[POL] Mid december's Job Adjustements

Farys

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Paladin Adjustments
With high defensive capabilities and enmity generation in mind, we will be adjusting the effect of the paladin job abilities Sentinel and Rampart.

Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.

Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."

Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy's attack is blocked with a shield.

tphr01.gif


Dark Knight Adjustments
The casting time for Absorb spells will be reduced from 4 seconds to 2 seconds to increase their utility in battle.

tphr01.gif


Blue Mage Adjustments
Changes will include more monsters available from which to learn blue magic, as well as additional spells, and adjustments to recast times.

New Blue Magic
In addition to spells attainable from the newly introduced soulflayers and the Poroggo, there will be new spells made available for mid-level players that have healing and dispelling effects.

Existing Blue Magic
The recast time for enfeebling blue magic spells such as "Chaotic Eye" and "Frightful Roar" will be reduced.

tphr01.gif


Corsair Adjustments
Corsair adjustments in the upcoming version update will mainly focus on the Quick Draw ability. Also, with the addition of the Rapid Shot job trait, ranged attacks will become a more viable combat tool for the Corsair.

Quick Draw Accuracy
A corsair's AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

Quick Draw Recast Time
The recast time for Quick Draw will be reduced from 3 minutes to 1 minute.
In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

Light Shot and Dark Shot
Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

- Light Shot: Sleep
- Dark Shot: Dispel

*The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.

tphr01.gif


Puppetmaster Adjustments
Several new automaton weapon skills will be introduced. High-level automatons will have new weapon skills available for use in various situations.

- Melee Type
Inflicts melee damage on a target and drains an amount of HP in proportion to the damage dealt.
- Ranged Type
Inflicts ranged damage on a target and occasionally has the additional effect of Stun.
- Magic Type/Standard Type
Inflicts melee damage on a target and occasionally has the additional effect of greatly reducing evasion for a brief period of time.

* * *
A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
The text command can be used in the following way:

/ignorepet: Displays current status when no subcommand is specified
/ignorepet on: Ignore pet targets
/ignorepet off: Allow pet targets

*While using [/ignorepet on], you will be unable to target others' pets.
*You will always be able to target monsters' pets, player character's pets in PvP, and Fellows regardless of the ignorepet command.
Beat you to it Dayner!! :ph34r:
 
Someone get me a new pair of pants.
 
wow nice info its not even on pol site o.o
 
And still it won't do a god damn thing to any of the jobs. Just fuckin' give up, SE. Delete every job except cannon jobs.
 
Legomyeggo said:
And still it won't do a god damn thing to any of the jobs. Just fuckin' give up, SE. Delete every job except cannon jobs.
... I think the changes sound awesome. Especially the BLU and PLD ones :p

And BLU can be a great cannon job if used the right way ;p
 
I love the pld changes! I will definitely merit down sentinel and rampart recast times.
 
The COR boost makes me happy in the pants region. Sleep and Dispel are happy times, and the PLD ones are exciting as well. Good times for all!
 
Is the dispel effect of Dark Shot gonna be 100%? I hope so, another job to take to Lamia No. 13 imo...
 
Well, as of right now, shots can't miss, but they can be resisted, ala magical damage. So I'm thinking same sorta thing ya get with Dispel. Low chance of resist, but it can be. Could be wrong though. Wouldnt be the first time.
 
PLD & DRK adjustments look sweet! Finally no more losing swings with my scythe to cast an abs spell!
 
yay! Paladin adjustments! :biggrin:
 
now i may actually be able to cast a spell without loosing a round of melee.

SE is showing PLDs much deserved love.
 
will we finally see pld/nin as a tank in XP parties?

Or what about pld/mnk for the HP boost?

Ohh im excited
 
Hooray for doing absolutely nothing to help PUP. ; ; New WS are ok... but we need a bit more help than that, unless these are some nasty WS.
 
Sanoske said:
Hooray for doing absolutely nothing to help PUP. ; ; New WS are ok... but we need a bit more help than that, unless these are some nasty WS.

A well-geared PUP can keep up damage-wise in a merit party =/ Problem is that most people only consider the PUP's damage rather then the PUP+Automaton.
 
Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."


FCK YEA!!
 
Mmm...dems some tasty adjustments for PLD there. Sentinel's boost sounds great, generating hate exponentially. Awesome. Purely awesome.
 
Blue Mage Adjustments
Changes will include more monsters available from which to learn blue magic, as well as additional spells, and adjustments to recast times.

New Blue Magic
In addition to spells attainable from the newly introduced soulflayers and the Poroggo, there will be new spells made available for mid-level players that have healing and dispelling effects.
"more monsters available from which to learn blue magic"... the first thing that comes to mind is Body Slam. WHOO! We are in dire need of some reasonably leveled Dragons to learn this from. Shadow Dragons don't use it, so our only options are pretty much Dahaks (level 82-83), Ash Dragon (HNM in Ifrit's Cauldron), the dragons in that one KS30, the dragons in Dynamis-Xarcabard, or the dragon in Limbus. <.< Maybe some lower level wyverns that *aren't* in a level capped area, for Radiant Breath.

As for new blue magic spells... Poroggos seem kinda interesting, though I sincerely doubt it will be Frog Song, since that's basically just charm. Probably Magic Hammer or something. And Soulflayers.... god, that's gonna be really fucking annoying to try and learn unless they add some lower level Soulflayers. >.< The move better be damn worth it. XD Mid-level healing and dispelling spells sound cool. We kinda needed something between Pollen (Cure 1, level 1) and Magic Fruit (Cure IV, level 58). XD Healing Breeze does not count; that's just Curaga (or at high levels, with nice MND and maybe a light staff, Curaga II maybe). As far as mid-level dispel though... we get Geist Wall at 46. A non-AoE dispel would be nice, though.
 
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