Khidir said:
havent checked the stats on smn jse or af yet but elaborate please x.x
and why not swap carby mitts for the af hands
didnt mean to include relic gear since im no where near it
well, the SMN "JSE" Austere has more BP- on it, and Avatar Perp-.
Let's compare from the ground up.
Austere Sabots, Lv.50, Def:7, MP:10, VIT:-1 CHR-1, SMN skill:3, Enmity:-3
Vs
Evokers Pigaches, Lv.56, Def:10, MP+15, AGI+5 Enmity-2 Enhances Avatar Evasion
Some summoners do get the sabots to tide them over until they can use the sabots, for me, this was more an issue of gil, as the sabots cost alot at the time, and still do. For what I was doing which was healing, I felt that I could live with some other shoes for the time being.
Austere Slops, Lv.50, Def:19 Vit:-1 Int:2 Mnd:2 Chr:-1 Summoning magic skill:3
Vs
Evokers Spats, Lv.52, Def:25 Mp:15, Evasion:10, Enmity:-2, Enhances Avatar Accuracy
The Aussy slops don't really give anything special, so I would get myself some Frog Trousers from Fyuu in SSG, +20MP n some other stats, good for 50cap CoP junk, BCs or wearing until you get your AF, which to be fair, is a two level gap.
Evokers Spatts on the other hand has -2 enmity on the summoner, and enhances your avatars accuracy. Anyone who has used a physical bloodpact knows that avatar accuracy is patchy at best, when soloing with carby, you need that first hit to land or you will be taking damage.
Austere Robes: Lv.50, Def:29, CHR:-2 Blood pact ability Delay:-3, Avatar Perpetuation:-1
Vs
Evoker's Doublet, Lv.58, Def:35, MP:15, MND:3 Enmity-2 Avatar elemental resistance:20
Aussy robes win hands down here, BP delay-3 bumps that 60 down to 57, doesen't seem like much, but it makes ALOT of differance when actually in battle. Avatar Perp-1 bumps all the perp costs down 1mp/Tic, which let's the robes make Carby free again at 63 if you are a bit too hard up to pick up an Apollos staff or Vermy, I admit I do keep my doublet on me for wearing out n about because damn, it's pretty.
Austere Cuffs, Lv.50 Def:8, MP:15, CHR:-1 Summoning magic Skill:2
Vs
Evoker's Bracers, Lv.54, Def:11, MP+15 Vit+4,, Occasionaly converts damage taken of avatar element to MP, Avatar Enmity-2
I personally kept my carby mitts on, sometimes using bracers, only thing about the bracers was the enmity-2 again, when the avatar doesen't have hate, it is you getting slapped about.

Aussy Cuffs are a bit pricey I found, so I left them and stuck with my trusty mittanz.
Austere Hat Lv.50, Def:13 Mp:8 CHR-1, BP ability delay-2 summoning magic skill:2
Vs
Evoker's Horn, Lv.60, Def:15, MP:20, INT:3 SMN skill:5, Avatar Enmity:-3
Needless to say, the Evokers Horn is not so swish, Avatar Enmity-3 which we have discussed, yet doesen't offer a whole lot else. and it looks silly! Meanwhile the Austere Hat has BP delay-2, making your BP delay total -5 with the robes, 55 sec recast on your BPs is damn nice, although I find myself wearing a hairpin alot of the time for the MP boost while healing.
So this is the main comparisson between Austere gear and AF.

A mixture of the two works out best.