ps3 or wii?!?

I find it more disruptive than comfortable, because I'd go from my controller's position being irrelevant to being critical and I'd have to change how I was sitting to play better. That's why I like the Wii's motion controls infinitely more, even if some of them are just replacements for extra buttons; because I don't go from nothing to everything in an instant and it's far less disruptive to the flow of gameplay.

But yeah, the first time I picked up a PS3 controller I thought I'd break the damn thing, it feels completely hollow.

or it's cause you are a Nintendo Fanboy! :D har har har, I kid <3

I do agree though, Wii's controller is better motion than PS3 :P at least the controller itself, some games implement it poorly :( newer ones are getting better though :D
 
I think you must be the only one. I've been hooked on it ever since the first time I played Metal Gear Solid and felt the helicopter taking off in that opening scene. It's just part of the experience now.

Yeah, that game was great for using the rumble feature. I loved it when they told you to put the controller on your arm.

I was like "Hey, this is awesome"
 
Yeah, rumble's like having a subwoofer in your home theater. Sure, you can do without it, but when you have one it's much more immersive.
 
I think you must be the only one. I've been hooked on it ever since the first time I played Metal Gear Solid and felt the helicopter taking off in that opening scene. It's just part of the experience now.

I loved it when Psychomantis was all like "Put your controller on the table." *BuZZZZZbuzzz* I thought that was cool.
 
or it's cause you are a Nintendo Fanboy! :D har har har, I kid <3

I do agree though, Wii's controller is better motion than PS3 :P at least the controller itself, some games implement it poorly :( newer ones are getting better though :D
I'm not talking about just that the motion controls are better(although they are), I mean that they're much less disruptive to the flow of gameplay. Playing through One Piece Unlimited Adventure, I was always using some motions for my attack combos; so when I had to do more animated motions for some aspects of the game, it wasn't a big transition.

When going through Ratchet and Clank, I'd only use the buttons on the controller for a while, then I'd have an immediate need to shift to the six-axis, with no transition in between. That, plus the fact that the motion controls sucked with R&C anyways, it really broke up the flow of the game. Once I turned them off completely(rending the shitty tornado launcher useless, but that's no loss at all), the game flowed(and controlled) much better and didn't require shifting my position on my couch to play better. Hell, even in resistance I used it so rarely that when I did need it, it took me a second to realize what I had to do. At that point, they should just not include it at all.
 
Yeah, rumble's like having a subwoofer in your home theater. Sure, you can do without it, but when you have one it's much more immersive.

There is no way I could -ever- live with an incomplete home theater system. However, I still don't get what's so great about the rumble feature in controllers/games. The only thing I've found it's good for is throwin' off peoples aim in FPS games.
 
All rumble does is remind me i have a controller in my hand. If you want to feel like you're in the game, get a better TV or sound system. If you want rumble, tape a vibrator to your controller.
 
I've got both and I never touch the PS3. I've only got like 5 games for it and I just played and beat them and never returned. I've yet to get bored of the Wii and I play on it at least every other day. I've got about 11 games for it and there are so many other great games that I want on it. Although, I do need to go grab Ratchet & Clank.
 
If you want rumble, tape a vibrator to your controller.

With the rumble test on MGS's menu, you could use your controller as a vibrator, but I think you'd get very uncomfortable looks.

"Snake? SNAAAAAAAAAKE!"
 
There is no way I could -ever- live with an incomplete home theater system. However, I still don't get what's so great about the rumble feature in controllers/games. The only thing I've found it's good for is throwin' off peoples aim in FPS games.
I can see the argument of it being useless from a competitive standpoint, but unless you have an overpowered subwoofer and don't like your neighbors, the force feedback from a rumble would add something to the experience you'd otherwise not have.

Marajade said:
All rumble does is remind me i have a controller in my hand. If you want to feel like you're in the game, get a better TV or sound system. If you want rumble, tape a vibrator to your controller.
I have a really good home theater setup right now, one that I can't even take half advantage of because of my neighbors, so upgrading anything really won't improve anything(not that it's going to stop me). Unless your hands/arms are really weak or the rumble's broken or something, you shouldn't be feeling the rumble enough to detract from the games.

I honestly don't get what's off about you guys that they're anything but an improvement to the immersion in the game(unless something is broken, you're weak or just overly sensative to that kind of thing). An explosion goes off, your sub goes off and you hear it and kind of feel it; your controller also goes off, and you definitely feel it. Unless you guys have a grossly overpowered subwoofer or a butt blaster; force feedback is definitely a good thing. About the only real argument against it would be battery life, but they'd last more than long enough(15 hours instead of 30, oh no) unless the rumble is constantly going off which it never would in a game.

There are better ways of doing force feedback, but they're all pretty expensive and almost no one actually has them in their houses. Rumble is pretty much the only way they could do it and it does a pretty good job for what it is.
 
Rumble isn't so much of a big deal, for this generation it really does require us to maintain the controller more. In an explosive cut scene, the Rumble controller is distracting. Putting the rumble controller on a table during a cut scene is annoying too. Rumble does add game play when used in certain ways, like when detecting something the rumble can let us know when we're getting warmer. It can add more play by disrupting ones aim, but when it's time to get serious it's best to shut it off.
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I thought I'd mention the Rumble in the new Sixxaxis will be the the King of all Rumble technology for home consoles to date. It's more accurate to things like machine gun fire and is capable of generating really mean bursts. Immersion really beefed it up, and they even created visual tools for developers to match the rumble with sound. Never has rumble been so fine tuned, with such powerful feedback.

PS3 will be the only one to have rumble to this degree, Until the true next gen consoles come about, the best of Rumble belongs to Sony this generation. The days of bragging about rumble is over for some. to others it's just beginning. Personally i can cope with or without it.
 
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Rumble is just completely unnecessary in my opinion. You say it's supposed to make me feel more immersed in the game. I don't think my character getting shot, and my hands vibrating really have anything to do with each other. I don't think it adds anything to the gameplay unless done like MGS, which you have mentioned. However, that was like twice during the game it was nice. So it never really bothered me that the PS3 didn't have rumble because it gets annoying.
 
It's just a neat little accessory, there is always the option to turn it off for people who don't like it.
 
Lets talk about how great rumble is.
(About halfway through)

(if'n you're a youngun, pretend the letters on the red shirt read "Microsoft".)
 
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I don't really notice rumble to be honest. Ever since Starfox 64 I got used to it and stopped realizing it was happening, unless some cutscene makes the controller rumble too much to the point it becomes annoying. Haven't missed it at all on the PS3. Not really feeling it immerses me in the game, but to each their own.
 
My personal opinion on rumble is that while it may not be for every game, it should at least come standard in controllers. That's pretty much why I don't think people should be making such a big deal out of DualShock 3 coming out, because it should've happened a year and a half ago.
It was amazing when Nintendo had a peripheral that allowed the controller to rumble. It was amazing when DualShock made it built-in. It's not that amazing anymore.
 
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