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So...I gave Raccoon City two solid play throughs. The game, sadly, does not come even close to the hype.
The squad A.I. is garbage:
Honestly, this is probably the single worst AI I have ever encountered in a game. Ashley from Resident Evil 4 was a far more competent AI than the entire U.S.S. squad combined.
The weapons all suck:
At first, I was pleased at how wide the weapon selection was. There are at least five of each type ranging from Assault Rifles to LMGs to Sniper Rifles and Shotguns and Pistols.
The problem? They all royally blow.
In most cases, you run into two problems:
1) Ammo Capacity - If you have good ammo capacity, your weapon is either too weak or horribly innacurate (or both.)
2) Accuracy - All weapons except the Shotgun and a couple of the SMGs are highly inaccurate. It doesn't matter if your targeting indicator is on the enemy, you'll still miss. A lot. Even with sniper rifles. (More on that below)
There is a third problem covered in the next section.
Pistols are all but useless until you get either the Lightning Hawk (Magnum) or the Samurai Edge. The LH fires slow but has good power behind it. The Samurai Edge fires rapidly and can down a zombie in a few shots.
Enemies have ungodly defense and accuracy:
Clips. You can unload entire clips of ammo into (or in the direction of) a Spec Ops soldier. Half your shots will likely miss, depending on your weapon. (Burst fire can somewhat alleviate this.) and it still takes a fair amount to bring them down or to bleeding status.
Also, enemy accuracy is incredible. You can be halfway down the street and the enemy will still find you with a fully automatic weapon, but god forbid you try the same thing.
Speaking of long distance shooting:
The sniping mechanic in the game is garbage:
Much like the A.I., this game has the single worst sniping mechanic in almost any game I've played. Just because your target is directly in your sights doesn't mean you're going to hit them. And that's IF you can get them solidly in your sights. The enemies twitch and move so often, it's hard to get a bead on them. You can pull off easier headshots with your pistol.
Also, headshots aren't always going to kill human enemies. Some of them aren't even wearing helmets!
The dodge mechanic is passable, but poorly executed:
First off, there is no tutorial message telling you how to dodge. The first indication I got that there was a dodge function at all was a loading screen tip on the third mission. You have to initiate a sprint by clicking the left stick, then press A and the direction you want to dodge.
It's passable, but cumbersome. You CAN make split second dodges, but you have to pray the game recognizes your sprint click.
The cover mechanic fails.
Once again, another mechanic I have not seen done worse than in this game. You can enter cover by running up to anything the game deems you can use as cover. Unfortunately, your cover doesn't always provide cover. In many cases, the enemy is still going to hit you and while the game provides a blindfire option, it's often disabled for unknown reasons, even though you're either getting shot or there is nothing visible stopping your blindfire.
T-103 Tyrants and T-02 Nemesis Tyrant - Working as it should, but probably not intended:
While I would like to credit the developers for this, I think it was a fluke and they simply made these things stupidly hard scaled against how they made the Human enemies.
T-103's are a respectable boss type enemy and do the Tyrant legacy from the other RE games justice. They have bulletproof limiter coats, so their heads are the only vulnerable point. Because of how inaccurate your weapons are, you have to get in fairly close to make sure you hit. Being close to a tyrant is not a good thing, but it adds to the survival atmosphere on the game. It takes about 10 minutes to kill a T-103 with conventional weapons and about 30 seconds with the flamethrower.
This durability was extended to, and increased, for the T-02 Nemesis. The problem? Your accuracy still sucks and Nemesis has a gatling gun. Oh! And there are Spec Ops in the area too. Nemesis has the same ungodly accuracy as the rest of the ranged enemies in the game, and it's unforgiving. This battle was less enjoyable after the 7th attempt.
Which brings me to my next point:
They will gun YOU down at any cost:
For some reason outside of any logic, every enemy that can wield a firearm will specifically gun for YOU if you are outside of "cover". Even if your entire squad is out in the open, the enemy will prioritize the player character. This is especially evident and annoying in the above mentioned Nemesis fight.
....
I want to go on, but I see how long my post has already gotten. My final score for this game is a 4/10.
I was so pumped for this game but....damn. If you're an RE fan, you can somewhat enjoy your first play through, but ultimately, I feel the game is trash.
:banghead3::banghead3::banghead3::banghead3::banghead3::banghead3::banghead3::banghead3:
The squad A.I. is garbage:
Honestly, this is probably the single worst AI I have ever encountered in a game. Ashley from Resident Evil 4 was a far more competent AI than the entire U.S.S. squad combined.
The weapons all suck:
At first, I was pleased at how wide the weapon selection was. There are at least five of each type ranging from Assault Rifles to LMGs to Sniper Rifles and Shotguns and Pistols.
The problem? They all royally blow.
In most cases, you run into two problems:
1) Ammo Capacity - If you have good ammo capacity, your weapon is either too weak or horribly innacurate (or both.)
2) Accuracy - All weapons except the Shotgun and a couple of the SMGs are highly inaccurate. It doesn't matter if your targeting indicator is on the enemy, you'll still miss. A lot. Even with sniper rifles. (More on that below)
There is a third problem covered in the next section.
Pistols are all but useless until you get either the Lightning Hawk (Magnum) or the Samurai Edge. The LH fires slow but has good power behind it. The Samurai Edge fires rapidly and can down a zombie in a few shots.
Enemies have ungodly defense and accuracy:
Clips. You can unload entire clips of ammo into (or in the direction of) a Spec Ops soldier. Half your shots will likely miss, depending on your weapon. (Burst fire can somewhat alleviate this.) and it still takes a fair amount to bring them down or to bleeding status.
Also, enemy accuracy is incredible. You can be halfway down the street and the enemy will still find you with a fully automatic weapon, but god forbid you try the same thing.
Speaking of long distance shooting:
The sniping mechanic in the game is garbage:
Much like the A.I., this game has the single worst sniping mechanic in almost any game I've played. Just because your target is directly in your sights doesn't mean you're going to hit them. And that's IF you can get them solidly in your sights. The enemies twitch and move so often, it's hard to get a bead on them. You can pull off easier headshots with your pistol.
Also, headshots aren't always going to kill human enemies. Some of them aren't even wearing helmets!
The dodge mechanic is passable, but poorly executed:
First off, there is no tutorial message telling you how to dodge. The first indication I got that there was a dodge function at all was a loading screen tip on the third mission. You have to initiate a sprint by clicking the left stick, then press A and the direction you want to dodge.
It's passable, but cumbersome. You CAN make split second dodges, but you have to pray the game recognizes your sprint click.
The cover mechanic fails.
Once again, another mechanic I have not seen done worse than in this game. You can enter cover by running up to anything the game deems you can use as cover. Unfortunately, your cover doesn't always provide cover. In many cases, the enemy is still going to hit you and while the game provides a blindfire option, it's often disabled for unknown reasons, even though you're either getting shot or there is nothing visible stopping your blindfire.
T-103 Tyrants and T-02 Nemesis Tyrant - Working as it should, but probably not intended:
While I would like to credit the developers for this, I think it was a fluke and they simply made these things stupidly hard scaled against how they made the Human enemies.
T-103's are a respectable boss type enemy and do the Tyrant legacy from the other RE games justice. They have bulletproof limiter coats, so their heads are the only vulnerable point. Because of how inaccurate your weapons are, you have to get in fairly close to make sure you hit. Being close to a tyrant is not a good thing, but it adds to the survival atmosphere on the game. It takes about 10 minutes to kill a T-103 with conventional weapons and about 30 seconds with the flamethrower.
This durability was extended to, and increased, for the T-02 Nemesis. The problem? Your accuracy still sucks and Nemesis has a gatling gun. Oh! And there are Spec Ops in the area too. Nemesis has the same ungodly accuracy as the rest of the ranged enemies in the game, and it's unforgiving. This battle was less enjoyable after the 7th attempt.
Which brings me to my next point:
They will gun YOU down at any cost:
For some reason outside of any logic, every enemy that can wield a firearm will specifically gun for YOU if you are outside of "cover". Even if your entire squad is out in the open, the enemy will prioritize the player character. This is especially evident and annoying in the above mentioned Nemesis fight.
....
I want to go on, but I see how long my post has already gotten. My final score for this game is a 4/10.
I was so pumped for this game but....damn. If you're an RE fan, you can somewhat enjoy your first play through, but ultimately, I feel the game is trash.
:banghead3::banghead3::banghead3::banghead3::banghead3::banghead3::banghead3::banghead3:
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