In all honesty Dej, I would rather them fix the current bugs than keep things the way they are.
As it stands the NPC's outside forts will attack anything another NPC attacks. This means you can heel a pet to the fort, attack a mob, and everyone joins in. Not really gamebreaking, kinda fun to watch actually, but a bug nonetheless.
Also there is a big problem with parties in Campaign. If one person in party or alliance has a tag on, then the mobs will aggro anyone in that party/alliance. This is a big problem in the Necropolis when Campaign mobs tend to hang out right next to the C.A.
A third thing I've seen is you can cast cure on mobs. I'm not a big /whm person, so this might not be WotG specific, but I've never noticed it before. The BST in me did test it though, I charmed a tiger, got it's HP down to 50% or so, cast Cure 3 on it, but it didn't increase it's HP :/ That would have been huge.