- Joined
- Oct 1, 2004
- Messages
- 2,864
- Age
- 43
- Location
- Oklahoma
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- Secondary Job

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- Server
- Quetzalcoatl
- Linkshell
- RoyalKnights
- FFXIV
- Celvantes
... this one might work.
1) Create accounts for the dev team (or whomever is responsible for the day-to-day gameplay) and give them the ability to create items.
2) List a few high ticket items per day at market value (Vcloak, Hauby, etc...)
3) When the account is full of gil, delete it.
Likewise, if deflation is ever a problem (highly doubtful), they could just reverse the process. Create gil on one of these accounts, buy a high ticket item, then drop it.
If SE doesn't like the idea of handing out uber items, they could be just as effective with crafting supplies that will be destroyed anyway. Listing ten stacks of gold ingots spread across all four AHs won't really change the goldsmithing market, but it would take out 10-15 million from the economy.
As the gil supply falls, prices MUST fall accordingly. Lazy people will still buy from gilsellers, but the crippling inflation that results can be fought.
Also, I've never understood why SE couldn't set up "stings" on gilsellers. Creating an e-mail address and setting up a corporate credit card are not hard or time-comsuming things to do. Every other day or so, purchase gil from IGE. When they receive the gil - immediately delete the account from which it came (which will not only get the mule, but also all the other characters on the account). With any luck they'll not only destroy all the gil accumulated on the account, but also delete any high-level characters used to get the gil in the first place. With $1000 bucks (pocket change on the corporate level), you could nab at least 50 accounts. Gilsellers could combat this (creating new accounts and keeping levelled characters on different accounts from the mule characters that actually deliver the gil), but in the short run, SE could devastate the gil supply they control.
Even if the gilselilng companies started keeping their levelled characters on different accounts, I'm sure SE could trace where the gil is coming from, once they have the proven name of a delivery mule. In terms of protecting themselves legally, SE could easily re-write their ToS to allow this kind of snooping.
By making it riskier for companies to sell gil (each transaction could potentially be a sting), you raise their operating costs. This, in turn, raises their prices on gil. Make it expensive enough, and you'll have less people buying it.
Yes, it would cost a fair amount of money (32 servers x $1000 = $32k), but if SE suddenly came out with the annoucement that they had nabbed 1600 gilseller accounts across all servers, I know my player loyalty would shoot through the roof. I'm sure they would keep a lot of accounts that are strongly considering leaving the game. Heck, I'd rather see them throw $32k into nailing gilsellers than upgrading their servers.
1) Create accounts for the dev team (or whomever is responsible for the day-to-day gameplay) and give them the ability to create items.
2) List a few high ticket items per day at market value (Vcloak, Hauby, etc...)
3) When the account is full of gil, delete it.
Likewise, if deflation is ever a problem (highly doubtful), they could just reverse the process. Create gil on one of these accounts, buy a high ticket item, then drop it.
If SE doesn't like the idea of handing out uber items, they could be just as effective with crafting supplies that will be destroyed anyway. Listing ten stacks of gold ingots spread across all four AHs won't really change the goldsmithing market, but it would take out 10-15 million from the economy.
As the gil supply falls, prices MUST fall accordingly. Lazy people will still buy from gilsellers, but the crippling inflation that results can be fought.
Also, I've never understood why SE couldn't set up "stings" on gilsellers. Creating an e-mail address and setting up a corporate credit card are not hard or time-comsuming things to do. Every other day or so, purchase gil from IGE. When they receive the gil - immediately delete the account from which it came (which will not only get the mule, but also all the other characters on the account). With any luck they'll not only destroy all the gil accumulated on the account, but also delete any high-level characters used to get the gil in the first place. With $1000 bucks (pocket change on the corporate level), you could nab at least 50 accounts. Gilsellers could combat this (creating new accounts and keeping levelled characters on different accounts from the mule characters that actually deliver the gil), but in the short run, SE could devastate the gil supply they control.
Even if the gilselilng companies started keeping their levelled characters on different accounts, I'm sure SE could trace where the gil is coming from, once they have the proven name of a delivery mule. In terms of protecting themselves legally, SE could easily re-write their ToS to allow this kind of snooping.
By making it riskier for companies to sell gil (each transaction could potentially be a sting), you raise their operating costs. This, in turn, raises their prices on gil. Make it expensive enough, and you'll have less people buying it.
Yes, it would cost a fair amount of money (32 servers x $1000 = $32k), but if SE suddenly came out with the annoucement that they had nabbed 1600 gilseller accounts across all servers, I know my player loyalty would shoot through the roof. I'm sure they would keep a lot of accounts that are strongly considering leaving the game. Heck, I'd rather see them throw $32k into nailing gilsellers than upgrading their servers.