Predictions for the FF Future?

General MMORPG Happenings:

Player Type A: OMG THIS GAME IS SO IMBALANCED WTFUX I AM QUITTING.

Player Type B: I AM WORRIED MY FRIENDS ARE QUITTING THEREFORE I THINK THE GAME IS GOING DOWN THE DRAIN.

Player Type C: I don't give a crap about the noobs quitting. We're staying.

These people are all over every single MMORPG there is. There will always be doomsayers and preachers of woe across every single big game in the entire world. Not every game is for every single person, therefore you have people who talk infinite amounts of shit about whatever game they want to. It's your choice to listen to them or not.

The bottom line is FFXI won't die for a very.. very long time. You don't have to take my word for it, though.

You can take any job you want to level 75, there are a RIDICULOUS amount of quests in the game to do, tons of story and cutscenes to take in, a solo job, etc. Crafting.. whatever. Tons of stuff. I feel the same way Svina does. There's so much stuff I still haven't done in this game and I'm already close to 75. One expansion/year sounds pretty average, and tons more quests and cool stuff to do will be added in.. as if we could complete it all right now.

Oh, and.. if you ever do not want to do any of the things I just listed, then you simply do not want to be playing this game. That's all there is to it. Quit. Trust me, everybody else is gonna keep playing. I know tons of people who want to do these things.

Besides, if FFXI died, there's always that rockin' game Tetra Master. Whooo.. Tetra Master.
 
Direwolf said:
I do not know of one sucessful big name MMoRPG they outright closed down, the things are pure gold realy.

I totally agree Dire ...

And I agree with you also Mithe ...

I came to FFXI with a Diablo background. My Daughter and I have always played games together from the days of when Nintendo first came out. Before that, we played board games. When she married my Son-in-Law, they bought me Diablo, helped me get started and off I went. It was a nice way for us to spend "quality time" together still while they were at their home and I at mine. I started with Diablo II and then went on to play LOD. I still update all my accounts on that game (6 of them, with about 3 lvl 99 characters on it I just don't have the heart to delete). I don't really play it anymore, but I do pop in there once every 2 1/2 months or so and it's still goin' strong with a ton of people playing it. I played it for about 5 years before I finally got bored to tears with it. I realize there may be a difference because you don't pay a monthly fee for it, but still, people do just get out and out bored.

I personally don't see myself getting bored with FFXI for a very long time to come. And, the one thing I do totally agree with you on Vang, is you don't beat this game, you complete it. When you reach level 75 on one job, there is always another one right behind it, another mission or quest to be done, yada yada. Furthermore, I don't feel "completing" the game is getting a job to level 75. I feel when you've finally completed the game you've gotten Rank 10 in all 3 Nations, completed all Zilart Missions, helped fight every NM and HNM there is in the game (win or lose). Maybe, it's just me, but my list of things left to do is still endless. Also, I may have slowed down how many hours I play these days, but that's only because rl has taken a precedence over the game, whereas before I was so addicted to the game, it took precedence (to an extent) over rl. See:

http://www.qcdn.org/viewtopic.php?t=5304&highlight=

:lol: .

In conclusion, I think as long as people are still paying that monthly fee and SE is making money every month, the game will keep on goin'. And, personally I feel people are gonna get bored with WoW and EQ2 eventually and they'll come back to FFXI.

Just my 2 gil.
 
to me this game really good
i left the game for few month and try out some other game, but i still think ffxi is best of all

it just my personal opinion

mmorpg does not all mean about lvling and get to max lvl
there are far more stuff to do than lvl 75
anyone can get to 75 and not anything else, that gonna take about 2-3 month and you call taht "beat the game"?
you dont even play 10% of the game yet

online game is there for player to interact with other player, make some new friend online wont hurt.

do everything that the game has then you can talk about beating the game.
 
First, I apologize if I am writting the exact same thing someone else's wrote, I knida had to read the previous posts quickly, I have a meeting coming up. But I really wanted to answer to that since it has been on my mind for quite some time now.

Vang expressed what I am thinking. I don't want to rush to level 75 and miss other stuff. I really enjoy leveling crafts, exploring areas, doing LS events, etc. Of course this slows down my character leveling. I would hate to miss on other stuff I did not do like HNM and god fights, dynamis (I know, everyone says it sucks, but I wanna see it!!!) etc. because SE pulls the plug.

Now the only reason why SE would pull the plug is if the game suddenly stops bringing in money for them, meaning people stop playing. We all know about the usual reason, boredome, frustration, RL stuff, other games, etc.

But I think we all know that the video game industry is always evolving. Eventually, a better looking, better overall made game will come out. Especially on PC where the hardware can be changed so fast that games improves much faster. In a few years, maybe sooner, Sony will release a new PS3 and better games will come with it, with new technology.

Don't get me wrong, I don't think everyone will stop playing FFXI and move to those games right away. Eventually, I would think so, but not overnight. What it will do tho is stop the flow of new players. If you had never played FFXI and there was a better game out there, why would you start? Then people will still leave (let's face it, we will all one of these days), servers will merge and eventually SE will pull the plugs.

One more thing that will destroy this game is the economy. No, this is not another rant about gilsellers. In fact, I think we have a much bigger problem then gilsellers in this game. I am actually getting my ideas organized and will soon post a message on this. The problem lies in the fact that HUGE amounts of money are being drained out of the game in different ways, while almost none is getting back in. I'm not gonna go in any details, as I said, this will come later, but think about it. Taxes, choc, NPC vendors. And how is money created? Selling to NPC? Who the hell does that for items over 500 gils? Quest, missions? Unless you actually get gils, no money is created. In case you have'nt realized yet, selling through AH or bazaars (which is what, 90-95% of the transactions inthis game?) is only a transfer of gils, nothing is created.

If SE does not do something about it, THAT will ruin the game quicker then the new technologies and new games.

How much time do we still have? Honnestly I have no idea, I don't see any of the 2 reasons I mentionned making the game a playerless void this year and maybe not next year, but this game won't be around forever for sure, sorry to bring it to you!

Now the GOOD news (we need those sometime)... or hopefully, is that now game producers have realized the importance of custommer continuity (I speak french, sorry if this expression makes no sense lol). What I mean is that they realized that once the have a custommer, they must do whatever it takes to keep it hooked on gameS they make. SE has actually a good histiry of doing that I think, with all the FF serie (FFXI is my first one).

So if they are smart and don't want to loose the 1,5 millions custommer they have, they will do the followings when releasing a new MMORPG game to replace FFXI:

1) Not give free games, that would be stupid on their part, sorry! :)
2) Allow people from any given FFXI server to migrate on the same GAMEABC server, that way you could keep your LS, friends and such.
3) Allow you to reserve your character name in the new game.
4) Have something simple brought (not an item you have or anything, but something special, no idea what) with you from FFXI to the new game, to make leaving FFXI a little easier. It is in their interest that you leave and switch, so why not make it easy or even fun....

I don't believe anyone here would want to start a new game at their current FFXI level, it takes away too much! It would be like buying an account. I would not mind starting again from scratch, as long as I can still chat and play with the friends I made in FFXI.

Well, this is getting way too long and I am late for a meeting. Thanks if you red this to this point! :)
 
This is my first online game ever....and well the thought of them ever shutting down the servers makes me want to cry. (although I am sure the day will come when I stop playing or that happens...) I still have so very many things to do in game. If SE pulls the plug anytime soon someone's getting a beatdown. :twisted:
 
Hell... NA's cant even control the AH market close to how much JP's do... we havent seen anything yet I think.

Only thing that worries me is overpopulation. Not overpopulation of people necessarily but overpopulation of items. The problem is that items and equipment for the most part do not deteriorate, so crafters keep crafting and more crafters keep coming up in levels creating even more and more items. This is the thing thats been worrying me for almost a year... how will items dissapear from the market when there is not enough people to buy them? Will there simply be new items introduced every so often at higher craft levels so less people can make them? Will craft level caps be raised? In that case I think they would have to make it easier to get from 99-100 for example... would players think that is fair to them after putting so much effort into getting to 100?

I think the problems of the future will be the economy and the market if anything.
 
decidence said:
would players think that is fair to them after putting so much effort into getting to 100?

Sorry to be rude, but hell no! I farmed and busted my ass to get to 93, let alone 100. Plus, make it easier, more high value items, prices go down.

Having the possibility of creating custom items when you reach 100, now that would be something! :)
 
I quit playing FFXI because of a few problems:

1. Not being able to play in windowed mode or to alt-tab out
This is kind of a passive issue that is really more of a problem than I initially thought it was. When I first started playing, I was ok with this because I had a whole new world to explore. Later, it became a hinderance due to the amount of time it takes to get ANYTHING in this game accomplished, and having to isolate myself in the game world. I didn't like having to take the time to log out and restart the program when I wanted to check something on the web, so I just always stayed in the game for the most part. This is what really influenced the game to have more "control" over me and really begin to interfere with real life.

2. Extremely limited amount of mobs to fight
The lack of enemies to fight is really sad. In any other Final Fantasy game, you'll run in to all kinds of enemies in the same area. While I realize most, if not all, MMORPG's are similar in this manner, it just gets boring staring at the same enemies that are EVERYWHERE. This could also be just due to the lack of memory available in the PS2. Maybe the next online Final Fantasy on a next generation platform will allow for more model/gemoetry variety, which will translate better over to the PC.

3. Mobs being the exact same color (mostly) and just getting larger
In relation to #2, this is also a problem. Having the same enemies all over wouldn't be nearly as big of an issue if they at least varied in colors. It seriously would not be hard at all for them to add different skins to enemies, or even just have one universal skin where the color is randomly applied. Lots of MMORPG's do this, but not FFXI. Sure, a few enemies have this feature like mandragoras, lizards, and even crabs (very subtly, grey, red, and blue), but going to an exp area and seeing all the mobs you're about to fight with the exact same appearance is boring.

4. Needed specific party configurations to be able to exp successfully
While Japanese players will sometimes take what they can get and form nice parties that actually work, it would be really nice to be able to go party in groups of three or four and gain a useful amount of experience over time. Other games allow for this. The experience penalty for the obscure monster ratings (ep, em, etc) force you to form complete and at least somewhat coherent parties. You can never just form a quick party with just a couple friends and go get things, other than very easy quests, done.

5. Lack of useful items earned from questing
The items you get from quests in the game are completely useless. There's a quest in Jeuno where you can get a pair of level 45 gloves that are rare/ex that have +1 vit and +1 int. Some may argue that they are useful, but when do you need int alongside vit? There are lower level gloves that give you better stats for any job. There is a lot of footwork and patience involved in the quest, too, and this isn't the only quest like this. Why not create quests that give equipment at least somewhat comparable to items that are in the game now? Having several quests that give job specific items that span many levels would be fun. You'd get to level your job, then take that job to go do a quest to get some equipment that is actually useful and having to use your job's skills to accomplish this. It could work how while engaged in event mobs, no outside party can heal you, etc, so just make the quest where you can't be effected by other people and cannot join a party while doing this quest. It would give a lot more depth and free you from forever grinding, and give you a chance to actually use your character for something useful that isn't high level. Being on a high level is fun and all, but what happens to the rest of the game in between level 1 and 75? The first time through the game, it may be different, as you'd be doing missions for your airship pass and such, but during your second job and so on, this isn't the case, it's all about hitting 37 or 75.

6. Amount of grinding it takes to level beyond ~65
I don't really know how they could change this, but if there were maybe series of quests you had to do to gain levels or experience, that would be nice. Like having to form a party and go complete several objectives to get 5k experience, but only if the objective has been completed, and then have the chance of items dropping that can only be found from those quest objectives so that people that have already completed them will actually be willing to help. The items would have to be useful though, as mentioned earlier, and not something stupid like defense and +1 vit on a weapon. The item stats would really need to be something special that would make it worthwhile to go through the quests several times just for a chance to get one.

6b - Exp camps
There are some places in the game that are just made for camping to get exp, and people take advantage of these place, while there are other areas that are much more dangerous, and while it is possible to exp there, you run high risk of getting aggro from a pop in the middle of a fight (first place that comes to mind is fighting processionaires in the tunnels, not the water). There should be more clearly defined places made for camping enemies. I don't mind fighting in more dangerous spots where you can get aggro, but there needs to be a set amount of mobs where you can constantly pull and not have to fight with another group over a silly five mobs that appear only every 10 minutes. OR, if possible, changing the way mobs check to you would make people more willing to camp newer areas to fight new kinds of enemies. At 75 it doesn't matter what they con, because someone has to kill it, and being the highest level means you can, but goign to an area where everything it IT++ isn't very helpful in letting you know if your group even stands a chance of killing it.

7. Multi-national Servers
I like Japanese players as much as the next person, but the lack of auto-translate sayings and the inability to type in Japanese is a real turn off. I can read katakana and hiragana, and would love to be able to type this to Japanese players. They can type roman letters, so why can't we type Japanese letters? It's also annoying when I can read that a Japanese person is shouting to start a party for certain levels and looking for a certain job, and I have that job and level, but they won't let me join and don't even respond to my tells saying I meet what they are looking for, or when they're shouting for help to do quests or BCNM and will not ever return the tell, even when I tell them in Japanese or with the translator. They'll gladly take your help if it's for some rare/ex item for them, though, like artifact armor. I think if the servers were per-nation, like US only servers, it would be easier to get parties and find people that won't tell you "JP ONLY", etc. It gets old having a party of five and then no Japanese players willing to join and they're all that is left. You would at least then know that you can't create a full party beforehand. Having more local servers would also reduce the lag. While the lag isn't too big of a deal, it's annoying hitting provoke macro or throught he menu and not having the animation go off until a second later. That's just poor planning, and it is also why the window to perform a skillchain is so large.

Anyhow, that is a short list of what I think needs to be changed in FFXI the way it is right now. For the future, they're really going to need to add more missions that do not have low level caps and they're going to HAVE to add more jobs eventually. If not, the game will die much sooner than later -- but that is from an American's standpoint, I don't know how attached Japanese players become with their MMORPG characters, so it could end up going JP ONLY throughout the entire game in the end. :)

World of Warcraft actually addresses several of these problems and does so very well, and keeps the game fun. With that said, however, I do not player World of Warcraft (play my free 30 day trial and that was all), but I did play the beta for quite a while and it was enjoyable. AND WITH THAT SAID, I think FFXI's combat system is a lot more fun that WOW's... if only they could somehow merge.
 
Euph I agree with everything you say there...

On top of having different servers for NA and JP, EU tho I wish there were PvP servers -_-

FFXI is setup perfectly for PvP, 3 Nations all can fight against eachother, the more you die the more you hurt the chances for your nation to be ranked high in Conquest.. etc etc.

Also... I hate the fact that sometimes its near impossible to get a PT, and sometimes you get a PT and there are no decent camps available because of over population on the weekends.
 
I don't plan on leaving this game for a looooong time. Before I leave, I want to master every job. Not just get to level 75, I want everything one can do with every job. I want to kill every mob at least once, with every job. I want to play every job with every race. I want to spend a decent amount of time as a RNG/SMN. I want to compleate some mission holding the controler upside down. I want to be part of a line of players to stand all the way across la theine. I want to kill every mob at least once naked, with no weapon. Hell, I'm planning on dying before I quit. either that, or until I can't make out the TV screen anymore...

Of course, I might just be being optimisitic. I don't think I'll get bored for quite a while, though.
 
Woot, that's the spirit Desini.

..crazy, but determined.

My honest opinion though, quite frankly, FFXI is going to be around almost indefinately. As someone else pointed out, people still play EverCrack and that game's like 10 years old and highly outdated by other games, heck, it even has a sequal now, basically a much needed upgraded version to essentially the same game. There are many other mmo's out there and I can garentee if any of them have actually completely been shut down, the only reason is because whatever company that published and/or took care of the servers didn't make enough money off the game to start with, and ditched the whole project.

And it doesn't take a rocket scientist to tell, that SquareEnix is going to be perfectly fine for quite a looong time. The first mmo I played was ShadowBane, I stopped playing it before it even had its first expansion, I believe now it has a total of 3 expansions out now. The game isnt really that great.. but ya know what, people still play it apparently and its been out for about 2-3 years now. If that's any indication on how a not-very-good mmo can stay afloat in the world of mmo's, then you can count on FFXI being here for many many years to come (as FFXI is a hell of a lot better).

I do certainly hope the next expansion packs add more than just new areas/quests-missions/npcs. Generally most mmo expansions add a lot more than just new area content. I certainly hope that with newer expansions come new jobs, new races, and new abilities. As these things are what expansions generally bring to a mmo, to refresh the atmosphere and keep things exciting. SE is pretty new to the mmo scene.. but they got a lot of things right with how they made FFXI, and in other areas their lack of experience shows, mainly with FFXI's major faults. These being what most players gripe about, and I dont feel like going into details on that.

On that note, I really do enjoy this game, its for the most part a very fun game. The group orientation doesn't bother me any. I enjoy playing with other people, though there should be more of an option to do be able to accomplish things on your own if you want to. Sometimes, you just want to do stuff by yourself, but instead are unable to due to the difficulty. (this is one of those faults)

To those leaving for WoW, have fun and enjoy that game all you like. But for the love of god... how rude and retarded do you have to be to come back to a FFXI forum and boast about how much you enjoy this other mmo and how you think its soo much better. If anything that attitude would do nothing but repel any possible interest (from me) in playing whatever game your boasting about, considerering how right now, I and many others are obviously enjoying playing FFXI. If we didn't its quite an easy solution to stop. Cancel your account and you quit. Ta da.. that easy.

Considering that those of us playing the game.. obviously havent, would be a good indication that we still play and enjoy this game and you can take your lame ass attempt to make us want to play the same game your playing and shove it up your god damn pie hole. Those of you doing this know who you are, and its really stupid in my opinion. If you want to boast about your game, go to your own damn game's message board and boast there were someone gives two shits.

Sorry.. for the language.. but man, that crap angers me.

Anyway, guess I went from a normal post to a rant..
That's all for now.
 
Adding mine, since I turned into a hard core gamer to a casual due to time issues.

1. Too limited in character customization. This will involve how the character levels up, what gears they use, what role they have and what subs they use. I said before and I will say again. Although the subjob system is a very nice idea, it is very poorly implemented. The idea of a warrior can become a Fighter/Mage type like in D&D by subbing lets say War/rdm or War/Blm is not possible in FFXI passed certain levels. This is because you fight mobs which are vastly superior in level than you. Which will be commented later. Some jobs is fixed to a single sub to be effective. Or lets say, to be admitted in the community. Such as Paladin, Nin, Smn (with exceptions), Bst (well this one is really your call). Attackers are usually limited into Thf, War and Nin subs. Mages are usually Smn Whm and Blm with some occational Rdm and Brd. So the idea of subbing Drg, Drk, Pld, and all the rest are very minimal, if not never. So the actual sub system is really not much of a customization of the character, but for me its like an equipment that grants ability.

2. Exp system. It is sad really that you need to fight mobs which are vastly superior in level than you when it comes into groups. And the mobs in every area except field are spawned usually 16min time frame. With limited mobs, limited hunting grounds it is not common to see the high level hunting grounds crowded with people. More people reaches the 70s, but still lacking on hunting grounds and mobs to exp with. The party level range is also severely stricted. More than 3 level difference means poor exp for those who are low in level.

3. Too many mobs which cannot be exped with. There are very few undeads which you can fight with. Hounds, Ghosts, Dark stalkers, Skeletons Toads. Of these only Skeletons are hunted often. Ghosts won't be hunted till the 70s in KRT, with some hounds but these are usually ignored. Why is this? Ghosts are very resistant in melee and magic. Since 70% of the FFXI jobs are melee based, its not a very suitable target, they also love to spam curse. Dark stalkers have those mighty Dimention death attack and they spam alot. These attacks ignore the defence which means it usually is a guaranteed 200~600 damage. Since they attack very fast, unlike the weapons 1 hit attack there is no escape. Oh and it also penetrates blinks. Hounds are like tigers but much worse. They aoe disease, poison you, paralise you and have a pretty high and fast attacks. There aren't many of them eighther to be a good exp target. Further more, undead infested areas are dangerous. Since they respond and agro with HP, its not common sight to have a train of mobs comming from no where.

4. Traveling time. Can't express enough. There are very very few ways to travel fast. Mazurka is a 73 spell, Chocobo's stables are limited, Airship will get you to limited places. Teleport spells alwso has some limitations. There is another way yes. The OP teleport service. But it requires your nation to have control of that region to complete the quest. Places like Fen-Yin needs about 30min to reach from the Vazl tele crystal. Not to mention how often they get lost.

To break down into more specific points:

1. Sub Jobs:

Paladin - War only with exception of 75 when doing merit points when the exp group is like "F*** hate, Kill fast".
Nin - War only
Drk - Thf and War sometimes Whm sub on lower levels for backup healing when lacking mages.
Drg - Sam (not sure...) War, Thf and on very limited occations Whm.
Mnk - War and Thf. With special ocasions whm.
Thf - Nin or war. Sometimes Sam
War - Nin, Sam, Thf.
Rng - War or Nin
Sam - War or Thf
Rdm - Whm Smn or Blm. Drk on very special situations.
Whm - Smn or blm
Blm - Whm or Rdm
Smn - Whm or perhaps rdm
Brd - Whm
Bst - usually whm

Now these are the usual sub choice which works in the party. On solo occation you have more choices but since soloing is near moot in this game, you are pretty much sticked with these sub options. Rule of the thumb, melees usually has melee subs. Mages usually puts mage subs.

2. At the current system. If you don't kill mobs that are at the very least VT+ your exp sucks. If it doesn't go more than 100 exp it sucks. This is usually the truth. Of course at the high 70s it usually is a chain of mobs which barely gives a 3 digit exp. As you progress your requirement gets bigger. Exp need gets bigger, hunting grounds gets more and more limited. When you reach the 70s, you have to get at the least a chain 7 to get the same exp that you got during the chain5 in mid 60s. Since almost NONE of the mobs are IT at 75 (except some Aura statues in sky) you are basically chain killing T~VT which gives exp from 56~116. No other game but FFXI needs to kill mobs (and alot of them) to get good exp. I mean, I played UO, EQ, RO, EQ2 (present from my friend) and none of them has such system. I bet it was done this way to force(?) team work.

3. Exp which are not commonly used to exp.

Ghosts - Only Lemunes in KRT are used for exp.
Dark Stalkers - Enough said... no one likes to fight these
Hounds - Hati are actually the only ones I have seen used as exp source
Slimes - ...
Bombs - Appart from bsts, who fight them?
Dolls - Resistant to magic... has self destruct, etc etc...
Pots - Low in number. Annoying attacks and no magic works on them.
Rabits - Lvl 1-10 mob. Later on you never exp with them...
Mushroom - Appart from Exorays, don't think you use to exp.
Scorpions - Very limited in number. Not enough to exp with
Yagudos - Appart from lvl 1-15? You don't fight much.
Sahagins - Appart from 30s you barely fight them
Tomberies - Fear the everyone's Rancor...
Octopus - Low in number. Only place with alot of them is onzozo.
Quadavs - Again 1-15 mob.
Bee - Very limited in numbers

ETC ETC. Too many to list. But what you fight then?

Crabs - Everyone loves them... NOT
Crawlers - See above.
Goblins - Self destruct <3
Bats - Well sorta...
Orcs - When you don't have anywhere else
Skeletons - You fight quite alot.
Mandragora - In a sence.
Spiders - You fight on most of the places where they are
Cockatrice - See above
Raptors - Ditto see above
Evil Weapons - Mobs in the end levels
Tigers - See above
Pugils - Usually paired with crabs.
Flies - Well not many but you fight alot of them in the late 60s.

I believe you fight more types but these are the common ones. Out of like 60 types of monster class you fight the above monsters. Reasons varies but usually lies on "Not many of them", "They are with mobs you don't want to fight with", "Too much work to be worthwhile", "Too many nasty abilities".

4. Airships are fine as it is... its not your persoanl taxi anyway. Teleports are also fine I guess. But please... mazurka being 73 is absurd. You barely travel around that level and hunting grounds are too limited. (Around 73, you have Kuftal, Sky, RoMauve, KRT and thats about it)

Some problems are doable to change without making serious remake in the game. But then again, I may be mumbling all these junk to make the game to my liking /shrug. Solutions varies from player to player. Some likes the system as it is. Some doesn't. FFXI has potential. It has the RPG flavour of making yourself involved in the worlds event unlike some other games. (RO for instance is just an MMORPG version of Diablo) Its sad to see having so much limitation imho.
 
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