ok spill the rdm goodies

hellstorm

RDM the taboo subject
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Jun 25, 2005
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FFXIV
hellstorm
how much bio/dia 3 do is it 10-15 tics like mobs or measly 5?

paralize/slow- is slow like spider slow? is para like wyern para?

blind 2- do we have stonger blind then flash or nin blind? (not like i merit it anyway)

phalanx 2- is it stronger then normal phalanx? if so by how much?:nyam:
 
Phalanx 2 is usable on party members only
 
I like Paralyze II. It seem to have slightly lower stick rate at lvl 1, but it procs slightly more then Paralyze. I'm sure I'll just love it fully upgraded.
 
Phalanx II gives LESS defense than Phalanx I (according to a few people, I don't know, I will not be wasting merits on it) but is like Regen (pt only)
 
ill prob put 1 merit in it just so give it to tanks in hnm/exp
 
Bio 3 apparently does 6/tick at skill level 221 (hearsay). So, unless you solo hnms, it's probably not worth it.

Dia 3 has marginal effect on melee damage on T/VT merit mobs, so it's not all that useful.

Phalanx2 (1 point) does 14 damage cut at level 75 base enhancing skill (20 with 3 points), as opposed to the 23 of phalanx1. This is probably the best of the bunch if you actually hang around plds.

I'm interested in the stats of slow2/para2/blind2 if anyone's got em.
 
Windy said:
Phalanx II gives LESS defense than Phalanx I (according to a few people, I don't know, I will not be wasting merits on it) but is like Regen (pt only)

That'd be pretty tough considering Phalanx I doesn't give any defence at all...
 
Courtney said:
That'd be pretty tough considering Phalanx I doesn't give any defence at all...
Phalanx gives "x" points of damage reduction doesn't it?
 
Yep, fixed damage reduction based on Enhancing skill.
 
I hear blind not what it cracked to be either it wont even overwright nin blind. It sad really way go SE. Though romor is that these suppost have better acc on nms tis will have to see.
 
From what I read on rdm forums, the tier II debuffs are almost exactly the same as tier I until you put a second merit into them, then they get better.
 
i really hop they bump cat 2 to 10 merits later down the road like they did cat 1 several months ago
 
phalanx 1= (Enhancing / 10) - 2


so... if we know that formula, someonbe get phal 2 and test it out :O

i'd do it but im out of town, REALLLLLY pissed im missing the update...
 
Just messing around last night, with darkness skillchain, i was MBing bio3 for 236, 190 if i got resited. So i like it, and dia3 looks pretty cool. My friend liked slow2 a lot, he couldnt get enough of it, i forgot to ask him about para2 though.
 
metachronism said:
Bio 3 apparently does 6/tick at skill level 221 (hearsay). So, unless you solo hnms, it's probably not worth it.

Dia 3 has marginal effect on melee damage on T/VT merit mobs, so it's not all that useful.

Phalanx2 (1 point) does 14 damage cut at level 75 base enhancing skill (20 with 3 points), as opposed to the 23 of phalanx1. This is probably the best of the bunch if you actually hang around plds.

I'm interested in the stats of slow2/para2/blind2 if anyone's got em.

Bio 3 better be 20 HP a tic, when hekt eyes cast on me it takes 20 HP a tic :/ If its 6 Hp a tic, I'l pass and go for Dia 3.

paralize 2 worked well in dynamis, theres was a notacable differance. Like I saw more paralized durring 100-fist then I ever did before. I'l see if I can notice a second merit into when I get a 4th merit.
 
ziphor said:
phalanx 1= (Enhancing / 10) - 2


so... if we know that formula, someonbe get phal 2 and test it out :O

i'd do it but im out of town, REALLLLLY pissed im missing the update...

The first level of Phalanx II is stopping about 15 damage at capped Enhancing, which makes it weaker than Phalanx I (even when fully merited). The advantage appears to be that it targets other party members, although I don't really see a need for it in merit parties (where damage is minimal anyway) or on HNMs (where damage is very high anyway).
 
Courtney said:
The first level of Phalanx II is stopping about 15 damage at capped Enhancing, which makes it weaker than Phalanx I (even when fully merited). The advantage appears to be that it targets other party members, although I don't really see a need for it in merit parties (where damage is minimal anyway) or on HNMs (where damage is very high anyway).

My guess is that SE wants whm and rdm to be in cannon pts. With fully merits of each spell it could make a big difference of reduced dd.

Know how Pro 5 and Phalanx aren't really all that better/great, and how SE encourages all of the jobs to work together ie blm nerf, mpk patch,etc.
 
Cannon parties usually don't have any issues with taking damage anyway. And they generally have a WHM or a RMN purely to top up HP and for Haste.

And taking 21 damage off each hit wouldn't really change much. Most cannons are pretty dull due to the lack of damage being taken by the DDs...
 
Bio3 doesn't last long enough to be worth the 54 mp it costs to cast it. Phalanx2 is awesome for tanks or anyone else thats taking damage. Kinda dissappointed in the new spells, was hoping for atleast something new.
 
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