perry

hellstorm

RDM the taboo subject
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Joined
Jun 25, 2005
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Main Job
RedMage-Male
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Summoner-Male
FFXIV
hellstorm
i notice on rdm af gear and af2 gear rdm get alot of dex.
now i wondering if this for acc which dex no longer helps
or maybe perry skill was ment to be used to make it so rdm hardly get hit.

so here my ?
does dex help perry
and have any rdms out there caped there perry skill
 
Parrying and all of the other evasion-types should be agility.
 
yep your right it agi
 
it does? i though they change that a few updates ago like long ago even before rng nerf so people go to acc items
 
No, dex has always related to accuracy. If all you want is accuracy, then buying +accuracy items is better, since 2 dexterity = 1 accuracy.
 
ok then scratch the dex issue :oops:

still any rdm ever cap perry at 200 ?
does it help alot?
and what best way to camp it since rdm dont really tank to often :lol:
i solo alot so far it about 120ish i see little diffence but not much in that skill.
 
I think those 2Dex= 1 Acc is flawed though. same with 2 Agi=1 Racc. Because its all percentages with your base stats. so every time you raise above your base each one becomes less valuable. At least it makes sense in my mind. Because ACC is based on your Dex compared to thier agi + any acc or evasion modifiers added in correct?
 
Ugotjacked said:
Because ACC is based on your Dex compared to thier agi + any acc or evasion modifiers added in correct?

Your critical rate, not Accuracy, is based on your DEX vs. targets AGI.

Your Accuracy is entirely dependant on your Weapon skill level vs. targets Evasion level, then add in DEX and Accuracy+ vs. AGI and Evasion+.
 
Ok i mixed that up then what determines your base acc to the mobs base eva?
 
Vandoura said:
RDM AF2 is just weird :O

Or maybe SE encourage RDM to melee now?

IMO, most of the AF2 sets seem to promote solo activity/action outside job's main focus more than anything. I mean, there are hot pieces here and there, but look at some of the random crap you find on AF2 pieces...

Melee Cyclas:
HP +5%
Vitality +5
Adds 'Regen' Effect
HP Regeneration While Healing +6

Cleric's Cap:
MP +25
Vitality +4
Enmity -4
Enhances Resist Silence Effect

Valor Breeches:
HP +20
Strength +5
Enmity +3
Spell Interruption Rate -10%

Abyss Flanchard:
MP +18
Mind +5
Magic Defense Bonus +5
Dark Magic Skill +5

Bard's Justacorps:
HP +19
Attack +18
Military Parade

Scout's Socks:
HP +12
Vitality +5
Ranged Attack +10
Enmity -3

Just to show a few...I left out RDM AF2 because like every piece has random stats lol.
 
ThatGuyYouKnow said:
Melee Cyclas:
HP +5%
Vitality +5
Adds 'Regen' Effect
HP Regeneration While Healing +6

Weapon Skill mod and Chakra attribute. kekeke. :?

Not really all that random.

And god, have you seen the HP on a MNK? I'm pushing 1750, and thats pretty low end. That craps not for solo play, thats just to help out due to the fact there are no HP restoring traits.

ThatGuyYouKnow said:
Cleric's Cap:
MP +25
Vitality +4
Enmity -4
Enhances Resist Silence Effect

Better survivability is just a solo thing since when?

ThatGuyYouKnow said:
Valor Breeches:
HP +20
Strength +5
Enmity +3
Spell Interruption Rate -10%

More damage = More Hate

ThatGuyYouKnow said:
Abyss Flanchard:
MP +18
Mind +5
Magic Defense Bonus +5
Dark Magic Skill +5

See the Cleric's Cap. I know I'd like MND to resist slows as a Dark Knight. :wink:

ThatGuyYouKnow said:
Bard's Justacorps:
HP +19
Attack +18
Military Parade

Military Parade is active when the Bard is in engaged mode, so he could melee if he really wanted to.

ThatGuyYouKnow said:
Scout's Socks:
HP +12
Vitality +5
Ranged Attack +10
Enmity -3

See Clerics cap, and in addition, the thread about Bloody Bolt Drain, and how VIT might influence it.
 
Oddly enough, I find that I parry more while tanking in xp sessions than I do when I'm farming. Skill's only around 120 or so right now, but I notice some very timely parries during xp sessions.

It is one of the hardest skills to cap, right up there with Guard, so unless you have a tanking job that you level regularly then you won't be capping it anytime soon.
 
It's true you can make those draws to compare the stats, but honestly..Just throwing on a random +5 stat that you don't stack won't make noticable difference IMO.

Though on the MNK part, I wasn't aware about the WS modifiers. My MNK is level 1. I use it to blood port for fun. D:
 
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