Nintendo's new way to play games?

Bajaratt

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http://kotaku.com/5127251/nintendo-patent-reveals-potential-paradigm-shift-in-design
Yes, it's from Kotaku, get over it if that bothers you.

Basically, it's a way to make a game playable by both casual and hardcore gamers. For the hardcore gamers, the game's pretty much the same. But for the casual gamers, you can set the game to basically play itself, allowing you to bypass difficult areas or skip some boring aspects of gameplay while you watch. This would allow the casual players to experience games, but without forcing them to become as skilled as the hardcore players.

It's fucking genius, everyone has puzzles or parts of games they find difficult or they don't enjoy, and now you can just skip through those sections while still experiencing the game.
 
http://kotaku.com/5127251/nintendo-patent-reveals-potential-paradigm-shift-in-design
Yes, it's from Kotaku, get over it if that bothers you.

Basically, it's a way to make a game playable by both casual and hardcore gamers. For the hardcore gamers, the game's pretty much the same. But for the casual gamers, you can set the game to basically play itself, allowing you to bypass difficult areas or skip some boring aspects of gameplay while you watch. This would allow the casual players to experience games, but without forcing them to become as skilled as the hardcore players.

It's fucking genius, everyone has puzzles or parts of games they find difficult or they don't enjoy, and now you can just skip through those sections while still experiencing the game.

... seriously?

I think it's a bad idea, it takes the challenge part of a game, the part which makes people think when there is a puzzle that needs solving. It's just lazy. If I wanted the game to play itself I'd use a freaking Tool set on an emulator for a Tool assisted speed run. I love Nintendo but I'm really doubting them now. I thought I'd never say that.
 
It's a good idea since Nintendo now has to cater to novice gamers. Personally i really can't stand watching novice gaming, especially when the poorly skilled gamer should be able to do something good but cannot after awhile. Watching a friend's GF play Halo 1 after all these years of experience literally upsets my nerves.

Nintendo should make something that trains a person to be a better gamer, as opposed to this.
 
Good for some, for me, not so much. I go overboard with stuff like that.
 
... seriously?

I think it's a bad idea, it takes the challenge part of a game, the part which makes people think when there is a puzzle that needs solving. It's just lazy. If I wanted the game to play itself I'd use a freaking Tool set on an emulator for a Tool assisted speed run. I love Nintendo but I'm really doubting them now. I thought I'd never say that.
It's completely optional to use, and it's targeted towards the casual gamer. The way it works, they can make more hardcore games, to appease the hardcore players, but still have the games appeal to the casual gamers who aren't as good but still want to enjoy the game. It's not a requirement, it's an option that you can turn on/off at any point in the game. The casual players just see a developer's play through basically, and if they see something that looks cool, they can take over instantly and start playing the game. This doesn't automatically unlock achievements or do anything awesome, it just lets people enjoy the game even if they're not a full-timer gamer.

You enjoy every single aspect of every single game you've ever played completely? There hasn't been a single part of a game that either stumped you for a little while or you had to try repeatedly until you were getting annoyed with to get it to work right or succeed? You've never used a walk through, or save state on an emulator?

The challenge is there, in it's undiluted difficult splendor; but if you don't care about the challenge, or if it's too hard for you, then you can still enjoy the game to it's fullest.
 
Bad idea that will be implemented horribly. Make hardcore games for hardcore gamers and casual games for casual gamers. Being able to skip the hard parts doesn't help anything, because if a game is too tough for you, you'll probably just skip past the whole thing.

Very glad i don't plan on using this feature at all.
 
I don't see why anyone would be opposed to this. You personally don't have to use it (and I GUARANTEE everyone will use it at some point in their lives, even if it's only once), and it's not like it physically hurts you if someone in the world that you don't even know is using this feature. Seems like a win for everyone, really.
 
Exactly, this doesn't really effect the hardcore gaming crowd, other than there will be more hardcore games made for the Wii. This is again more targeted towards the casual crowd, so that they can still play more complex games, and maybe become more hardcore gamers themselves. Don't see why hardcore gamers are getting uptight about it.
 
Bad idea that will be implemented horribly. Make hardcore games for hardcore gamers and casual games for casual gamers.
Very glad i don't plan on using this feature at all.

How do you know it's going to be implemented horribly? Nintendo has a great track record, if there's anyone to do this, I trust them over Sony and Microsoft.

Make hardcore games for hardcore gamers... like Baj said this will give them more room to do that and appeal to the casual gamers to be able to play it smoothly and enjoy it. Your actually taking the best of both worlds and being able to apply it to any game, if you desire. It's something that's there in the shadows to use if you want, it's not going to completely change the gaming industry, it's going to revolutionize. It's the same but different really.

You may think that it will take away from games, but people have been doing that out of their own free will since the beginning of gaming with gameshark, hacks, cheats, codes, yada yada.

Remember, it's targeted at casual gamers which isn't always teenagers and the young adult. It's people who pick up a game to play and have fun with. More importantly, if they have more fun with this, then great. Odds are casual gamers don't care to much about protecting the sanctity of the way a game is traditionally played.

This is going to be amazing because of it's impacts alone that it's going to have all over Nintendo. Nintendo may finally get around to produce more hard core games to hopefully match or come close to Sony or Microsoft.
 
i can see this as useful for guys who cant beat a puzzles or some parts of game , its like "this how i did it , now its your turn" but they should make the player redo that challenge
 
Personally I feel as this this system would work best if they showed hints in a subtle way instead of outright telling them the answers.

Bajaratt said:
You enjoy every single aspect of every single game you've ever played completely? There hasn't been a single part of a game that either stumped you for a little while or you had to try repeatedly until you were getting annoyed with to get it to work right or succeed? You've never used a walk through, or save state on an emulator?

That's how puzzles work. It's all based on trial and error and learning from mistakes. It's why I love Zack and Wiki so much.

And yes, I have used walkthroughs but only for RPGs and as a last resort. I like to work as many paths as I can think of before using a walkthrough.

Save states on emulators, I don't use them unless it's for a Mario Rom hack that was made to be shear hell O_o;
 
Personally I feel as this this system would work best if they showed hints in a subtle way instead of outright telling them the answers.
That's actually built into the system too. There'd be a place for a small, brief video feed showing you what to do, but without explicitly telling you what you're doing or teaching you how to do it. It's an alternative to watching the developer's playthrough. The video feature still doesn't help the casual crowd all that much, since it might show them to do this complex series of moves, but they still can't do it themselves.

That's how puzzles work. It's all based on trial and error and learning from mistakes. It's why I love Zack and Wiki so much.
That's fine, but you don't seem to get that not everyone loves puzzles, or all types of puzzles.

And yes, I have used walkthroughs but only for RPGs and as a last resort. I like to work as many paths as I can think of before using a walkthrough.
And that's what this is, for the hardcore crowd; it's a last resort, "fuck it, I just want to move on" button that can be used at any point.
 
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That's actually built into the system too. There'd be a place for a small, brief video feed showing you what to do, but without explicitly telling you what you're doing or teaching you how to do it. It's an alternative to watching the developer's playthrough. The video feature still doesn't help the casual crowd all that much, since it might show them to do this complex series of moves, but they still can't do it themselves.


That's fine, but you don't seem to get that not everyone loves puzzles, or all types of puzzles.


And that's what this is, for the hardcore crowd; it's a last resort, "fuck it, I just want to move on" button that can be used at any point.

Hmmm, I see what you mean. I'm still sceptical about it.
 
I'm impartial. I do hope however that this does mean games in this era will cease to be watered down. Need more games that were as tough as something such as...Sin & Punishment.
 
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