Take a WHM for certain, getting to the 3rd floor and having someone die without RR on blows.
If you've got a RNG-heavy group, Terroanima is awesome. While normal melee hits will interrupt Terroanima and send the boss back to whacking away at the party, ranged attacks will still do damage without breaking the effect. I don't specifically recall whether or not ranged WS will break it, though.Tim Wakefield said:The third, Terroanima has caused me more trouble than good in my experience. The mob basically kites itself, but its annoying. Could be useful in a sticky situation, but i think its just better w/o.