POL NEWS : Version Update Highlights (11/22/2006)

Laubibent said:
I agree with you :\
Highlights wow this are boring.. almost as exciting as the update 3years ago

SE "We are removing Red Mages ability to Cure V"

gb2/bluegartr/

For 3 years people bitched about wanting fast access to sky, and now that they're getting it, what do they do? Bitch about HAVING fast access to sky. What's wrong with you people?

(Besides, gilsellers never leave sky in the first place, getting up and down faster doesn't much matter to them)
 
Laubibent said:
SE "We are removing Red Mages ability to Cure V"
Refresh me then go make me a sammich, that's all I want from you anyway!
 
Mai Ikari said:
gb2/bluegartr/

For 3 years people bitched about wanting fast access to sky, and now that they're getting it, what do they do? Bitch about HAVING fast access to sky. What's wrong with you people?

(Besides, gilsellers never leave sky in the first place, getting up and down faster doesn't much matter to them)

I'm not bitching about this crap, SE said they would have Job Adjustments next update and people who complain that Outpost to Tree isnt fast enough are just lazy bastards
 
Mai Ikari said:
gb2/bluegartr/

For 3 years people bitched about wanting fast access to sky, and now that they're getting it, what do they do? Bitch about HAVING fast access to sky. What's wrong with you people?

(Besides, gilsellers never leave sky in the first place, getting up and down faster doesn't much matter to them)

You will always have people complaining, no mattter how good the update is =/ People love complaining. makes them feel important.
 
Laubibent said:
I'm not bitching about this crap, SE said they would have Job Adjustments next update and people who complain that Outpost to Tree isnt fast enough are just lazy bastards

Okay? You act like the highlights' lack of job adjustments means they aren't going to have them. Chill.

Even the outpost to Zi'Tah isn't that fast, considering you have to walk to the Ro'Maeve zone.

What's so bad about being able to teleport (36 teleport, even!) and go straight to Tu'Lia? That's like complaining that there's a taru that can warp you straight to Jeuno. Lazy bastards, they need to take the boat!
 
COUGHps2limitationsCOUGH

=c
 
Tagrineth said:
COUGHps2limitationsCOUGH

=c

But yet they've added Mog Locker at 30, 40, and 50 initially, then bumped it up to 60, and now 70? Such restrictions from the PS2 hardware!
emot-ghost.gif
 
Tagrineth said:
COUGHps2limitationsCOUGH

=c

The limitation for inventory space isn't 60 though. Mog house is limited at 80, so they could increase the inventory space to 80 aswell and still be withing the limitations.

And while yes, I'd love to have more inventory space, I'm happy with mog locker upgrade xD
 
Westyle said:
Now I just need the fellow's cap raised and allowed into Aht Urghan


erm yeah, what's the point in restricting NPC in Aht Urghan area's anyway ?
 
Obsessed said:
erm yeah, what's the point in restricting NPC in Aht Urghan area's anyway ?

So that people will go Yay, thank you SE! when they finally add them. I recall something about it conflicting with the storyline...?
 
Mai Ikari said:
So that people will go Yay, thank you SE! when they finally add them. I recall something about it conflicting with the storyline...?

They appearantly only have one group of storyline writers, and want to get ToAU's story finished before resuming the already-in-progress-before-ToAU Fellowship storyline. Once the story and script are finished(not the actual missions mind you,) they'll allegedly resume the Fellowship story.
 
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