POL News: Update Dec 05/2007

Blackmagik

Back from the dead!
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Bastok
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FFXI
Blackmagik
At the following time, we performed a version update of FINAL FANTASY XI.

[Affected Period]
Dec. 5, 2007 11:00 (PST)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]

Following changes have been made to the Campaign:

-Headhunting has been implemented and freelancers can now be found in the appropriate areas.


-The length of time NPCs standby before engaging in battle has been reduced.

-The interval of time between Region Information updates has been shortened.

-Campaign battles consisting solely of Allied Forces' NPCs, the results of which were previously not reflected in the Region Information, will now be reflected.

-Campaign battles will now continue until the attacking forces have been annihilated. Should this not occur after one hour (Earth time), the forces will withdraw.

-The NPCs of the Allied Forces have been strengthened.

-The disparity in levels between each army's NPCs has been lessened.

-Player assessments will now be conducted automatically following completion of a Campaign battle.
Should a player be KO'd, assessment will take place immediately upon reviving unless the player leaves the area in which the Campaign battle took place.

-Upon successful completion of the Campaign Ops entitled "Offensive Operations, Smokescreen I - III" or "Defensive Operations, Aegis Scream I - III," the player may receive confirmation by talking to the NPC from whom they undertook the quest, rather than having to speak to a Campaign Arbiter.
*As before, players are still required to speak to a Campaign Arbiter in order to undergo an assessment of their Campaign battle performance.

-Fortifications in areas held by the Beastman Confederate are now capable of being attacked.

-Morale and prosperity ratings totaling zero following a Campaign tally will now be supplemented.

-An issue wherein only the Yagudo Theomilitary's prosperity rating would suffer penalties during Campaign tallies has been addressed.

-An issue wherein the monsters Kyo and Pya summoned by the NPC Lhu Mhakaracca would not disappear under certain circumstances has been addressed.

-When participating in Campaign battles, the following NPCs will no longer attack Campaign-specific monsters:
Gold Badger Esquire / 4th Legionnaire / Piscean Caster / Clan Bear Fighter / Bo'Dho's Shieldwarrior / Divine Pilgrim

Following issues have been addressed:

-An issue wherein multiple-attacks would not cease despite the requirements for the multiple-attack no longer being fulfilled has been addressed for the following monsters:
Tres Duendes / Unstable Cluster / Aries / Mystic Avatar / Luaith / Bloody Daggers / Demonic Rod / Living Staves / Cursed Axe / Magic Shields / Hamadryad / Temenos Ghrah / Goblin Preceptor / Jailer of Prudence / Wabjahl

-An issue wherein the strength of the notorious monsters Roc and Simurgh found in Nyzul Isle was not in keeping with original settings has been addressed.

-Assorted other issues have also been addressed.

http://www.playonline.com/ff11us/polnews/news12181.shtml

i wonder what the other issues were
 
needs moar smn update and rdm spells
 
-Headhunting has been implemented and freelancers can now be found in the appropriate areas.
Fucking awesome.
-The interval of time between Region Information updates has been shortened.
Hey Mdk. Sounds like they were listening to you.
-Fortifications in areas held by the Beastman Confederate are now capable of being attacked.
Hey Penguins. Sounds like they were listening to us.

Very good mini update.
 
-Player assessments will now be conducted automatically following completion of a Campaign battle.Should a player be KO'd, assessment will take place immediately upon reviving unless the player leaves the area in which the Campaign battle took place.

-Upon successful completion of the Campaign Ops entitled "Offensive Operations, Smokescreen I - III" or "Defensive Operations, Aegis Scream I - III," the player may receive confirmation by talking to the NPC from whom they undertook the quest, rather than having to speak to a Campaign Arbiter.
*As before, players are still required to speak to a Campaign Arbiter in order to undergo an assessment of their Campaign battle performance.


Which is it? Or are they only referring to when you have those certain Campaign Ops flagged?
 
i think it means that your campaigns can stack as long as you stay in the zone or don't log out, you can have multiple battles added up and assessed by the npc when you talk to them.

I'm assuming before that if you had just completed a campaign battle it wasn't automatically recorded or 'saved' until you talked to them, if another battle occurred and you hadn't talked to them then the previous info would never process so you lost the previous battle.

I'm having a hard time understanding that too >_> that's just a guess
 
i think it means that your campaigns can stack as long as you stay in the zone or don't log out, you can have multiple battles added up and assessed by the npc when you talk to them.

I'm assuming before that if you had just completed a campaign battle it wasn't automatically recorded or 'saved' until you talked to them, if another battle occurred and you hadn't talked to them then the previous info would never process so you lost the previous battle.

I'm having a hard time understanding that too >_> that's just a guess
No. It means just what it says it means. Once Campaign ends, you no longer lose your exp/AN if you zone out after Campaign is over. However, you still need to speak to the NPC in order to receive it.
 
You're automatically assessed unless you have one of those ops flagged (they have you defend or attack a neighboring stronghold). So you still have to talk to the npc afterwards to confirm you did the Ops.
No Uzor, you're wrong D:
 
-Player assessments will now be conducted automatically following completion of a Campaign battle.
Should a player be KO'd, assessment will take place immediately upon reviving unless the player leaves the area in which the Campaign battle took place.

Am I reading this part right? You get KO'd and you're immediately assessed? Seeing as how I tend to die a lot on PLD, will I have to go talk to the C.A. guy after every KO?
 
Am I reading this part right? You get KO'd and you're immediately assessed? Seeing as how I tend to die a lot on PLD, will I have to go talk to the C.A. guy after every KO?
No, if you die and campaign ends you won't be assessed until you're raised up.
 
Fortifications

So I did a campaign today where we didn't fight any real mobs just fought the fortifications and we never really killed one. When we would get it down to about 1/2 health it would automatically re-fill its health bar. I don't know if we were doing anything wrong or you just have to get the fortification down to 1/2 health for one to be destroyed. Anyone know the answer?
 
So I did a campaign today where we didn't fight any real mobs just fought the fortifications and we never really killed one. When we would get it down to about 1/2 health it would automatically re-fill its health bar. I don't know if we were doing anything wrong or you just have to get the fortification down to 1/2 health for one to be destroyed. Anyone know the answer?
Next time you go, make note of the fortification number before and after the campaign (I won't be able to join, gonna try to exp scholar until sky :/).
The HP refreshing is probably just a new fortification taking it's place.
 
Next time you go, make note of the fortification number before and after the campaign (I won't be able to join, gonna try to exp scholar until sky :/).
The HP refreshing is probably just a new fortification taking it's place.

Just take up Slaughterhouse whenever you go on an offensive campaign. Automatically deals 1 Foritification damage.
 
Just take up Slaughterhouse whenever you go on an offensive campaign. Automatically deals 1 Foritification damage.
That's the problem with windurst...
last I checked we only had supply runs (harvesting item and stack of crystals).
 
So I did a campaign today where we didn't fight any real mobs just fought the fortifications and we never really killed one. When we would get it down to about 1/2 health it would automatically re-fill its health bar. I don't know if we were doing anything wrong or you just have to get the fortification down to 1/2 health for one to be destroyed. Anyone know the answer?

Check resources after you do that. I believe resources are used to refill fortifications, if no resources remain then the fortifications can't be rebuilt.
 
Check resources after you do that. I believe resources are used to refill fortifications, if no resources remain then the fortifications can't be rebuilt.

I think it just goes up slowly over time when Beastmen own it, as opposed to going up through Campaign Ops when we own it.

When I did Slaughterhouse last night, it dropped Fortifications from 150 to 149. A little while later it was back to 150, and resources hadn't moved.
 
Which is it? Or are they only referring to when you have those certain Campaign Ops flagged?

The second part is talking about the campaign ops that require you to participate in campaign..
 
I think it just goes up slowly over time when Beastmen own it, as opposed to going up through Campaign Ops when we own it.

When I did Slaughterhouse last night, it dropped Fortifications from 150 to 149. A little while later it was back to 150, and resources hadn't moved.

I've sat here for the past 5 minutes with a group of 30 people and 10 NPC's beating on the fortification in Eldieme. After you lower it's bar it'll just go back up. When I got here fortifications were at 34, now they're at 38. That makes no sense.
 
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