Pankration FAQ?

That's not the point, I were lvl 10 at the time, and Draining Attack doesn't work against undead ; ; so I lost =(
 
That's not the point, I were lvl 10 at the time, and Draining Attack doesn't work against undead ; ; so I lost =(

And I can't utilize a big chunk of my job because some genius thought it'd be brilliant to give Wamouracampa a magic casting job, but the inability to have a natural MP pool.
 
Yeah, I find it kind of hilarious that Wamouracampas are PLD's. But I don't see that have anything to do with what you quoted :p
 
Has its delay doubled? (Or, at the very least, increased)?

Not really, no. If there is any delay it's not noticable

On another note, why can't I remove my support job from my monster? I gave him /drk and drk traits, but after removing drk traits I still can't remove /drk >.<
 
Yeah, I find it kind of hilarious that Wamouracampas are PLD's. But I don't see that have anything to do with what you quoted :p

You posted it because I have Undead Killer and/or haven't fought undead. I'd much rather have MP than Undead Killer, even if it means an increased rate in fighting them.

Considering the rate of which I've fought Undead. Which is maybe once, I think I fought a bhoot. Could've been on one of my other monsters though.
 
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Not really, no. If there is any delay it's not noticable

On another note, why can't I remove my support job from my monster? I gave him /drk and drk traits, but after removing drk traits I still can't remove /drk >.<

Pretty sure Main and Support Jobs are permanent.

And the dual wield thing seems pretty broken if there isn't a delay increase.
 
Pretty sure Main and Support Jobs are permanent.

And the dual wield thing seems pretty broken if there isn't a delay increase.

They aren't. They're removable like any other feral skill. It resets the jobs back to your monsters default.
 
Interesting note: I used a picture of lumberjack and it started out as WAR/DRK with +25VIT. I'm guessing some NM mobs start off different then normal mobs with better abilities normal
 
Interesting note: I used a picture of lumberjack and it started out as WAR/DRK with +25VIT. I'm guessing some NM mobs start off different then normal mobs with better abilities normal

Nope. It's just completely random for abilities. I got a Soldier Pephredo with Plantoid Killer and Auto Regain. My wamouracampa came with Defense+15% and Store TP. My defunct Eruca(found out it uses Poison Breath, which means no Incinerate) had Auto Regen.

Had one of my bee plates kick out AGI+25 in the batch that produced the Auto Regain one.
 
Oh eruca's cant use incinerate? good to know that now, i can toss my eruca plate lol
 
About the FP discussion earlier. My cluster has been stuck at 72 from lvls 8 to 12 ;/
 
You posted it because I have Undead Killer and/or haven't fought undead. I'd much rather have MP than Undead Killer, even if it means an increased rate in fighting them.

Considering the rate of which I've fought Undead. Which is maybe once, I think I fought a bhoot. Could've been on one of my other monsters though.
I asked it because you seemed to have taken offense to my "I hate you ;;" comment, which I say to everyone all the time as a joke, which were in return to your "I haven't had to fight skeletons". I said "I hate you ;;" as a joke there, because I keep getting paired with undead, which I hate.
 
I have 2 Wivre plates. 1 with Vermin Killer and 1 with Instant Stoneskin. If I use the Instant Stoneskin one will my Wivre come with Instant Stoneskin or am I best using the Vermin Killer one and using Instant Stoneskin to teach my Wivre it?
 
I have 2 Wivre plates. 1 with Vermin Killer and 1 with Instant Stoneskin. If I use the Instant Stoneskin one will my Wivre come with Instant Stoneskin or am I best using the Vermin Killer one and using Instant Stoneskin to teach my Wivre it?

What they start off with is random, irregardless of plate.

I have noticed with puks though, they tend to take on the trait that was on the plate you used about 3/4 of the time. The only time this didn't apply was when the trait was Neutral Attack Bonus. None of them adopted it in the transfer to Soul Reflectors.

Instant Stoneskin isn't too uncommon though(Getting the soultrapper to not miss is another problem,) so keep trading if you want it naturally, might work for you.
 
What they start off with is random, irregardless of plate.

I have noticed with puks though, they tend to take on the trait that was on the plate you used about 3/4 of the time. The only time this didn't apply was when the trait was Neutral Attack Bonus. None of them adopted it in the transfer to Soul Reflectors.

Instant Stoneskin isn't too uncommon though(Getting the soultrapper to not miss is another problem,) so keep trading if you want it naturally, might work for you.

I was just about to make a comment about this, as I was mislead from the first plate I traded.
It was a Musshusu with STR+25, and when I traded it to become an official reflector, it had the STR+25 inherent in it.
Assuming this was the case, I net myself a couple Wootzshells with Defense+15% and Water Damage +25, assuming that I'd receive those traits along with the transfer process, and both of those Wootzshells came back with no inherent traits at all.
Testing an Imp Herald with Magic Damage +15%, it also had no trait inherent either.
So I tested a low level Cactuar that had Beast Killer, and it had the Beast Killer trait innately.

So basically, does that mean that higher level mobs have a less chance of receiving inherent traits while lower level mobs have a higher rate... Or has it all just happened to have been coincidence?
I'd test further but I'm unfortunately in class. D:
 
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