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Thnikkaman

Artifact Armor
Adventurer
Joined
Oct 17, 2005
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917
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Caitsith!! CS>QC
I want to know what everyone would like to see changed in FFXI in the next little while. What kind of stuff they should add and take away. What kind of stuff they should change.
Personally, I'd have the idea of giving Samurai more weapon skills for great katana. They rely 100% on weapon skills, so they should get more than the average other character. Ninja should get more spells. They have 12 spells, then another 12 of just the same ones with faster casting time and a little bit more powerful. Just as a little inventive idea, I think they should give every person their own set of special equipment where they can upgrade it however they want. Start it off with like ten "merit points" if you will and after using it for so long, you get more "merit points" for it and you can upgrade any stat. Later, being able to increase it's abilities, giving it more stuff like Auto-Regen, or Cure Potency or something.

That's just my two bits. What's everyone else want changed in FFXI?
(Sorry if someone's already posted a thread like this, I didn't see one, and I just wanted to see what everyone thought.)
 
i want a change where the reward for bcnm's is in another room, or at least time doesnt matter when all monsters have been killed
i like the armor idea sounds like it could be cool
i want to see a npc where you could give them a dye, armor or weapon, and then some gil and they change the color. could be like a signature in that it loses its special color overe AH
 
kinda off topic but, lost to BCNM because didn't open chest in time Klep?
 
For the love of God, and all that has been/ever will be considered holy, I pray every night for a change to the airship system. "The ship bound for Bastok will be arriving in 11 minutes." Fuck off!
 
I want quested rare/ex spells/abilities for each job. Like "Phalanx II". And not just some easy quest where you need to talk to a few people. More advanced quest that takes a long time to complete. Otherwise everyone and their mom would have it.
 
I want custom spells (like uzor said.). The ability to drop items from your mog house directly (not have to withdraw them, go out of the safe, and drop them.).

Umm... Less n00bs, but more newbies (<3 newbies.. so cute!)...

More job specific items, like decent neck equips, perhaps a ranged weapon (not throwing) for a certain job... Whms can shoot arrows of healing at their pt members, blms can shoot huge orbs of darkness, red mages shoot enfeebling arrows... etc. Just general innovative equips that a certain job wouldn't ever get to use.
 
DRG ranged weapons...

Image9.jpg
 
Moriki said:
DRG ranged weapons...

Shush it and sit in that corner!

Play with pebbles? <.<;
 
Uzor said:
Shush it and sit in that corner!

Play with pebbles? <.<;



*Throws a pebble at Uzor*
 
Dayner said:
boost drk magic side plz :P

Get rid of Elemental Magic and give us Enhancing magic plz(Warp + En spells =p)
 
Tyrath said:
Get rid of Elemental Magic and give us Enhancing magic plz(Warp + En spells =p)

No!

You can have Stone I

And you will enjoy it! >:|
 
I'd like to see a taco food for mages. Ever job deserves tacos! They're the best food irl, they should be in game too. >.>

Your local dentist would agree, mages need to eat less sweets. Give us a taco food! Where's the BEEF?!?
 
Beef coated in sugar
 
Moriki said:
No!

You can have Stone I

And you will enjoy it! >:|

I get Stone II bish!
 
Archmage said:
I'd like to see a taco food for mages. Ever job deserves tacos! They're the best food irl, they should be in game too. >.>

Your local dentist would agree, mages need to eat less sweets. Give us a taco food! Where's the BEEF?!?
Everyone loves a fat taturaru.

Besides, that would anger the old hag living in the candy house. Ever heard of tarutaru sauce.

On another note, this thread have gone VERY off-topic, heh
 
Food that gives like, Magic Attack Bonus or Magic Defense Bonus, you know, something different other than MP or INT or MND. Ramen Noodles lowering avatar perpetuation cost depending on level. Or, give WHM 2 JA, Cure Potency up +5% >_> at 30 and 60. {Yes, please.} Make us more wanted than for our Raise. :\
 
Bluefrost said:
Food that gives like, Magic Attack Bonus or Magic Defense Bonus, you know, something different other than MP or INT or MND. Ramen Noodles lowering avatar perpetuation cost depending on level. Or, give WHM 2 JA, Cure Potency up +5% >_> at 30 and 60. {Yes, please.} Make us more wanted than for our Raise. :\

Hand in hand with PLD desirablity, I suppose. If SE did something to make Paladins more desirable on non-hand to hand/aoe spamming mobs, such as a damage shield that actually does damage, you'd be set. But until then, anyone with /whm can do your job completely with a NIN tank.
 
Archmage said:
I'd like to see a taco food for mages. Ever job deserves tacos! They're the best food irl, they should be in game too. >.>

Your local dentist would agree, mages need to eat less sweets. Give us a taco food! Where's the BEEF?!?

Thats a lie. Pizza owns all...Need pizza food in game ~.~ STR+99!!!
 
Yeah, WHM should get something else like Cure Potency job traits or something. RDM's are generally like WHM's only with more spells, but less MP and stuff. It kinda makes us WHM's a little useless compared to RDM's, because they have Fast Cast, Refresh, etc. I realize WHM's getting extra Raises is a big bonus, but having something really wicked like Cure Potency would make us really awesome.
WHM Lv10 = Cure Bonus (+1% potency)
WHM Lv20 = Cure Bonus (+2% potency)
...By the time they hit Lv70, you're looking at 28% cure potency total, that'd be unbelievably awesome!!!
 
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