Nyzul Isle Relic Info

StanDarsh

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http://wiki.ffxiclopedia.org/wiki/Ryunohige

Link in a box to it on the top of the homepage that says:

"FFXIclopedia Exclusive: Dragoon Nyzul Isle Relic News! Read up here!"

Looks like it's the only relic with the actual stats on it at the moment.


But, uhhhh.....







icame-1.jpg
 
yeah, these relics aren't broken at all.
 
well looks like now I know I wont be working towards gungnir
 
Lack of real DD weapons being revealed first, well maybe besides drg ;<


Look forward to info on Thf, Whm, Cor, and Rdm following the Pup and Drg
 
Holy shit that polearm is awesome lol
 
must spread more rep for the picture and LOLed hard at the relic for drg, looks like real pimps have both relics now huh

edit: also I think I can wait until they get them all complied since...some of those sites probrably have bots on them
 
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must spread more rep for the picture and LOLed hard at the relic for drg, looks like real pimps have both relics now huh

edit: also I think I can wait until they get them all complied since...some of those sites probrably have bots on them

Whats so funny? I don't get it >.>


And bots for what? These are sites SE has given test weapons to so they can give out info. Theres 6 or 7 total atm. Rest won't come out until SE releases them.
 
Whats so funny? I don't get it >.>


And bots for what? These are sites SE has given test weapons to so they can give out info. Theres 6 or 7 total atm. Rest won't come out until SE releases them.

icame-1.jpg


i was mostly referring to allakazam, and when I say bots I should've said malicious scripts
 
Hmm, does this mean PUP will actually be worth my time to invite to merits afetr this update, if they have the Nyzul relic? :P
 
RDM weapon.

Allakhazam said:
Written by Thayos
Until now, the joyeuse has been the sword of choice for many red mages.
Key words: until now.
Red mages, meet your dream sword.
The Murgleis.
Murgleis.jpg

As designed, the Nyzul Isle relic sword is stronger than the joyeuse. It's just as fast, and attacks twice.
The convert-enhancing effect is absolutely amazing. When you convert with the sword equipped, you automatically get back half of your hit points, plus whatever hit points were just converted from your mana pool. In other words, no more sudden deaths from converting just before a mob's AoE attack. No more cure bombs after converting. No need to stop nuking if you're in the middle of a chainspell. Simply put, it's made of win.
The aftermath effect of increased magic accuracy and magic attack is also something to behold. The effect kicks in after using the new weaponskill, Death Blossom, with the sword equipped. And, the potency of the aftermath effect is boosted when the weaponskill is used at 200 or 300 TP. From what I was told, the boost to the aftermath effect when used at higher TP levels is intended to be extremely generous.
Because these weapons have not yet been officially tested, the total damage capabilities of these weapons and their weaponskills remains unknown. Also unknown is whether the Murgleis or the new weaponskills have any hidden effects.
As you can see from the photos, the weaponskill itself is stunning, like a giant, exploding rose. We reported earlier that the weaponskills will be obtainable separately from getting the relic weapon. The nature and difficulty of these weaponskill quests remain a mystery, but a member of the FFXI community relations team told me "most" players will be able to learn these new moves.
I nearly fell out of my chair on Friday when it was announced that Pikko and I would be the first to test these weapons. We sat side-by-side in the Alexandria conference room at SE headquarters, playing on Xbox 360s hooked up to giant flat-screen monitors. Our characters were brunette Hume females, decked out in full Morrigan's gear with the relic weapons. We entered a special assault area of the Mamool Ja Training Grounds on the Atomos server, aided by a massive TP regen (added solely for our enjoyment) and a member of the FFXI community relations team who served as our Tarutaru white mage.
We swung our swords and spammed Death Blossom. The rose animation grew and shattered as mobs fell dead left and right.
It was beautiful.
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http://ffxi.jeuxonline.info/actualites/19694.html said:

Also, WHM
Comme précédemment annoncé, Square-Enix à présenté lors du sommet communautaire 2008 de nouvelles Relics Weapons, au nombre de sept en accordant à chacun des Sites Premiers la présentation exclusive de l'une de ces armes. Bien évidemment, JoL-FFXI n'est pas en reste et c'est non sans fierté que nous vous présentons Yagrush, la future Relic Weapon des White Mages.
WHM.png
La principale particularité de ce club est de conférer un Divine Veil permanent lorsque le club est équipé (NDLR : C'est du moins ce que m'a expliqué Mochi, bien que je n'ai pas pu tester cette fonctionnalité, nous la confirmerons au plus vite), ceci restant dans l'optique annoncée par SE avec ces Relics Weapons "d'améliorer le rôle du job".

Le club possède également une double attack et sa ligne directrice d'Aftermath est d'améliorer les pouvoirs magiques du whm qui l'emploi. Ainsi, plus vous aurez de tps, plus vos capacités magiques seront boostées

Mais venons en à l'une des particularité les plus intéressantes de l'arme : sa Weapon Skill. Sans égaler des armes orientés DD en matière de dmg infligés, Mystic Boon propose une feature des plus intéressantes lorsque la Relic Weapon est équipée. En effet, tout Mystic Boon effectué avec Yagrush entraine une conversion d'une partie des dégats infligés en mp ! En l'occurence, plus qu'une simple ws pour faire quelques dégats ou skillchain, Mystic Boon agira également comme mp heal.

Sans compter que l'animation de cette ws est particulièrement soignée et spectaculaire.

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Ask Pchan or Mdk or someone to translate. Anyway, it seems it grants a permanent Divine Veil effect. That is, makes all your -na spells and erase permanently AoE with the weapon equipped. Also, the WS converts some of the damage done to MP.

And it seems you need the Nyzul weapon (although not necessarily fully upgraded) in order to be able to get the WS quest.
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Blue Mage multi-hit, so confused. Please translate the whm club stuff Pchan or Mdk so we can find out how crappy it is.

Also the rdm sword is quite amazing I must say. If the other magery weapons are good enough perhaps we'll see some sams passing TP to mages! Oh shit, god just started crying brb.
 
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Well, don't need much translation. The gist of the text is "Perma divine veil, WS gives MP back, not the best damage"

Really, the club is awesome for 1 thing only; perma divine-veil. But then again, Divine Veil should have been put on a separate 1 min timer ages ago. And really, while what the club do is awesome, spending THAT much time and gil on something that should have been implemented ages ago is, well...

The club will be an Erase, Paralyna etc. swap-in piece. So yes, they shouldn't bother making weapons for mages, and just make, say, an ammo-slot, neck piece, ranged piece, back piece or waist piece for mages.
 
Murgleis.jpg


I don't know what the fuck those noobs at allakhazam are talking about but this weapon is trash. Enhanced convert? Big deal, you only have to cast Cure IV once instead of twice to get back to full hp? Divine Seal > Convert does the same thing. Also, obviously it would NOT be worth feeding a mob tp in exchange for junk damage just to get a magic acc/att bonus. Really disappointed with this....
 
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