after update and before update you need 43,000 to lv, and you have 42,000 it'll cap you at 34,999/35,000 total tnl
 
The problem with all this is... why should everyone be able to get to 75? If you only can level up once a week, it should take you a long long time to get there. If they made level 100, should it be easy to get there too? Yes there's lots of end game stuff, but it's supposed to be a reward for lots of hard work.

And I just have this question to ask... if they had changed the system so that it makes it easier to get to whatever level YOU are at, and then all the future levels are just as hard, how would you feel about the change? If you were for example level 50 and they decided that level 1-50 is too hard and it turns away new players... so they make that take half as much exp, but 50-75 is the same, how would you feel?

If level 75 is about accomplishment, by making it easier, they don't give you guys a thing. All they do is take away from the people already there or on their way.
 
phishn said:
Arctus said:
Good timing to be 50 8)

I feel bad about those who are in the mid 60s and more though. I wish they had some kind of compensation :shock:

I'm level 65 SAM and no bitching here. I have had a difficult time levelling and finding quality XP parties for the time I have. It's difficult to make the level 65-75 run, balance a family, job, and other RL activities.

this is exactly how i feel, my PLD and DRK are all at /30000 and /34000 tnl's now, and i hope after update they lower it greatly so i can get my lv's with the other sh*t i do IRL other than this game...

Altho, i can see where everyone is coming from tho, because it took the already lv75's hard times to get their lv's but really you guys' need to stop complaining about it, just because more "casual" gamers can do what they want and get on with their Real Lives

And about the "idiots" and shit at higher lvs' it's going to be about the same, because about 50~60 anyways the idiots get thinned out and become rare, altho there are exceptions, I know this. But still let the normal people be damn
.
 
Firestreak said:
The problem with all this is... why should everyone be able to get to 75? If you only can level up once a week, it should take you a long long time to get there. If they made level 100, should it be easy to get there too? Yes there's lots of end game stuff, but it's supposed to be a reward for lots of hard work.

And I just have this question to ask... if they had changed the system so that it makes it easier to get to whatever level YOU are at, and then all the future levels are just as hard, how would you feel about the change? If you were for example level 50 and they decided that level 1-50 is too hard and it turns away new players... so they make that take half as much exp, but 50-75 is the same, how would you feel?

If level 75 is about accomplishment, by making it easier, they don't give you guys a thing. All they do is take away from the people already there or on their way.



The first of many high lvls to complain. Dude it happens, it sucks. Maybe there is good reasoning behind it, like people quiting, they dont give a crap about how your feel after hitting 75 they just want money :(.
 
Chouzan said:
Could it be possible that this is a prerequisite step to raising the level cap beyond 75?

It's likely, but I think we'll have to wait for another expansion first. I think pretty much the only mobs to level off of near the end are around T-VT at 75 (or at least that's what I heard; not sure how correct that is), so it'd be incredibly difficult to level past 75 without new monsters. And new monsters would need new zones.

Of course, they could add higher level mobs to some new CoP zones... but that would probably mean you'd have to beat all the CoP missions in order to get to those new leveling zones...
 
Firestreak said:
The problem with all this is... why should everyone be able to get to 75? If you only can level up once a week, it should take you a long long time to get there. If they made level 100, should it be easy to get there too? Yes there's lots of end game stuff, but it's supposed to be a reward for lots of hard work.

And I just have this question to ask... if they had changed the system so that it makes it easier to get to whatever level YOU are at, and then all the future levels are just as hard, how would you feel about the change? If you were for example level 50 and they decided that level 1-50 is too hard and it turns away new players... so they make that take half as much exp, but 50-75 is the same, how would you feel?

If level 75 is about accomplishment, by making it easier, they don't give you guys a thing. All they do is take away from the people already there or on their way.

No use in complaining about it now eh Fire? Already changing it, It may not be as great a reward but it also lets people do it on a normal basis, look at it like this, when people get their shit done and to lv 75, they stop playing(most of the time, the casual people) so let em hit 75 and stop playing is what i say =/
 
Firestreak said:
And I just have this question to ask... if they had changed the system so that it makes it easier to get to whatever level YOU are at, and then all the future levels are just as hard, how would you feel about the change? If you were for example level 50 and they decided that level 1-50 is too hard and it turns away new players... so they make that take half as much exp, but 50-75 is the same, how would you feel?

I wouldn't give a rats ass in regards to my jobs already past 50 (and I'd love it so I could level up my BST faster, haha). I'm not of the elitist "ZOMG I worked harder for this so you all are weak!" attitude. This type of stuff happens all the time in this game. Remember when SMNs used to have to do the big end-game fights to get all the summons? S-E is trying to appeal to both the hardcore players (constantly adding new end-game content) and the casual players (help levelling faster, unlock summons without having to have a lvl 60+ job, etc). I think it's great.
 
Simple question Ronith. If they changed nothing except decided to make it less exp from level 1 to your level, how would you feel about it?
Or how about if they took every expensive item you own and made them easier to get? It's effort, completely wasted.
 
As nice as it is for the players (myself included) that can have it a bit easier to get to 75 (and let's be serious, this is likely going to be at most 1-3k/level less depending on the current TNL), it's just going to drive that wedge between old guard and new 75's.

"Oh, you got (job x) to 75? Did you do it before May 05? No? LOLOMGZORNOOB GO GET ANOTHER 29387923579 XP so u r as 1337 as me!!!!!!!!!111!eleventy"

As for raising the cap to 80, the announcement did say "Final cap," so I think that's nixed.

As for the update itself? I think it's good for the economy. If it takes me 1 less hour to XP to get my level, that's 1 more hour I get to use to craft, or farm, or BCNM, or however you make gil. Not to mention the raised demand for higher level food and gear, which benefits crafters even more.
 
Back
Top