Promy-Holla boss. Info please.

Kanash

Treader of an Icy past
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I tried getting a few friends thru the promy's this week. It went smoothly at dem and mea, but holla beat us in a way, that surprised us a lot.

This boss, is supposed to eat 3 status effects from you, or drain HP if you dont have that on you.
Well, I dealt out poison potions and cookies to all. And in battle, I always did 2 bar spells, so that was 4 status effects on each player.

But still, did bastard seemed to drain HP from the tank, even thu he spammed cookies, and I spammed bar spells.

Is it only spell effects it absorb, or food and poison too?

And another thing. What element is this bastard?
When first entered, it looked like wind ele due to the color. But as we went closer, we didnt see that wind ele thing in it, but it more looked like Light ele to us.
SMN did 2hr 3 times, and 2 RNG did EES + the war did mighty strikes too, but after all that, the NM was still at 50% hp.
 
It absorbs EVERYTHING, so do not eat food. The element is also random, you just have to look at the orb colour. If you cant be sure, just choose an element it wont be strong to, you dont have to get the exact weak one.

This boss, like all promy bosses is a baby if you keep animas up. Start a Psychoanima cycle as soon as you start fighting, then start cycling the Hysteroanimas at 80%. By cycling I mean, have everyone in the party have one of both of them and keep them up constantly on the boss (they last 30 seconds, so just use another psycho/hystero 30 seconds after the first). This will give you 3 minutes of no normal attacks and 3 mins of no special attacks respectively. Doing this, it should be down to 15-10% health before you ever even see Trinary Tap. Nothing to worry about.

About 2hrs, you want your warriors to Mighty Strikes at the start, gets them a boatload of hate. Summoners should 2hr at about 60%, staggering their Astral Flows if you have more than one (30 secs after the first, the second goes), and rangers should save EES til the end, best to finish it off with.
 
My advice if you really find this fight hard : make everyone carry one Psycho and one Hystero (maybe one Terro in case of...)

Preps : buff everyone and make the tank remove pro+shell and then eat some bubblechocolate or have the WHM casts barsleepra.

@90% :
Mighty Strike + Astral Flows.

@80% :
Use a Psycho (against normal attacks) every 25sec~ (Let ppl use it in alphabetical order for example). Macro it :
/p ------ PSYCHO -------- <call>
/item "Psychoanima" <t>

@50% :
Use Hysteros every 25sec~. Same as Psychos.

@30% : EES, Manafont, etc...

More info : http://ffxi.allakhazam.com/forum.html?forum=10&mid=1096059496417947752
There're pics of the mobs' core so you can find their elemental weakness.

If somethings goes wrong, let the mages cast :
/p ------ BIND + TERRO -----
/ma "Bind" <t>
/wait 3
/item "Terroanima" <t>

That should give you plenty of time to raise, heal or play poker.

As for your pt setup, if you have a WAR/NIN as tank, forget it. Dual blink tank it, or straight tank it with PLD or WAR/MNK. And of course tank should carry 3 Hi-Pots (macroed).

Good luck ^^
 
I recommend smn bring ether or mulsum stacks so they can use their 2 hr to max.

Also, I recommend everyone drinks poison potions so when it uses AoE sleep you won't go to sleep.

Melee and tanks have holy water for curse if your strategy includes kiting.
 
Yeah, I agree with what Farys and Eilistrae said, except I prefer to use Hysteroanimas earlier than 50%. It takes them a while to start using their special attacks, but I've seen it happen a lot earlier than 50%.
 
No animas
fake buff and send in avatar - ramuh- thunderspark it
melees use poison and attack and rng follows
at 70% smn uses 2hr (shiva), and repeats when possible
war's use mighty strikes to keep it in place so smn 2hr doesnt miss
after the 2 2hrs and mightystrikes it should be around 30% (assuming rng keeps up barrage and such)
at 20% rng EES any other useful 2hrs go as well smn uses last 2hr and it dies.

Holla and dem are always wind element (the color of the orb in the center as well as the rune on the back wall) and mea is always water.

animas just make this fight easier. If you have terros use them at the beginning before thunderspark to get free shots and get TP, then war 2hr when it stops moving

hysteros best used at 50% and less when it starts spamming WS

psychos useable anytime.
 
thanks for all tips.

Gonna try it again this coming saturday, with 3 smn powah this time.
And then make sure to use hysteroanima to avoid thoose special moves, and have the PLD 2hr. then it shouldent be too long a battle.
 
Orchid, you're .. well, ok. That might work.

However, when you go into the BCNM the camera will pan a giant pulsating orb above the BC. If you look closely, you can find that it has a certian color which corisponds to a certain element.

So:

Blue- Use Ramuh
Light Blue- Use Ifrit

ect. ect.

Use the element that that element is weak too. You should do the most damage that time.
 
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