- Joined
- Oct 1, 2004
- Messages
- 2,864
- Age
- 43
- Location
- Oklahoma
- Main Job

- Secondary Job

- Third Job

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- Quetzalcoatl
- Linkshell
- RoyalKnights
- FFXIV
- Celvantes
I have a question regarding the hate routine for all the high-level Paladins out there.
So far, I've been keeping hate well (only losing to the occasional 400+ damage Barrage). But I'm having some MP problems and I fear that as the DDs I party with get better toys and abilities to play with, I'll start losing hate more often.
I party with a few friends (sort of a quasi-static) who like to pull really fast. They're really good DDs and can skillchain the hell out of whatever we fight. My issue is that I find myself getting to the chain 4 and chain 5 points with less than a quarter MP, and were it not for conservative use of my JAs, +1 enmity from my sword, and some really good WHMs, it would get ugly.
My hate routine now is:
Mob 1:
Flash on pull >>> Provoke >>> Wait 15 >>> Sentinel >>> Wait 15 >>> Provoke >>> Wait 15 >>> Flash >>> Dead Mob. I Cure II as necessary, usually between Sentinel and 2nd Provoke and after the 2nd Flash.
Mob 2:
Flash on pull >>> Provoke >>> Wait 15 >>> Shield Bash >>> Provoke >>> Wait 15 >>> Flash >>> Dead Mob. Same curing situation.
Mob 3 (Both JAs are recharging):
Flash on pull >>> Provoke >>> Wait 10 >>> Cure II >>> Provoke on recharge >>> Wait 15 >>> Flash >>> Wait 5 >>> Cure II >>> Dead Mob. By this time, I have 100 TP for a Shining Blade to help with hate sometime during the battle.
Mob 4 is the same as 1 except now both the WHM and I are running low on MP and I sometimes need to substitute a Cure II instead of a second Flash in order to stay alive.
Mob 5 is the same as Mob 2 except that Shield Bash normally goes after the 2nd Provoke beacuse I'm waiting for it to recharge. By this time I'm using Divine Circle and throwing the kitchen sink at the mob in order to hold hate. DD skillchain near the end usually results in some of the ranger's shadows being used if I can't move fast enough for Cover.
I realize that we can start partying with lv 41 RDMs now, but I don't want to become reliant on Refresh. After all, you can't always find an RDM (or Bard) to party with. Is there any change in this routine that you all would suggest? Would it be better for me to lead with Provoke and use Flash halfway between the first two vokes instead?
Hopefully, I'll be able to level cooking high enough to synth pineapple juice soon, but there again, I'd rather not become dependant on it.
So far, I've been keeping hate well (only losing to the occasional 400+ damage Barrage). But I'm having some MP problems and I fear that as the DDs I party with get better toys and abilities to play with, I'll start losing hate more often.
I party with a few friends (sort of a quasi-static) who like to pull really fast. They're really good DDs and can skillchain the hell out of whatever we fight. My issue is that I find myself getting to the chain 4 and chain 5 points with less than a quarter MP, and were it not for conservative use of my JAs, +1 enmity from my sword, and some really good WHMs, it would get ugly.
My hate routine now is:
Mob 1:
Flash on pull >>> Provoke >>> Wait 15 >>> Sentinel >>> Wait 15 >>> Provoke >>> Wait 15 >>> Flash >>> Dead Mob. I Cure II as necessary, usually between Sentinel and 2nd Provoke and after the 2nd Flash.
Mob 2:
Flash on pull >>> Provoke >>> Wait 15 >>> Shield Bash >>> Provoke >>> Wait 15 >>> Flash >>> Dead Mob. Same curing situation.
Mob 3 (Both JAs are recharging):
Flash on pull >>> Provoke >>> Wait 10 >>> Cure II >>> Provoke on recharge >>> Wait 15 >>> Flash >>> Wait 5 >>> Cure II >>> Dead Mob. By this time, I have 100 TP for a Shining Blade to help with hate sometime during the battle.
Mob 4 is the same as 1 except now both the WHM and I are running low on MP and I sometimes need to substitute a Cure II instead of a second Flash in order to stay alive.
Mob 5 is the same as Mob 2 except that Shield Bash normally goes after the 2nd Provoke beacuse I'm waiting for it to recharge. By this time I'm using Divine Circle and throwing the kitchen sink at the mob in order to hold hate. DD skillchain near the end usually results in some of the ranger's shadows being used if I can't move fast enough for Cover.
I realize that we can start partying with lv 41 RDMs now, but I don't want to become reliant on Refresh. After all, you can't always find an RDM (or Bard) to party with. Is there any change in this routine that you all would suggest? Would it be better for me to lead with Provoke and use Flash halfway between the first two vokes instead?
Hopefully, I'll be able to level cooking high enough to synth pineapple juice soon, but there again, I'd rather not become dependant on it.